Temporal eye-tracking data: Evolution of debugging strategies with multiple representations
R Bednarik, M Tukiainen - Proceedings of the 2008 symposium on Eye …, 2008 - dl.acm.org
Proceedings of the 2008 symposium on Eye tracking research & applications, 2008•dl.acm.org
The challenges in empirical eye-tracking studies of usability or complex problem solving
include 1) how to effectively analyze the eye-tracking data, and 2) how to interpret and relate
the resulting measures to the user cognitive processing. We conducted a reanalysis of eye-
tracking data from a recent study that involved programmers of two experience groups
debugging a program with the help of multiple representations. The proportional fixation
time on each area of interest (AOI), frequency of visual attention switches between the areas …
include 1) how to effectively analyze the eye-tracking data, and 2) how to interpret and relate
the resulting measures to the user cognitive processing. We conducted a reanalysis of eye-
tracking data from a recent study that involved programmers of two experience groups
debugging a program with the help of multiple representations. The proportional fixation
time on each area of interest (AOI), frequency of visual attention switches between the areas …
The challenges in empirical eye-tracking studies of usability or complex problem solving include 1) how to effectively analyze the eye-tracking data, and 2) how to interpret and relate the resulting measures to the user cognitive processing. We conducted a reanalysis of eye-tracking data from a recent study that involved programmers of two experience groups debugging a program with the help of multiple representations. The proportional fixation time on each area of interest (AOI), frequency of visual attention switches between the areas, and the type of switch were investigated during five consequential phases of ten minutes of debugging. We increased the granularity of the focus on the user processing several times, allowing us to construct a better picture of the process. In addition, plotting the areas of interest in time supported a visual analysis and comparison with the quantitative data.
We found repetitive patterns of visual attention that were associated with less experience in programming and lower performance. We also discovered that at the beginning of the process programmers made use of both the code and visualization while frequently switching between them. At a later stage of debugging, more experienced programmers began to increasingly integrate also the output of the program and employed a high-frequency of visual attention switching to coordinate the three representations.
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