Using nature elements in mobile AR for education with children
I Alakärppä, E Jaakkola, J Väyrynen… - Proceedings of the 19th …, 2017 - dl.acm.org
We present a concept, prototype and in-the-wild evaluation of a mobile augmented reality (AR)
application in which physical items from nature are used as AR markers. By blending the …
application in which physical items from nature are used as AR markers. By blending the …
Introducing virtual reality technologies to design education
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of
industrial design (ID) university students. We present three cases of how we have introduced …
industrial design (ID) university students. We present three cases of how we have introduced …
Head mounted display design tool for simulating visual disabilities
This paper describes the use of a head mounted display as a design tool to gain better
understanding of the issues faced by visually impaired people. The Oculus Rift Head Mounted …
understanding of the issues faced by visually impaired people. The Oculus Rift Head Mounted …
Design probes study on user perceptions of a smart glasses concept
Until today, mobile computing has been very much confined to conventional computing form
factors, ie laptops, tablets and smartphones, which have achieved de facto design …
factors, ie laptops, tablets and smartphones, which have achieved de facto design …
Skiing in a blended virtuality: an in-the-wild experiment
In this paper we describe a concept of using a Head Mounted Display (HMD) whilst downhill
skiing and snowboarding, and experimenting with it in-the-wild on a skiing slope. The …
skiing and snowboarding, and experimenting with it in-the-wild on a skiing slope. The …
Clothing integrated augmented reality markers
…, A Colley, P Roinesalo, J Väyrynen - Proceedings of the 16th …, 2017 - dl.acm.org
The future vision of commonplace, everyday wear of augmented reality glasses, brings
potential to the fashion world, where physical and virtual aspects can be blended to create an …
potential to the fashion world, where physical and virtual aspects can be blended to create an …
In-car touch screen interaction: Comparing standard, finger-specific and multi-finger interaction
In this paper, we explore a novel interaction technique for the automotive domain, distinguishing
between different fingers when interacting with a touch screen, and compare it against …
between different fingers when interacting with a touch screen, and compare it against …
Exploring the use of virtual environments in an industrial site design process
Virtual environments are becoming more commonly used in urban planning and the
construction industry. In this paper, we investigate whether exploring a 3D model of a factory site …
construction industry. In this paper, we investigate whether exploring a 3D model of a factory site …
Exploring head mounted display based augmented reality for factory workers
J Väyrynen, M Suoheimo, A Colley… - Proceedings of the 17th …, 2018 - dl.acm.org
We present our prototype application of head mounted display (HMD) based augmented
reality (AR) for use in in factory contexts. The prototype was evaluated in a focus group based …
reality (AR) for use in in factory contexts. The prototype was evaluated in a focus group based …
Comparing thermal and haptic feedback mechanisms for game controllers
M Löchtefeld, T Lappalainen, J Väyrynen… - Proceedings of the …, 2017 - dl.acm.org
We investigate the use of thermal feedback, ie the feeling of warmth and cold, as an output
mechanism for hand-held device user interfaces (UIs). In a prototype implementation, we …
mechanism for hand-held device user interfaces (UIs). In a prototype implementation, we …