Flexible strain sensor-based data glove for gesture interaction in the metaverse: a review

B Ji, X Wang, Z Liang, H Zhang, Q Xia… - … Journal of Human …, 2024 - Taylor & Francis
The rise of the metaverse concept has brought about widespread attention in wearable
gesture recognition devices. Data gloves based on flexible strain sensors have been …

Visual menu techniques

G Bailly, E Lecolinet, L Nigay - ACM Computing Surveys (CSUR), 2016 - dl.acm.org
Menus are used for exploring and selecting commands in interactive applications. They are
widespread in current systems and used by a large variety of users. As a consequence, they …

Interaction methods for smart glasses: A survey

LH Lee, P Hui - IEEE access, 2018 - ieeexplore.ieee.org
Since the launch of Google Glass in 2014, smart glasses have mainly been designed to
support micro-interactions. The ultimate goal for them to become an augmented reality …

3D selection with freehand gesture

G Ren, E O'Neill - Computers & Graphics, 2013 - Elsevier
The use of 3D computer graphics is important in a very wide range of applications. However,
user interaction with 3D applications is still challenging and often does not lend itself to …

Ubii: Physical world interaction through augmented reality

S Lin, HF Cheng, W Li, Z Huang, P Hui… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
We describe a new set of interaction techniques that allow users to interact with physical
objects through augmented reality (AR). Previously, to operate a smart device, physical …

[PDF][PDF] Natural Interaction in Augmented Reality Context.

J Aliprantis, M Konstantakis, R Nikopoulou… - VIPERC …, 2019 - image.ece.ntua.gr
In recent years, immersive technologies like Virtual and Augmented Reality have been
accelerating at an incredible pace, building innovative experiences and developing new …

Ubii: Towards seamless interaction between digital and physical worlds

Z Huang, W Li, P Hui - Proceedings of the 23rd ACM international …, 2015 - dl.acm.org
We present Ubii (Ubiquitous interface and interaction), an interface system that aims to
expand people's perception and interaction from the digital space to the physical world. The …

User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments

V Nanjappan, HN Liang, F Lu, K Papangelis… - … -centric Computing and …, 2018 - Springer
Virtual reality technologies (VR) have advanced rapidly in the last few years. Prime
examples include the Oculus RIFT and HTC Vive that are both head-worn/mounted displays …

Elbow-anchored interaction: Designing restful mid-air input

R Veras, G Singh, F Farhadi-Niaki, R Udhani… - Proceedings of the …, 2021 - dl.acm.org
We designed a mid-air input space for restful interactions on the couch. We observed people
gesturing in various postures on a couch and found that posture affects the choice of arm …

The impact of handedness on user performance in touchless input

P Habibi, D Chattopadhyay - International Journal of Human-Computer …, 2021 - Elsevier
People use touchless input when interacting with virtual or augmented reality. During those
interactions, they may alternate between hands or use both hands simultaneously. How …