A taxonomy for networked virtual environments
MR Macedonia, MJ Zyda - IEEE multimedia, 1997 - ieeexplore.ieee.org
IEEE multimedia, 1997•ieeexplore.ieee.org
We discuss virtual environments in the context of how to distribute network communications,
views, data, and processes while emphasizing those aspects critical to scaling
environments. Systems that demand strong data consistency, causality, and reliable
communications while supporting real-time interaction are not likely to scale very well.
Furthermore, geographically dispersed systems require high-speed, multicast
communication.
views, data, and processes while emphasizing those aspects critical to scaling
environments. Systems that demand strong data consistency, causality, and reliable
communications while supporting real-time interaction are not likely to scale very well.
Furthermore, geographically dispersed systems require high-speed, multicast
communication.
We discuss virtual environments in the context of how to distribute network communications, views, data, and processes while emphasizing those aspects critical to scaling environments. Systems that demand strong data consistency, causality, and reliable communications while supporting real-time interaction are not likely to scale very well. Furthermore, geographically dispersed systems require high-speed, multicast communication.
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