A method for obtaining skeletons using a quasi-Euclidean distance

U Montanari - Journal of the ACM (JACM), 1968 - dl.acm.org
U Montanari
Journal of the ACM (JACM), 1968dl.acm.org
The problem of obtaining the skeleton of a digitized figure is reduced to an optimal policy
problem. A hierarchy of methods of defining the skeleton is proposed; in the more
complicated ones, the skeleton is relatively invariant under rotation. Two algorithms for
computing the skeleton are defined, and the corresponding computer programs are
compared. A criterion is proposed for determining the most significant skeleton points.
The problem of obtaining the skeleton of a digitized figure is reduced to an optimal policy problem. A hierarchy of methods of defining the skeleton is proposed; in the more complicated ones, the skeleton is relatively invariant under rotation. Two algorithms for computing the skeleton are defined, and the corresponding computer programs are compared. A criterion is proposed for determining the most significant skeleton points.
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