[PDF][PDF] 3D Gaussian splatting for real-time radiance field rendering.
ACM Trans. Graph., 2023•sgvr.kaist.ac.kr
[CS482] 3D Gaussian Splatting for Real-Time Radiance Field Rendering Page 1 3D Gaussian
Splatting for Real-Time Radiance Field Rendering November 20, 2023 Bernhard Kerbl*,
Georgios Kopanas*, Thomas Leimkühler, George Drettakis In SIGGRAPH 2023 Presenter:
Donghwan Kim 20233091 Page 2 Contents 2 1. Background 2. Contribution 3. Method 4.
Results 5. Conclusion Page 3 1. Background Rasterization https://darkpgmr.tistory.com/77
Lecture Slide for <3D Transformation> from CS380 (Spring 2020) Sung-eui Yoon 3 Page 4 1 …
Splatting for Real-Time Radiance Field Rendering November 20, 2023 Bernhard Kerbl*,
Georgios Kopanas*, Thomas Leimkühler, George Drettakis In SIGGRAPH 2023 Presenter:
Donghwan Kim 20233091 Page 2 Contents 2 1. Background 2. Contribution 3. Method 4.
Results 5. Conclusion Page 3 1. Background Rasterization https://darkpgmr.tistory.com/77
Lecture Slide for <3D Transformation> from CS380 (Spring 2020) Sung-eui Yoon 3 Page 4 1 …
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, Ren Ng. NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. In ECCV, 2020.
sgvr.kaist.ac.kr