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SG11202104917RA - Viewing angle rotation method, device, apparatus and storage medium - Google Patents

Viewing angle rotation method, device, apparatus and storage medium

Info

Publication number
SG11202104917RA
SG11202104917RA SG11202104917RA SG11202104917RA SG11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA
Authority
SG
Singapore
Prior art keywords
storage medium
viewing angle
angle rotation
rotation method
viewing
Prior art date
Application number
SG11202104917RA
Inventor
Jin Yang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202104917RA publication Critical patent/SG11202104917RA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
SG11202104917RA 2019-01-24 2020-01-17 Viewing angle rotation method, device, apparatus and storage medium SG11202104917RA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910069753.0A CN109821237B (en) 2019-01-24 2019-01-24 Method, device and equipment for rotating visual angle and storage medium
PCT/CN2020/072793 WO2020151594A1 (en) 2019-01-24 2020-01-17 Viewing angle rotation method, device, apparatus and storage medium

Publications (1)

Publication Number Publication Date
SG11202104917RA true SG11202104917RA (en) 2021-06-29

Family

ID=66862410

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202104917RA SG11202104917RA (en) 2019-01-24 2020-01-17 Viewing angle rotation method, device, apparatus and storage medium

Country Status (6)

Country Link
US (2) US11845007B2 (en)
JP (1) JP7259045B2 (en)
KR (1) KR102565711B1 (en)
CN (1) CN109821237B (en)
SG (1) SG11202104917RA (en)
WO (1) WO2020151594A1 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109821237B (en) * 2019-01-24 2022-04-22 腾讯科技(深圳)有限公司 Method, device and equipment for rotating visual angle and storage medium
CN110393916B (en) 2019-07-26 2023-03-14 腾讯科技(深圳)有限公司 Method, device and equipment for rotating visual angle and storage medium
CN111111168B (en) * 2019-12-16 2021-03-26 腾讯科技(深圳)有限公司 Control method and device of virtual prop, storage medium and electronic device
CN111408132B (en) * 2020-02-17 2023-04-07 网易(杭州)网络有限公司 Game picture display method, device, equipment and storage medium
US11534681B2 (en) 2020-10-29 2022-12-27 Google Llc Virtual console gaming controller
CN113769394B (en) * 2021-09-28 2023-06-16 腾讯科技(深圳)有限公司 Prop control method, device, equipment and storage medium in virtual scene
CN115944919A (en) * 2022-12-08 2023-04-11 网易(杭州)网络有限公司 Virtual role control method and device, computer storage medium and electronic equipment

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JP4054037B2 (en) * 2005-11-17 2008-02-27 株式会社タイトー Shooting game machine
JP5204381B2 (en) 2006-05-01 2013-06-05 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
JP5485702B2 (en) * 2007-12-28 2014-05-07 株式会社カプコン Program and game system
JP5411473B2 (en) * 2008-09-16 2014-02-12 株式会社バンダイナムコゲームス Program and game device
KR101588242B1 (en) * 2009-07-13 2016-01-25 삼성전자주식회사 Apparatus and method for scroll of a portable terminal
JP5622447B2 (en) * 2010-06-11 2014-11-12 任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing method
JP5480347B2 (en) * 2012-08-31 2014-04-23 株式会社スクウェア・エニックス Video game processing apparatus and video game processing program
KR102163915B1 (en) 2013-09-02 2020-10-12 엘지전자 주식회사 Smart watch and method for controlling thereof
US9575564B2 (en) * 2014-06-17 2017-02-21 Chief Architect Inc. Virtual model navigation methods and apparatus
US10217283B2 (en) * 2015-12-17 2019-02-26 Google Llc Navigation through multidimensional images spaces
CN107050861B (en) 2017-04-24 2020-09-29 网易(杭州)网络有限公司 Method, device, storage medium and processor for lens locking target
US10664074B2 (en) * 2017-06-19 2020-05-26 Apple Inc. Contact-sensitive crown for an electronic watch
CN108415639B (en) 2018-02-09 2022-02-25 腾讯科技(深圳)有限公司 Visual angle adjusting method and device, electronic device and computer readable storage medium
CN108499105B (en) * 2018-04-16 2022-02-25 腾讯科技(深圳)有限公司 Method, device and storage medium for adjusting visual angle in virtual environment
US11045719B2 (en) * 2018-09-12 2021-06-29 King.Com Ltd. Method and computer device for controlling a touch screen
CN109821237B (en) * 2019-01-24 2022-04-22 腾讯科技(深圳)有限公司 Method, device and equipment for rotating visual angle and storage medium

Also Published As

Publication number Publication date
KR20210064378A (en) 2021-06-02
US11845007B2 (en) 2023-12-19
US20240066404A1 (en) 2024-02-29
JP2021535824A (en) 2021-12-23
KR102565711B1 (en) 2023-08-09
US20210220738A1 (en) 2021-07-22
CN109821237A (en) 2019-05-31
CN109821237B (en) 2022-04-22
JP7259045B2 (en) 2023-04-17
WO2020151594A1 (en) 2020-07-30

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