User profiles for Cayden Pierce
Cayden PierceMIT Media Lab Verified email at uwo.ca Cited by 48 |
Physiollm: Supporting personalized health insights with wearables and large language models
…, N Whitmore, A Bao, A Hutchison, C Pierce… - arXiv preprint arXiv …, 2024 - arxiv.org
We present PhysioLLM, an interactive system that leverages large language models (LLMs)
to provide personalized health understanding and exploration by integrating physiological …
to provide personalized health understanding and exploration by integrating physiological …
[PDF][PDF] Water-Human-Computer-Interface (WaterHCI): Crossing the borders of computation clothes skin and surface
…, S min Park, A Roufas, C Pierce… - Proceedings of the …, 2021 - wearcam.org
Water-Human-Computer Interface (WaterHCI), or, more generally, Fluidic-User-Interface (ie
including other fluids) is a relatively new concept and field of inquiry that originated in …
including other fluids) is a relatively new concept and field of inquiry that originated in …
Drone swarms for Sensing-of-Sensing
The use of drone swarms is proposed for the sensing-of-sensing (metaveillography and
metaveillogrammetry) with applications in surveillance audits, security audits, autonomous …
metaveillogrammetry) with applications in surveillance audits, security audits, autonomous …
Sensing of the self, society, and the environment
We propose a novel sensemaking taxonomy, and a working wearable computing system within
that taxonomy, to help people sense and understand the world around them. This unified …
that taxonomy, to help people sense and understand the world around them. This unified …
EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
…, D Lam, M Alford, J Stairs, C Pierce… - 2019 IEEE Games …, 2019 - ieeexplore.ieee.org
Meta-sensing (the sensing-of-sensing or sensing-of-senses) with EEG (ElectroEncephaloGram)
gamification forms the basis for a variety of games. to help with health and wellbeing for …
gamification forms the basis for a variety of games. to help with health and wellbeing for …
Wearable affective memory augmentation
Human memory prioritizes the storage and recall of information that is emotionally-arousing
and/or important in a process known as value-directed memory. When experiencing a …
and/or important in a process known as value-directed memory. When experiencing a …
" Vironment": An Art of Wearable Social Distancing
"Vironment" is a series of art pieces, social commentary, technology, etc., based on wearable
health technologies of social-distancing, culminating in a social-distancing device that …
health technologies of social-distancing, culminating in a social-distancing device that …
Keynote-eye itself as a camera: sensors, integrity, and trust
Ayinography is the use of the eye itself as a camera. By recording brainwaves, we read the "mind's
eye''. Wearable ayinographic technology represents a new opportunity to solve an old …
eye''. Wearable ayinographic technology represents a new opportunity to solve an old …
MeMic: Towards Social Acceptability of User-Only Speech Recording Wearables
WD Zulfikar, C Pierce, P Maes - … Abstracts of the CHI Conference on …, 2024 - dl.acm.org
Wearables that record audio continuously have various applications such as health monitoring
and cognitive augmentation. However, they raise serious privacy concerns amongst …
and cognitive augmentation. However, they raise serious privacy concerns amongst …
Integral kinesiology feedback for weight and resistance training
Existing physical fitness systems are often based on kinesiology. Recently Integral Kinesiology
has been proposed, which is the integral kinematics of body movement. In this paper, we …
has been proposed, which is the integral kinematics of body movement. In this paper, we …