Reproducing reality with a high-dynamic-range multi-focal stereo display
ACM Transactions on Graphics, 2021•research.bangor.ac.uk
Photorealism in computer graphics—rendering images and animations that appear the
same as photographs or cinematographic movies—has matured to the point that it is now
widely used in industry. Yet, this approach places an upper limit on the realism achieved by
a photograph. Emerging display technologies can deliver high dynamic range (HDR),
accurate color reproduction, and a close approximation to the full set of real-world cues of
3D scenes (including focal depth cues). Together, such display technologies can potentially …
same as photographs or cinematographic movies—has matured to the point that it is now
widely used in industry. Yet, this approach places an upper limit on the realism achieved by
a photograph. Emerging display technologies can deliver high dynamic range (HDR),
accurate color reproduction, and a close approximation to the full set of real-world cues of
3D scenes (including focal depth cues). Together, such display technologies can potentially …
Photorealism in computer graphics—rendering images and animations that appear the same as photographs or cinematographic movies—has matured to the point that it is now widely used in industry. Yet, this approach places an upper limit on the realism achieved by a photograph. Emerging display technologies can deliver high dynamic range (HDR), accurate color reproduction, and a close approximation to the full set of real-world cues of 3D scenes (including focal depth cues). Together, such display technologies can potentially exceed the realism of photographs and bring us closer to what we define as perceptual realism—displaying content that is perceptually indistinguishable from real-world 3D scenes. Perceptual realism puts very strict requirements on the quality of reproduction. To make the task feasible, we aim for a visual reproduction of a static scene encompassing a moderate field of view (27◦× 21.8◦) and seen from a fixed viewing position (no motion parallax). Such a scene can in principle be reproduced with perceptually-realistic fidelity if we can achieve sufficient quality in terms of spatial resolution, color gamut, dynamic range, and depth
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