dbo:abstract
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- ST Action was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life. ST Action was launched in April 1988 by Gollner Publishing, becoming the first dedicated games magazine for the 16-bit Atari platform. The original team included Hugh Gollner (Publisher), Nick Clarkson (Editor), Steve Merrett, Jason Spiller and Martin Moth (Writers), Greg Percvial (Design). In 1990, Gollner Publishing merged with Europress Interactive, and ST Action made the transition to Europress, under which it would be published for the remainder of its lifespan. During this time, ST Action also proved a useful training ground for a number of gaming journalists including Doug Johns, Paul McNally, Jason Dutton, Alan Bunker and Steve White. The magazine used digital technology to capture game screenshots, becoming the first video game magazine in the world to do so. Games magazines traditionally took screenshots using a camera positioned in front of the screen. Ian Tindale found that he could use Mac-based technology to perform the image capture, saving time and cost. (en)
- ST Action, brittisk datorspelstidning för Atari ST-datorn. Tidningen utgavs av Gollner Publishing, sedermera , under åren 1988 till 1993. Med varje nummer följde en diskett med demos och mindre shareware/freeware-spel (sv)
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rdfs:comment
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- ST Action, brittisk datorspelstidning för Atari ST-datorn. Tidningen utgavs av Gollner Publishing, sedermera , under åren 1988 till 1993. Med varje nummer följde en diskett med demos och mindre shareware/freeware-spel (sv)
- ST Action was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life. The magazine used digital technology to capture game screenshots, becoming the first video game magazine in the world to do so. Games magazines traditionally took screenshots using a camera positioned in front of the screen. Ian Tindale found that he could use Mac-based technology to perform the image capture, saving time and cost. (en)
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