Utilizing gravity in movement-based games and play

P Hämäläinen, J Marshall, R Kajastila… - Proceedings of the …, 2015 - dl.acm.org
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015dl.acm.org
This paper seeks to expand the understanding of gravity as a powerful but underexplored
design resource for movement-based games and play. We examine how gravity has been
utilized and manipulated in digital, physical, and mixed reality games and sports,
considering five central and gravity-related facets of user experience: realism, affect,
challenge, movement diversity, and sociality. For each facet, we suggest new directions for
expanding the field of movement-based games and play, for example through novel …
This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.
Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.
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