SiXton's curse—Simulator X demonstration
…, D Wiebusch, A Giebler-Schubert… - 2011 IEEE Virtual …, 2011 - ieeexplore.ieee.org
We present SiXton 's Curse-a computer game-to illustrate the ben efits of a novel simulation
platform. Simulator X [2] targets vir tual, augmented, and mixed reality applications as well …
platform. Simulator X [2] targets vir tual, augmented, and mixed reality applications as well …
Exploring multimodal interaction techniques for a mixed reality digital surface
…, C Zimmerer, A Giebler-Schubert… - … on Mixed and …, 2014 - ieeexplore.ieee.org
Quest — XRoads is a multimodal and multimedia mixed reality version of the traditional role-play
tabletop game Quest: Zeit der Helden. The original game concept is augmented with …
tabletop game Quest: Zeit der Helden. The original game concept is augmented with …
[PDF][PDF] Ein digitales Tabletop-Rollenspiel für Mixed-Reality-Interaktionstechniken
A Giebler-Schubert, C Zimmerer, T Wedler… - Virtuelle und …, 2013 - researchgate.net
Dieser Artikel beschreibt die digitale Umsetzung eines rollenspielbasierten Brettspiels zur
Exploration neuer Interaktionstechniken. Als gemeinsame Mixed-Reality-Spielumgebung …
Exploration neuer Interaktionstechniken. Als gemeinsame Mixed-Reality-Spielumgebung …
Ti/sup 3+/nanostrutures in Al/sub 2/O/sub 3/as potential femtosecond laser medium
VI Baryshnikov - International Quantum Electronics Conference, 2005., 2005 - computer.org
… [DEMO] Exploring Multimodal Interaction Techniques for a Mixed RealityDigital
SurfaceMartin Fischbach∗Chris Zimmerer Anke Giebler-Schubert Marc Erich LatoschikHuman-…
SurfaceMartin Fischbach∗Chris Zimmerer Anke Giebler-Schubert Marc Erich LatoschikHuman-…
[BOOK][B] Reusability for Intelligent Realtime Interactive Systems
D Wiebusch - 2016 - books.google.com
… Although she turned her back on academic life before my thesis was finished, Anke
GieblerSchubert is probably the second most important person to help me making it throughmyPhD …
GieblerSchubert is probably the second most important person to help me making it throughmyPhD …
Blending real and virtual worlds using self-reflection and fiducials
M Fischbach, D Wiebusch, ME Latoschik… - … Computing-ICEC 2012 …, 2012 - Springer
… The authors want to thank Christian Treffs, Alexander Strehler and Anke Giebler-Schubert
for supporting the implementation and realization of the presented work. …
for supporting the implementation and realization of the presented work. …
Untersuchung der Nebenläufigkeit, Latenz und Konsistenz asynchroner Interaktiver Echtzeitsysteme mittels Profiling und Model Checking
S Rehfeld - 2016 - opus.bibliothek.uni-wuerzburg.de
… • Dennis Wiebusch, Martin Fischbach und Anke Giebler-Schubert, für die jahrelange
Zusammenarbeit bei der Erschaffung von Simulator X. …
Zusammenarbeit bei der Erschaffung von Simulator X. …
Perceptually-Inspired User Interfaces for Computer-Mediated Realities
G Bruder - 2016 - ediss.sub.uni-hamburg.de
This thesis presents eight selected peer-reviewed publications, which focus on four
persistent challenges in the fields of virtual and augmented reality: touch interaction in virtual …
persistent challenges in the fields of virtual and augmented reality: touch interaction in virtual …
Towards tool support for agile modeling: sketching equals modeling
T Buchmann - Proceedings of the 2012 Extreme Modeling Workshop, 2012 - dl.acm.org
… The author wants to thank Anke Giebler-Schubert for adopting the GEF Sketch library
during a master project and Patrick Pezoldt for working on the Android App during his master …
during a master project and Patrick Pezoldt for working on the Android App during his master …
[PDF][PDF] Picture-based localisation for pervasive gaming
M Fischbach, JL Lugrin… - Virtuelle und … - downloads.hci.informatik.uni …
Localisation, ie determining the position of users or devices, constitutes a key requirement
for almost all types of mobile pervasive games. However, current marker-based localisation …
for almost all types of mobile pervasive games. However, current marker-based localisation …