[PDF][PDF] A Training-free Classification Framework for Textures, Writers, and Materials.

R Timofte, L Van Gool - BMVC, 2012 - Citeseer
BMVC, 2012Citeseer
We advocate the idea of a training-free texture classification scheme. This we demonstrate
not only for traditional texture benchmarks, but also for the identification of materials and of
the writers of musical scores. State-of-the-art methods operate using local descriptors, their
intermediate representation over trained dictionaries, and classifiers. For the first two steps,
we work with pooled local Gaussian derivative filters and a small dictionary not obtained
through training, resp. Moreover, we build a multi-level representation similar to a spatial …
Abstract
We advocate the idea of a training-free texture classification scheme. This we demonstrate not only for traditional texture benchmarks, but also for the identification of materials and of the writers of musical scores. State-of-the-art methods operate using local descriptors, their intermediate representation over trained dictionaries, and classifiers. For the first two steps, we work with pooled local Gaussian derivative filters and a small dictionary not obtained through training, resp. Moreover, we build a multi-level representation similar to a spatial pyramid which captures region-level information. An extra step robustifies the final representation by means of comparative reasoning. As to the classification step, we achieve robust results using nearest neighbor classification, and state-of-the-art results with a collaborative strategy. Also these classifiers need no training.
To the best of our knowledge, the proposed system yields top results on five standard benchmarks: 99.4% for CUReT, 97.3% for Brodatz, 99.5% for UMD, 99.4% for KTHTIPS, and 99% for UIUC. We significantly improve the state-of-the-art for three other benchmarks: KTHTIPS2b-66.3%(from 58.1%), CVC-MUSCIMA-99.8%(from 77.0%), and FMD-55.8%(from 54%).
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