Dynamic policy-based IDS configuration
Proceedings of the 48h IEEE Conference on Decision and Control …, 2009•ieeexplore.ieee.org
Intrusion Detection System (IDS) is an important security enforcement tool in modern
networked information systems. Obtaining an optimal IDS configuration for effective
detection of attacks is far from trivial. There exists a tradeoff between security enforcement
levels and the performance of information systems. It is critical to configure an IDS in a
dynamic and iterative fashion to balance the security overhead and system performance. In
this paper, we use noncooperative game approaches to address this problem. We first build …
networked information systems. Obtaining an optimal IDS configuration for effective
detection of attacks is far from trivial. There exists a tradeoff between security enforcement
levels and the performance of information systems. It is critical to configure an IDS in a
dynamic and iterative fashion to balance the security overhead and system performance. In
this paper, we use noncooperative game approaches to address this problem. We first build …
Intrusion Detection System (IDS) is an important security enforcement tool in modern networked information systems. Obtaining an optimal IDS configuration for effective detection of attacks is far from trivial. There exists a tradeoff between security enforcement levels and the performance of information systems. It is critical to configure an IDS in a dynamic and iterative fashion to balance the security overhead and system performance. In this paper, we use noncooperative game approaches to address this problem. We first build a fundamental game framework to model the zero-sum interactions between the detector and the attacker. Building on this platform, we then formulate a stochastic game model in which the transitions between system states are determined by the actions chosen by both players. An optimal policy-based configuration can be found by minimizing a discounted cost criterion, using an iterative method. In addition, we propose a Q-learning algorithm to find the optimal game values when the transitions between system states are unknown. We show the convergence of the algorithm to the optimal Q-function and illustrate the concepts by simulation.
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