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Illegitimate practices as legitimate participation: game cheat sites in a teen virtual world

Published: 16 July 2007 Publication History

Abstract

Much research has described the various practices of gaining access and participation in multi-user game communities. Cheat websites that are a prominent part of the game culture and industry have been debated because of their illegitimate nature but received little attention in terms of their educational value. In this paper we analyze the cheat sites created by players for a teen virtual world called Whyville.net, which encourages youth ages 8-16 to participate in a range of social activities and play casual science games. Analysis of a sample of 257 cheat sites resulted in typologies for both the cheats and sites in terms of quality and quantity of science content. A case study of an especially active cheat site and analysis of player-written articles in Whyville's newspaper illuminate the illegitimate and legitimate aspects of cheating in this virtual world. Implications of these findings as cultural artifacts of the game community and as guides for designing informal online learning activities are discussed.

References

[1]
Castronova, E. (2005). Synthetic worlds: The business and pleasure of gaming. Chicago: Chicago University Press.
[2]
Consalvo, M. (in press). Cheating: Gaining Advantage in Video Games. Cambridge, MA: The MIT Press.
[3]
Ickamcoy. (2003). Cheat Sites!, The Whyville Times. http://d.whyville.net/smmk/whytimes/article?id=3247.
[4]
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, MA: The MIT Press.
[5]
Squire, K. (in press). Civilization III as a world history sandbox. In Civilization and its discontents. Virtual history. Real fantasies. Milan, Italy: Ludilogica Press.
[6]
Steinkuehler, C. (2006). The mangle of play. Games and Culture, 1(3), 199-213.

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cover image DL Hosted proceedings
CSCL'07: Proceedings of the 8th iternational conference on Computer supported collaborative learning
July 2007
881 pages

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International Society of the Learning Sciences

Publication History

Published: 16 July 2007

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