Athletes and street acrobats: Designing for play as a community value in parkour

A Waern, E Balan, K Nevelsteen - … of the SIGCHI Conference on Human …, 2012 - dl.acm.org
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012dl.acm.org
Participatory design methods face challenges when designing for a widespread youth
community. In such projects, it is not enough to design in collaboration with a few selected
individuals; one must also strive to understand the community at a deeper level and
incorporate its values and practices into the design solution. We report on our process of
designing with, and for, an identified youth group: the Parkour and Freerunning community.
We show how the successful design relied not only on employing methods of participatory …
Participatory design methods face challenges when designing for a widespread youth community. In such projects, it is not enough to design in collaboration with a few selected individuals; one must also strive to understand the community at a deeper level and incorporate its values and practices into the design solution. We report on our process of designing with, and for, an identified youth group: the Parkour and Freerunning community. We show how the successful design relied not only on employing methods of participatory observation and participatory design, but also on acquiring an understanding of the practice as a "fun community", valuing play over achievement and competition.
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