Warhammer 40k points rumors indicate Games Workshop might bring back costs for wargear and weapons, find out what this means for your favorite game.
Updated December 22nd, 2024, by Rob Baer with new information and links to relevant content.
Could Games Workshop be plotting a shake-up that brings Wargear points back to Warhammer 40k? Content creators are speculating after a juicy tidbit dropped during a Warhammer TV discussion on codex design.
The chatter? Points for weapons might return, potentially solving some of 10th Edition’s biggest gripes around customization and balance. If you’ve ever sighed at a flamer costing the same as a multi-melta (the cost is just built into the unit), this rumor might just reignite your tactical spark.
Let’s unpack the Warhammer 40k points rumors that have the community talking—and what it could mean for your games in the future!
Is Customization Making a Comeback?
The rumor mill is spinning with the tantalizing possibility that Wargear points might return to the game, giving players more control over customizing their armies. Let’s break down the chatter and why this could shake things up.
According to Auspex Tactics, it all started with a cheeky little tease on How We Roll, a Warhammer TV series episode featuring a studio writer. The subject? Codex design. The comment? A sly hint at points costs for weapons possibly making a comeback.
Now, for players feeling like 10th Edition streamlined things a bit too much in regards to Warhammer 40k’s points, these rumors are some seriously spicy news.
The Warhammer 40k Points Customization Conundrum
Let’s face it: one of the loudest complaints about 10th Edition has been the lack of customization. Sure, a more straightforward approach to unit building has sped things up on the tabletop, but it’s also created some lopsided situations.
Case in point: imagine kitting out a squad of Adepta Sororitas Battle Sisters. A multi-melta costs you the same as a flamer, yet its damage potential is on another level. Feels a little off, right? That’s because it is.
The current system uses a flat cost for squads, no matter the loadout. The idea is simplicity—no more fiddling with calculators before each game. But simplicity comes at a price.
Players miss the strategic choice between going all-in on heavy weapons or keeping it light to field more models. With points costs for Wargear, decisions would carry weight again, giving each upgrade a meaningful trade-off.
However, one big thing to take into account here is if new players have fully kitted out their units with all the weapons, they might have trouble getting units back to cheaper units (because most new players don’t magnetize), which might rub them the wrong way.
Weapon Granularity and Balance
During the discussion, the idea of “weapon granularity” came up—essentially, the nuances of weapon profiles and their costs. Has the game swung too far in favor of ease at the expense of balance? Some fans certainly think so.
Granularity offers depth, making players think harder about their lists. After all, deciding between kitting out a tank with everything or running two barebones units brings a level of tension and strategy that’s missing right now.
And let’s not forget the competitive scene. In its current state, the blanket cost approach has caused some eyebrow-raising matchups. The return of Wargear points could help iron out these disparities and bring much-needed equilibrium.
GW’s Favorite Pastime: Teasing
Games Workshop is famous for slipping hints about the future into plain sight—whether it’s new miniatures hiding in artwork or cryptic comments like this. While the studio writer didn’t confirm any details, the mention of a potential shift to points-based Wargear feels deliberate.
The timing, though, is anyone’s guess. Could it arrive as part of a massive Balance Dataslate update? The next one’s on the horizon for summer 2025. Or could this be the groundwork for the 11th Edition? A year and a half feels like a reasonable lead time for such a fundamental change in Warhammer 40k points costs but these are still just rumors…
How Might It Work?
Here’s where things get interesting. The studio writer hinted that if points cost to return, they will do it selectively. Think of it as a targeted approach—only certain upgrades would carry extra costs, while smaller changes might remain free.
This strikes a balance between retaining some of 10th Edition’s streamlined nature and reintroducing tactical depth. Players could still field dynamic armies without feeling bogged down in endless calculations, but they’d have meaningful choices to make.
Why Players Care
For long-time fans, this isn’t just nostalgia—it’s about agency. Being able to tweak your force to suit your strategy or fluff is a huge part of the hobby’s appeal. The flat-cost system takes that away, and for many, it feels like part of the soul of Warhammer 40K has been lost. Bringing points back could help recapture that spark.
Final Thoughts on the Warhammer 40k Points rumors
As of now, this is still speculative. The studio writer’s comments were more of a nudge than a roadmap, so it’s worth tempering expectations. That said, the community has clearly voiced its concerns about 10th Edition’s balance and customization issues. If Games Workshop listens—and history shows they sometimes do—this could be the start of an exciting shift.
In the meantime, all eyes are on upcoming releases and updates. If points costs are on the horizon, we’re bound to see more breadcrumbs soon. Until then, keep rolling those dice and painting those miniatures. After all, this hobby is as much about the journey as the destination.
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Do you agree with the rumors, and do you want to see Wargear points come back for Warhammer 40k?