EP1266357A4 - Method and apparatus for rotating bayer images - Google Patents
Method and apparatus for rotating bayer imagesInfo
- Publication number
- EP1266357A4 EP1266357A4 EP00962076A EP00962076A EP1266357A4 EP 1266357 A4 EP1266357 A4 EP 1266357A4 EP 00962076 A EP00962076 A EP 00962076A EP 00962076 A EP00962076 A EP 00962076A EP 1266357 A4 EP1266357 A4 EP 1266357A4
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- European Patent Office
- Prior art keywords
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- pixels
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G06T3/606—Rotation of whole images or parts thereof by memory addressing or mapping
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- G03G—ELECTROGRAPHY; ELECTROPHOTOGRAPHY; MAGNETOGRAPHY
- G03G15/00—Apparatus for electrographic processes using a charge pattern
- G03G15/01—Apparatus for electrographic processes using a charge pattern for producing multicoloured copies
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- B41J—TYPEWRITERS; SELECTIVE PRINTING MECHANISMS, i.e. MECHANISMS PRINTING OTHERWISE THAN FROM A FORME; CORRECTION OF TYPOGRAPHICAL ERRORS
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- B41J2/005—Typewriters or selective printing mechanisms characterised by the printing or marking process for which they are designed characterised by bringing liquid or particles selectively into contact with a printing material
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- B41J2/005—Typewriters or selective printing mechanisms characterised by the printing or marking process for which they are designed characterised by bringing liquid or particles selectively into contact with a printing material
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- B41J29/00—Details of, or accessories for, typewriters or selective printing mechanisms not otherwise provided for
- B41J29/38—Drives, motors, controls or automatic cut-off devices for the entire printing mechanism
- B41J29/393—Devices for controlling or analysing the entire machine ; Controlling or analysing mechanical parameters involving printing of test patterns
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- H04N1/3877—Image rotation
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- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
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- H04N25/11—Arrangement of colour filter arrays [CFA]; Filter mosaics
- H04N25/13—Arrangement of colour filter arrays [CFA]; Filter mosaics characterised by the spectral characteristics of the filter elements
- H04N25/134—Arrangement of colour filter arrays [CFA]; Filter mosaics characterised by the spectral characteristics of the filter elements based on three different wavelength filter elements
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- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10024—Color image
Definitions
- the present invention relates to a method and apparatus for rotating Bayer images.
- the invention has been developed primarily for a digital camera including an integral printer for providing a paper print of an image captured by the camera and will be described hereinafter with reference to that application. However, it will be appreciated that the invention is not limited to that particular field of use.
- a method for sampling a Bayer image having two dimensional planes of red, green and blue pixels including the steps of: rotating the green plane by 45 degrees; sequentially sampling an m x m pixel block of the rotated image, where m is an integer greater than 1 ;
- Bayer image having two dimensional planes of red, green and blue pixels
- the apparatus including: input means for rotating the green plane by 45 degrees; processing means for sequentially sampling an m x m pixel block of the rotated image, where m is an integer greater than 1 ;
- address means for providing an address for the m 2 samples by determining a starting address for a first of the samples and thereafter applying a predetermined fixed sequence of offsets to obtain the addresses of the remaining samples.
- Fig. 1 shows a high level image flow of the PCP.
- Fig. 2 shows a block diagram of the PCP in isolation.
- Fig. 3 shows a block diagram of the PCP connected to Printcam hardware.
- Fig. 4 shows a 4-inch Memjet printhead.
- Fig. 5 shows the arrangement of segments in a 4-inch printhead.
- Fig. 6 shows the arrangement of nozzles in a pod, numbered by fixing order.
- Fig. 7 shows the arrangement of nozzles in a pod, numbered by loading order.
- Fig. 8 shows a chromopod
- Fig. 9 shows a podgroup.
- Fig. 10 shows a phasegroup
- Fig. 11 shows the relationship between segments, firegroups, phasegroups, podgroups and chromopods.
- Fig. 12 shows AEnable and B Enable pulse profiles during the printing of an odd and even dot.
- Fig. 13 shows the orientation of print formats based on the CFA image.
- Fig. 14 shows a block diagram of the image capture chain.
- Fig. 15 shows the arrangement of pixels in a Bayer CFA 2G mosaic.
- Fig. 16 shows the linearize RGB process.
- Fig. 17 shows the planarize RGB process.
- Fig. 18 shows a block diagram of the image print chain.
- Fig. 19 shows a sample color range for a single color plane.
- Fig. 21 shows a block diagram of apparatus capable of performing white balance and range expansion.
- Fig. 22 shows the various color plane pixels in relation to CFA resolution.
- Fig. 23 shows the effect of rotating the green plane by 45 degrees.
- Fig. 24 shows the distance between rotated pixels for the green plane.
- Fig. 25 shows the process of mapping movement in unrotated CFA space to rotated CFA space.
- Fig. 26 shows a block diagram of the sharpen process.
- Fig. 27 shows the process involved in high-pass filtering a single luminance pixel with a 3 x 3 kernel.
- Fig. 28 shows the transformation in conversion from RGB to CMY.
- Fig. 29 shows conversion from RGB to CMY by trilinear interpolation.
- Fig. 30 shows pixel replication of a single pixel to a 5 x 5 block.
- Fig. 31 shows a block diagram of the half-toning process.
- Fig. 32 shows the process of reformatting dots for the printer.
- Fig. 33 shows a block diagram of the image capture unit.
- Fig. 35 shows a block diagram of the image access unit.
- Fig. 36 shows a block diagram of the image histogram unit.
- Fig. 37 shows a block diagram of the printed interface.
- Fig. 38 shows the block diagram of the Memjet interface.
- Fig. 39 shows the generation of AEnable and BEnable pulse widths.
- Fig. 40 shows a block diagram of dot count logic.
- Fig. 41 shows the interface of the print generator unit.
- Fig. 42 shows a block diagram of the print generator unit.
- Fig. 43 shows a block diagram of the test pattern access unit.
- Fig. 44 shows a block diagram of Buffer 5.
- Fig. 45 shows a block diagram of Buffer 4.
- Fig. 46 shows a block diagram of the Uplnterpolate, Halftone and Reformat process.
- Fig. 47 shows how to map from a standard dither cell and a staggered dither cell.
- Fig. 48 shows a block diagram of the Convert RGB to CMY process/
- Fig. 49 shows a block diagram of Buffer 2.
- Fig. 50 shows a basic high-pass spatial filter using a 3 x 3 kernel.
- Fig. 51 shows a block diagram of the sharpen unit.
- Fig. 52 shows the structure of Buffer 1
- Fig. 53 shows a block diagram of the Resample and Create Luminance Channel process.
- Fig. 54 shows a block diagram of the Convolve Unit.
- Fig. 55 shows the order of pixels generated from the receptor.
- Fig. 56 shows movement in x or y in rotated and unrotated space.
- Fig. 57 shows the address of entries in Buffer 1's green sub-buffer.
- Fig. 58 shows the relationship between green entries dependent on rotation.
- Fig. 59 shows 4 x 4 sampling of the green channel.
- Fig. 60 shows 4 x 4 green sampling type 1.
- Fig. 61 shows 4 x 4 green sampling type 2.
- Fig. 62 shows the two types of row addressing for green.
- Fig. 63 shows the addressing of entries in buffer 1's red and blue sub-buffers.
- Fig. 64 shows the first 16 samples read for calculating first pixel.
- Fig. 65 shows the overlapping worst case 4 4 reading from blue and red buffers.
- Fig. 66 shows a block diagram of the rotate, white balance and range expansion unit.
- Fig. 67 shows the active image area within the generated coordinate space.
- the Printcam Central Processor possesses all the processing power for a Printcam and is specifically designed to be used in the Printcam digital still camera system.
- the PCP 3 connects to an image sensor 1 (for image capture), and a Memjet printer 2 for image printout.
- the PCP can be thought of as being the translator of images from capture to printout, as shown in Figure 1 : 1
- the Image Sensor 1 is a CMOS image sensor, which captures a 1500 1000 RGB image.
- the Image Sensor is the image input device.
- ' T e Printhead 2 is a 4 inch long 1600dpi Memjet printer capable of printing in three colors: cyan, magenta and yellow.
- the Printhead is the image output device.
- the PCP 3 takes an image from the Image Sensor 1 , processes it, and sends the final form of the image to the Printhead 2 for printing. Since the Image Sensor 1 captures in RGB and the Printhead 2 prints in CMY, the PCP 3 must translate from the RGB color space to the CMY color space.
- the PCP 3 contains all of the requirements for the intermediate image processing, including white balance, color correction and gamut mapping, image sharpening, and half toning. In addition, the PCP 3 controls the user interface and entire print process, providing support for a variety of image formats.
- the PCP 3 also contains interfaces to allow export and import of photos, complying with the DPOF (Digital Print Order Format) standard.
- the PCP 3 is designed to be fabricated using a 0.25 micron CMOS process, with approximately 10 million transistors, almost half of which are flash memory or static RAM. This leads to an estimated area of 16mm 2 . The estimated manufacturing cost is $4 in the year 2001.
- the PCP 3 is a relatively straightforward design, and design effort can be reduced by the use of datapath compilation techniques, macrocells, and IP cores.
- the PCP 3 contains:
- the PCP 3 is intended to run at a clock speed of approximately 100 MHz on 3V externally and 1.5V internally to minimize power consumption.
- the actual operating frequency will be an integer multiple of the Printhead operating frequency.
- the CPU 10 is intended to be a simple micro-controller style CPU, running at about 1 MHz. Both the CPU 10 and CMOS sensor interface 12 can be vendor supplied cores.
- FIG. 1 shows a block diagram of the PCP 3 in isolation.
- the PCP 3 is designed for use in Printcam systems.
- Figure 3 shows a block diagram of the PCP 3 connected to the rest of the Printcam hardware.
- the PCP 3 is specifically designed to connect to a 4-inch (10-cm) Memjet printhead 2.
- the printhead 2 is used as a page-width printer, producing a 4-inch wide printed image without having to be 0 moved. Instead, paper 20 is printed on as it moves past the printhead 2, as shown in Figure 4.
- Each 4-inch printhead 2 consists of 8 segments, each segment 1/2 an inch in length.
- Each of the segments 21 prints bi-level cyan, magenta and yellow dots over a different part of the page to produce the final image.
- the positions of the segments are shown in Figure 5.
- each dot is 22.5 ⁇ m in diameter, and spaced 5 15.875 ⁇ m apart.
- each half-inch segment prints 800 dots, with the 8 segments corresponding to positions:.
- each segment 21 produces 800 dots of the final image, each dot is represented by a combination of bi-level cyan, magenta, and yellow ink. Because the printing is bi-level, the input 5 image should be dithered or error-diffused for best results.
- Each segment 21 then contains 2400 nozzles: 800 each of cyan, magenta, and yellow.
- a four-inch printhead 2 contains 8 such segments 21 for a total of 19,200 nozzles.
- the nozzles 22 within a single segment 21 are grouped for reasons of physical stability as well as minimization of power consumption during printing. In terms of physical stability, a total of 10 ⁇ nozzles share the same ink reservoir. In terms of power consumption, groupings are made to enable a low-speed and a high-speed printing mode.
- the printhead 2 supports two printing speeds to allow different speed/power trade-offs to be made in different product configurations.
- 96 nozzles 22 are fired simultaneously from each 4-inch printhead 2.
- the fired nozzles should be maximally distant, so 12 nozzles 22 are fired from each 0 segment.
- 200 different sets of 96 nozzles must be fired.
- 192 nozzles 22 are fired simultaneously from each 4-inch printhead 2.
- the fired nozzles 22 should be maximally distant, so 24 nozzles are fired from each segment.
- 100 different sets of 192 nozzles must be fired.
- the power consumption in the low-speed mode is half that of the high-speed mode. Note however, that the energy consumed to print a line, and hence a page, is the same in both cases. 5 In a scenario such as a battery powered Printcam, the power consumption requirements dictate the use of low-speed printing.
- a single pod 23 consists of 10 nozzles 22 sharing a common ink reservoir. 5 nozzles 22 are in one row, and 5 are in another. Each nozzle 22 produces dots approximately 22.5 ⁇ m in diameter spaced on a 15.875 ⁇ m grid.
- Figure 6 shows the arrangement of a single pod, with the nozzles 22 numbered according to the order in which they must be fired. 0
- FIG. 7 shows the same pod 23 with the nozzles 22 numbered according to the order in which they must be loaded.
- the nozzles 22 within a pod 23 are therefore logically separated by the width of 1 dot.
- the 5 exact distance between the nozzles 22 will depend on the properties of the Memjet firing mechanism.
- the printhead 2 is designed with staggered nozzles designed to match the flow of paper 20. 2.1.1.2 3 Pods Make a Chromapod
- a chromapod 24 represents different color components of the same horizontal set of 10 dots, on different lines.
- the exact distance between different color pods 23 depends on the Memjet operating parameters, and may vary from one Memjet design to another. The distance is considered to be a constant number of dot-widths, and must therefore be taken into account when printing: the dots printed J?y the cyan nozzles will be for different lines than those printed by the magenta or yellow nozzles.
- the printing algorithm must allow for a variable distance up to about 8 dot-widths between colors (see Table 3 for more details).
- Figure 8 illustrates a single chromapod 24.
- each chromapod contains 30 nozzles 22, each podgroup contains 150 nozzles 22: 50 cyan, 50 magenta, and 50 yellow nozzles.
- the arrangement is shown in Figure 9, with chromapods numbered 0-4. Note that the distance between adjacent chromapods is exaggerated for clarity.
- 2 podgroups 25 are organized into a single phasegroup 26.
- the phasegroup 26 is so named because groups of nozzles 23 within a phasegroup are fired simultaneously during a given firing phase (this is explained in more detail below).
- the formation of a phasegroup from 2 podgroups 25 is entirely for the purposes of low-speed and high-speed printing via 2 PodgroupEnable lines.
- Figure 10 illustrates the composition of a phasegroup. The distance between adjacent podgroups is exaggerated for clarity.
- PhasegroupA and PhasegroupB Two phasegroups (PhasegroupA and PhasegroupB) are organized into a single firegroup 27, with 4 firegroups in each segment. Firegroups 27 are so named because they all fire the same nozzles 27 simultaneously.
- Two enable lines, AEnable and BEnable, allow the firing of PhasegroupA nozzles and PhasegroupB nozzles independently as different firing phases. The arrangement is shown in Figure 11. The distance between adjacent groupings is exaggerated for clarity. 2.1.1.6 Nozzle Grouping Summary
- a single 4-inch printhead 2 contains a total of 19,200 nozzles 22.
- a Print Cycle involves the firing of up to all of these nozzles, dependent on the information to be printed.
- a Load Cycle involves the loading up of the printhead with the information to be printed during the subsequent Print Cycle.
- Each nozzle 22 has an associated NozzleEnable bit that determines whether or not the nozzle will fire during the Print Cycle.
- the NozzleEnable bits (one per nozzle) are loaded via a set of shift registers.
- each 800-deep shift register is comprised of two 400-deep shift registers: one for the upper nozzles, and one for the lower nozzles. Alternate bits are shifted into the alternate internal registers. As far as the external interface is concerned however, there is a single 800 deep shift register.
- the Load Cycle is concerned with loading the printhead's shift registers with the next Print Cycle's NozzleEnable bits.
- Each segment 21 has 3 inputs directly related to the cyan, magenta, and yellow shift registers. These inputs are called CDataln, MDataln and YDataln. Since there are 8 segments, there are a total of 24 color input lines per 4-inch printhead.
- a single pulse on the SRCIock line (shared between all 8 segments) transfers the 24 bits into the appropriate shift registers. Alternate pulses transfer bits to the lower and upper nozzles respectively. Since there are 19,200 nozzles, a total of 800 pulses are required for the transfer. Once all 19,200 bits have been transferred, a single pulse on the shared PTransfer line causes the parallel transfer of data from the shift registers to the appropriate
- the first SRCIock pulse will transfer the CMY bits for the next Print Cycle's dot 0, 800, 1600, 2400, 3200, 4000, 4800, and 5600.
- the second SRCIock pulse will transfer the CMY bits for the next Print Cycle's dot 1 , 801 , 1601 , 2401 , 3201 , 4001 , 4801 and 5601.
- the PTransfer pulse can be given.
- Data can be clocked into the printhead at a maximum rate of 20 MHz, which will load the entire data for the next line in 40 ⁇ s.
- a 4-inch printhead 2 contains 19,200 nozzles 22. To fire them all at once would consume too much power and be problematic in tenns of ink refill and nozzle interference. Consequently two firing modes are defined: a low-speed print mode and a high-speed print mode:
- the nozzles to be fired in a given firing pulse are determined by
- ChromapodSelect (select 1 of 5 chromapods 24 from a firegroup 27)
- the duration of the firing pulse is given by the AEnable and BEnable lines, which fire the PhasegroupA and PhasegroupB nozzles from all firegroups respectively.
- the typical duration of a firing pulse is 1.3 - 1.8 ⁇ s.
- the duration of a pulse depends on the viscosity of the ink (dependent on temperature and ink characteristics) and the amount of power available to the printhead. See Section 2.3 on page 18 for details on feedback from the printhead in order to compensate for temperature change.
- the AEnable and BEnable are separate lines in order that the firing pulses can overlap.
- the 200 phases of a low-speed Print Cycle consist of 100 A phases and 100 B phases, effectively giving 100 sets of Phase A and Phase B.
- the 100 phases of a high-speed print cycle consist of 50 A phases and 50 B phases, effectively giving 50 phases of phase A and phase B.
- Figure 12 shows the AEnable and BEnable lines during a typical Print Cycle. In a high- speed print there are 50 2 ⁇ s cycles, while in a low-speed print there are 100 2 ⁇ s cycles.
- the firing order is: • ChromapodSelect 0, NozzleSelect 0, PodgroupEnable 11 (Phases A and B) ChromapodSelect 1, NozzleSelect 0, PodgroupEnable 11 (Phases A and B)
- ChromapodSelect 3 NozzleSelect 9, PodgroupEnable 11 (Phases A and B)
- ChromapodSelect 4 NozzleSelect 9, PodgroupEnable 11 (Phases A and B)
- ChromapodSelect 0, NozzleSelect 0, PodgroupEnable 01 (Phases A and B) ChromapodSelect 0, NozzleSelect 0, PodgroupEnable 10 (Phases A and B) ChromapodSelect 1 , NozzleSelect 0, PodgroupEnable 01 (Phases A and B) ChromapodSelect 1, NozzleSelect 0, PodgroupEnable 10 (Phases A and B)
- a nozzle 22 When a nozzle 22 fires, it takes approximately 100 ⁇ s to refill. The nozzle 22 cannot be fired before this refill time has elapsed. This limits the fastest printing speed to 100 ⁇ s per line. In the highspeed print mode, the time to print a line is 100 ⁇ s, so the time between firing a nozzle from one line to the next matches the refill time, making the high-speed print mode acceptable. The low-speed print mode is slower than this, so is also acceptable.
- the firing of a nozzle 22 also causes acoustic perturbations for a limited time within the common ink reservoir of that nozzle's pod 23. The perturbations can interfere with the firing of another nozzle within the same pod 23. Consequently, the firing of nozzles within a pod should be offset from each other as long as possible.
- the resonant frequency of the ink channel is 2.5MHz, thus the low speed mode allows 50 resonant cycles for the acoustic pulse to dampen, and the high speed mode allows 25 resonant cycles. Thus any acoustic interference is minimal in both cases.
- the low-speed print mode allows a 4-inch printhead to print an entire line in 200 ⁇ s.
- 96 nozzles 22 fire per firing pulse, thereby enabling the printing of an entire line within the specified time.
- the 800 SRCIock pulses to the printhead 2 must also take place within the 200 ⁇ s line time.
- the printhead 2 produces several lines of feedback (accumulated from the 8 segments).
- the feedback lines are used to adjust the timing of the firing pulses.
- each segment 21 produces the same feedback, the feedback from all segments share the same tri-state bus lines. Consequently only one segment 21 at a time can provide feedback.
- a pulse on the SenseSegSelect line ANDed with data on Cyan enables the sense lines for that segment.
- the feedback sense lines will come from the selected segment until the next SenseSegSelect pulse.
- the feedback sense lines are as follows: • Tsenseinforms the controller how hot the printhead is. This allows the controller to adjust timing of firing pulses, since temperature affects the viscosity of the ink.
- the printing process has a strong tendency to stay at the equilibrium temperature. To ensure that the first section of the printed photograph has a consistent dot size, the equilibrium temperature must be met before printing any dots. This is accomplished via a preheat cycle.
- the Preheat cycle involves a single Load Cycle to all nozzles with 1s (i.e. setting all nozzles to fire), and a number of short firing pulses to each nozzle.
- the duration of the pulse must be insufficient to fire the drops, but enough to heat up the ink. Altogether about 200 pulses for each nozzle are required, cycling through in the same sequence as a standard Print Cycle.
- Tsense Feedback during the Preheat mode is provided by Tsense, and continues until equilibrium temperature is reached (about 30° C above ambient).
- the duration of the Preheat mode is around 50 milliseconds, and depends on the ink composition.
- Preheat is performed before each print job. This does not affect printer performance, as it is done while the page data is transferred to the printer.
- a cleaning cycle can be undertaken before each print job.
- Each nozzle is be fired a number of times into an absorbent sponge.
- the cleaning cycle involves a single Load Cycle to all nozzles with 1s (i.e. setting all nozzles to fire), and a number of firing pulses to each nozzle.
- the nozzles are cleaned via the same nozzle firing sequence as a standard Print Cycle.
- the number of times that each nozzle 22 is fired depends upon the ink composition and the time that the printer has been idle, as with preheat, the cleaning cycle has no effect on printer performance. .5 PRINTHEAD INTERFACE SUMMARY
- a single 4-inch printhead 2 has the following connections: Table 4. Four-Inch Printhead Connections
- each segment has the following connections to the bond pads: Table 5.
- the Image Capture Chain is concerned with capturing the image from the Image Sensor and storing it locally within the Printcam.
- the Print Chain is concerned with taking the stored image and printing it.
- a user may print a thumbnail image (Take&Print), and if happy with the results, print several standard copies (Reprint).
- the input image is a CFA based contone RGB image.
- the output image is for a Memjet printhead (bi-level dots at 1600 dpi) in CMY color space, and is always the same output width (4 inches wide).
- the PCP 3 supports a variety of output print formats, as shown in Table 6. In all cases, the width of the image is 4 inches (matching the printhead width). Only the length of the print out varies.
- the image sensor does not provide orientation information. All input images are captured at the same resolution (1500 x 1000), and may need to be rotated 90 degrees before printout.
- Figure 13 illustrates the mapping between the captured CFA image and the various supported print formats. Note that although the image is shown rotated 90 degrees anti-clockwise, the image can be rotated clockwise or anti-clockwise.
- the Image Capture Chain is responsible for taking an image from the Image Sensor and storing it locally within the Printcam.
- the Image Capture Chain involves a number of processes that only need to be performed during image capture.
- the Image Capture Chain is illustrated in Figure 14, with subsequent sections detailing the sub-components.
- the input image comes from an image sensor 1. Although a variety of image sensors are available, we only consider the Bayer color filter array (CFA).
- CFA Bayer color filter array
- the Bayer CFA has a number of attributes which are defined here.
- the image captured by the CMOS sensor 1 (via a taking lens) is assumed to have been sufficiently filtered so as to remove any aliasing artifacts.
- the sensor itself has an aspect ratio of 3:2, with a resolution of 1500 x 1000 samples.
- the most likely pixel arrangement is the Bayer color filter array (CFA), with each 2 ⁇ 2 pixel block arranged in a 2G mosaic as shown in Figure 15:
- Each contone sample of R, G, or B (corresponding to red, green, and blue respectively) is 10-bits. Note that each pixel of the mosaic contains information about only one of R, G, or B. Estimates of the missing color information must be made before the image can be printed out. The CFA is considered to perform adequate fixed pattern noise (FPN) suppression.
- FPN fixed pattern noise
- RGB samples from the CFA must be considered to be non-linear. These non-linear samples are translated into 8-bit linear samples by means of lookup tables (one table per color).
- Pixels from the CFA lines 0, 2, 4 etc. index into the R and G tables, while pixels from the CFA lines 1 , 3, 5 etc. index into the G and B tables. This is completely independent of the orientation of the camera.
- the process is shown in Figure 16.
- the total amount of memory required for each lookup table is 2 10 x 8-bits.
- the 3 lookup tables 45 therefore require a total of 3 KBytes (3 x 2 10 bytes).
- the pixels obtained from the CFA have their color planes interleaved due to the nature of the
- Bayer mosaic of pixels By this we mean that on even horizontal lines, one red pixel is followed by a green pixel and then by another red pixel - the different color planes are interleaved with each other.
- an interleaved format is highly useful.
- the algorithms are more efficient if working on planar RGB.
- a planarized image is one that has been separated into its component colors.
- the CFA RGB image there are 3 separate images: one image containing only the red pixels, one image containing only the blue pixels, and one image containing only the green pixels. Note that each plane only represents the pixels of that color which were actually sampled. No resampling is performed during the planarizing process. As a result, the R, G and B planes are not registered with each other, and the G plane is twice as large as either the R or B planes. The process is shown in Figure 17.
- the red 45 and blue 47 planar images are exactly one quarter of the size of the original CFA image. They are exactly half the resolution in each dimension.
- the red and blue images are therefore 750 x 500 pixels each, with the red image implicitly offset from the blue image by one pixel in CFA space (1500 x 1000) in both the x and y dimensions.
- the green planar image 46 is half of the size of the original CFA image, it is not set out as straightforwardly as the red or blue planes. The reason is due to the checkerboard layout of green. On one line the green is every odd pixel, and on the next line the green is every even pixel. Thus alternate lines of the green plane represent odd and even pixels within the CFA image. Thus the green planar image is 750 x 1000 pixels. This has ramifications for the resampling process (see "Resample
- Each color plane of the linearized RGB image is written to memory for temporary storage.
- the memory should be Flash 11 so that the image is retained after the power has been shut off.
- the total amount of memory required for the planarized linear RGB image is 1 ,500,000 bytes (approximately 1.5 MB) arranged as follows:
- the Print Chain is concerned with taking an existing image from memory 42 and printing it to a Memjet printer 2.
- An image is typically printed as soon as it has been captured, although it can also be reprinted (i.e. without recapture).
- Figure 18 illustrates the Print Chain.
- the chain is divided into 3 working resolutions. The first is the original image capture space 50 (the same space as the CFA), the second is an intermediate resolution 51 (lines of 1280 continuous tone pixels), and the final resolution is the printer resolution 52, with lines of 6400 bi-level dots.
- the input image is a linearized RGB image 42 stored in planar form, as stored by the Image Capture Chain described in Section 3.1.4.
- the first step is to build a histogram for each 8-bit value of the color plane.
- Each 1500 x 1000 CFA image contains a total of:
- n% darkest pixels Basing the thresholds on the number of pixels from the histogram, we consider the n% lightest pixels to be expendable and therefore equal. In the same way, we consider the n% lightest pixels to be expendable and therefore equal. The exact value for n is expected to be about 5%, but will depend on the CFA response characteristics.
- the process of determining the n% darkest values is straightforward. It involves stepping through the color plane's histogram from the count for 0 upwards (i.e. 0, 1 , 2, 3 etc.) until the n% total is reached or we have travelled further than a set amount from 0. The highest of these values is considered the low threshold of the color plane. Although there is a difference between these darkest values, the difference can be considered expendable for the purposes of range expansion and color balancing.
- the process of determining the n% lightest values is similar. It involves stepping through the color plane's histogram from the count for 255 downwards (i.e.
- the reason for stopping after a set distance from 0 or 255 is to compensate for two types of images:
- FIG. 19 A sample color range for a color plane is shown in Figure 19. Note that although the entire 0- 255 range is possible for an image color plane's pixels, this particular image has a smaller range. Note also that the same n% histogram range 70, 71 is represented by a larger range in the low end 70 than in the high end 71. This is because the histogram must contain more pixels with high values closer together compared to the low end.
- the high 73 and low 72 thresholds must be determined for each color plane individually. This information will be used to calculate range scale and offset factors to be used in the later white balance and range expansion process.
- Threshold is an 8-bit value that wraps during addition.
- Threshold Threshold + Delta
- Rotation of the image 61 is an optional step on both the Capture and Print and Reprint processes.
- a photograph is seldom taken in ideal lighting conditions. Even the very notion of "perfect lighting conditions" is fraught with subjectivity, both in terms of photographer and subject matter. However, in all cases, the subject matter of a photograph is illuminated by light either from a light source (such as the sun or indoor lighting), or its own light (such as a neon sign).
- a light source such as the sun or indoor lighting
- its own light such as a neon sign
- an image can be perceived to be of higher quality when the dynamic range of the colors is expanded to match the full range in each color plane. This is particularly useful to do before an image is resampled to a higher resolution.
- intermediate values can be used in interpolated pixel positions, avoiding a stepped or blocky image. Range expansion is designed to give the full 256 value range to those values actually sampled. In the best case, the lowest value is mapped to 0, and the highest value is mapped to 255. All the intermediate values are mapped to proportionally intermediate values between 0 and 255.
- RangeScaleFactor should be limited to a maximum value to reduce the risk of expanding the range too far. For details on calculating LowThreshold, 72 see Section 3.2.2 "Gather Statistics”. These values (LowThreshold and RangeScaleFactor) will be different for each color plane, and only need to be calculated once per image.
- the CFA only provides a single color component per pixel (x.y) coordinate.
- To produce the final printed image we need to have the other color component values at each pixel.
- cyan, magenta, and yellow color components at each pixel but to arrive at cyan, magenta, and yellow we need red, green and blue.
- the CFA resolution image is not the final output resolution.
- the physical width of the printed image is constant (4 inches at 1600 dpi). The constant width of the printhead is therefore 6400 dots.
- tage of requiring more than 8-bits per color component to be stored for the interpolated image or intermediate values will be incorrectly interpolated during the final scale-up to print resolution. It also has the disadvantage of requiring a scale-up unit that is capable of producing 1 print-res interpolated value per cycle.
- the print image is printed as 1600 dpi dithered bi-level dots, it can be safely represented by a 320 dpi contone image. Consequently an intermediate resolution of 1280 contone pixels provides no perceived loss of quality over 6400 bi-level dots.
- the later scaling from 1280 to 6400 is therefore an exact scaling ratio of 1 :5.
- mapping of output coordinates (in 1280 space) to input coordinates depends on the current rotation of the image, since the registration of pixels changes with rotation (either 0 or 90 degrees depending on print format). For red and blue then, the following relationship holds:
- k ⁇ and k 2 are 0 and -0.5 depending on whether the image has been rotated by 0 or
- Table 8 shows the values for k and k 2 in the red and blue planes, assuming that the rotation of 90 degrees is anti-clockwise.
- the number of medium res pixels per sample, mps, depends on the print format.
- the planarized RGB image has the following red and blue planar resolutions when unrotated: R: 750 x 500, B: 750 x 500, the scale factors for the different output formats (see Figure 13 on page 17) are shown in Table 9. Note that with the Passport image format, the entire image is resampled into 1/4 of the output space.
- the green plane 46 cannot be simply scaled up in the same way as red or blue, since each line of the green plane represents different pixels - either the odd or even pixels on alternate lines. Although in terms of the number of pixels it is representative to say the green image is 750 x 1000, the image could equally be said to be 1500 x 500. This confusion arises because of the checkerboard nature of the green pixels, where the distance between pixels is not equal in x and y dimensions, and does not map well to image reconstruction or resampling. The number of interpolation methods used by other systems for green plane reconstruction is testimony to this - from nearest neighbor replication to linear interpolation to bi-linear interpolation and heuristic reconstruction.
- mapping of output coordinates (in 1280 space) to input coordinates is conceptually the same for green as it is for red and blue.
- the mapping depends on the current rotation of the image, since the registration of pixels changes with rotation (either 0 or 90 degrees depending on print format).
- x.y coordinate in medium res space
- x'y' coordinate in input space
- the number of medium res pixels per sample, mps depends on the print format.
- the planarized RGB image has the following planar resolutions when unrotated: R: 750 x 500, B: 750 x 500, G: 750 x 1000, the scale factors for the different output formats (see Figure 13) are shown in Table 10. Note that with the Passport image format, the entire image is resampled into 1/4 of the output space.
- the solution for the green channel is to perform image reconstruction and resampling in rotated space.
- the kernel should be different. This is because the relationship between the sampling rate for green and the highest frequency in the signal is different to the relationship for the red and blue planes.
- the kernel should be normalized so that the 2 distance between samples becomes 1 as far as kernel coordinates go (the unnormalized distances between resampling coordinates must still be used to determine whether aliasing will occur however). Therefore we require two transformations: • The first is to map unrotated CFA space into rotated CFA space.
- the exact reconstruction filter to be used will depend on a number of issues. There is always a trade off between the number of samples used in constructing the original signal, the time taken for signal reconstruction, and quality of the resampled image. A satisfactory trade-off in this case is 5 pixel samples from the dimension being reconstructed, centered around the estimated position X i.e. X-2, X- 1 , X, X+1 , X+2. Due to the nature of reconstructing with 5 sample points, we only require 4 coefficients for the entry in the convolution kernel.
- kernel coefficient lookup table With n entries for each color component. Each entry has 4 coefficients. As we advance in output space, we map the changes in output space to changes in input space and kernel space. The most significant bits of the fractional component in the current kernel space are used to index into the kernel coefficients table. If there are 64 entries in the kernel table, the first 6 fraction bits are used to look up the coefficients. 64 entries is quite sufficient for the resampling in Printcam.
- the image captured by the CFA must be sharpened before being printed.
- the sharpening filter should be applied in the CFA resolution domain.
- the image capture resolution we do not have the full color information at each pixel. Instead we only have red, blue or green at a given pixel position. Sharpening each color plane independently gives rise to color shifts. Sharpening should instead be applied to the luminance channel of an image, so that the hue and saturation of a given pixel will be unchanged.
- Sha ⁇ ening then, involves the translation of an RGB image into a color space where the luminance is separated from the remainder of the color information (such as HLS or Lab) 80.
- the luminance channel 81 can then be sharpened 82 (by adding in a proportion of the high-pass-filtered version of the luminance).
- the entire image should be converted back to RGB 83 (or to CMY since we are going to print out in CMY). The process is shown in Figure 26.
- a high pass filter 84 can then be applied to the luminance information. Since we are filtering in med-res space rather than CFA resolution space, the size of the sha ⁇ ening kernel can be scaled up or the high pass result can be scaled appropriately. The exact amount of sha ⁇ ening will depend on the CFA, but a 3x3 convolution kernel 85 will be sufficient to produce good results.
- Table 12 shows the effective scaling 86 required for a 3 x 3 convolution in CFA space as applied to 1280 resolution space, using the green channel as the basis for scaling the kernel. From this table it is clear that a 7x7 sized kernel applied to the medium resolution space will be adequate for all sharpening.
- the actual kernel used can be any one of a set of standard highpass filter kernels.
- a basic but satisfactory highpass filter is shown in this implementation of the PCP in Figure 50.
- the next thing to do is to add some proportion of the resultant high pass filtered luminance values back to the luminance channel.
- the image can then be converted back to RGB (or instead, to CMY).
- RGB or instead, to CMY
- a change in luminance can be reasonably approximated by an equal change in R, G, and B (as long as the color space is linear). Consequently we can avoid the color conversions altogether by adding an equal proportion of the high pass filtered luminance value to R, G, and B.
- the exact proportion of the high-pass-filtered image can be defined by means of a scale factor.
- the scale factor applied to L can be combined with the scale factor in the highpass filter process (see Section 3.2.6.2) for a single scale factor.
- the image can be converted to CMY 83 in order to be printed out.
- the lookup tables contain the resultant transformations for the specific entry as indexed by RGB. Three tables are required: one table 90 mapping RGB to C, one table 91 mapping RGB to M, and one table 92 mapping RGB to Y. Tri-linear inte ⁇ olation can be used to give the final result for those entries not included in the tables. The process is shown in Figure 29.
- Tri-linear inte ⁇ olation requires reading 8 values from the lookup table, and performing 7 linear inte ⁇ olations (4 in the first dimension, 2 in the second, and 1 in the third). High precision can be used for the intermediate values, although the output value is only 8 bits.
- the 8-bit input color components are treated as fixed-point numbers (4:4).
- the 4 bits of integer give the index, and the 4 bits of fraction are used for inte ⁇ olation.
- the medium resolution (1280 wide) CMY image must now be up-inte ⁇ lated to the final print resolution (6400 wide).
- the ratio is exactly 1 :5 in both dimensions.
- Pixel replication simply involves taking a single pixel, and using it as the value for a larger area. In this case, we replicate a single pixel to 25 pixels (a 5 x 5 block). If each pixel were contone, the
- the printhead 2 is only capable of printing dots in a bi-level fashion. We must therefore convert from the contone CMY to a dithered CMY image. More specifically, we produce a dispersed dot ordered dither using a stochastic dither cell, converting a contone CMY image into a dithered bi-level CMY image.
- the 8-bit 1600 dpi contone value is compared to the current position in the dither cell 93. If the 80-bit contone value is greater than the dither cell value, an output bit of 1 is generated. Otherwise an output bit of 0 is generated. This output bit will eventually be sent to the printhead and control a single nozzle to produce a single C, M, or Y dot. The bit represents whether or not a particular nozzle will fire for a given color and position.
- the same position in the dither cell 93 can be used for C, M, and Y. This is because the actual printhead 2 produces the C, M, and Y dots for different lines in the same print cycle. The staggering of the different colored dots effectively gives us staggering in the dither cell.
- the size of the dither cell 93 depends on the resolution of the output dots. Since we are producing 1600 dpi dots, the cell size should be larger than 32 x 32. In addition, to allow the dot processing order to match the printhead segments, the size of the dither cell should ideally divide evenly into 800 (since there are 800 dots in each segment of the printhead).
- a dither cell size of 50 x 50 is large enough to produce high quality results, and divides evenly into 800 (16 times). Each entry of the dither cell is 8 bits, for a total of 2500 bytes (approximately 1.5 KB).
- the final process before being sent to the printer is for the dots to be formatted into the correct order for being sent to the printhead.
- the dots must be sent to the printhead in the correct order - 24 dots at a time as defined in Section 2.2.1.
- dots can be produced in the correct order for printing (i.e. the up-inte ⁇ olate and dither functions generate their data in the correct order), then those dot values (each value is 1 bit) can simply be collected, and sent off in groups of 24. The process is shown in Figure 32.
- the 24 bit groups can then be sent to the printhead 2 by the Memjet Interface 15. 4 CPU CORE AND MEMORY
- the PCP 3 inco ⁇ orates a simple micro-controller CPU core 10 to synchronize the image capture and printing image processing chains and to perform Printcam's general operating system duties including the user-interface.
- CPU cores can be any processor core with sufficient processing power to perform the required calculations and control functions fast enough to met consumer expectations.
- the CPU Since all of the image processing is performed by dedicated hardware, the CPU does not have to process pixels. As a result, the CPU can be extremely simple. However it must be fast enough to run the stepper motor during a print (the stepper motor requires a 5KHz process).
- An example of a suitable core is a Philips 8051 micro-controller running at about 1 MHz. There is no need to maintain instruction set continuity between different Printcam models.
- PCP chip designs may be fabricated by different manufacturers, without requiring to license or port the CPU core. This device independence avoids the chip vendor lock-in such as has occurred in the PC market with Intel.
- Program ROM 13 Associated with the CPU Core is a Program ROM 13 and a small Program Scratch RAM 14.
- the CPU 10 communicates with the other units within the PCP 3 via memory-mapped I/O.
- Particular address ranges map to particular units, and within each range, to particular registers within that particular unit. This includes the serial and parallel interfaces.
- a small Program Flash ROM 13 is incorporated into the PCP 3.
- the ROM size depends on the CPU chosen, but should not be more than 16-32KB.
- a small scratch RAM area 14 is incorporated into the PCP 3. Since the program code does not have to manipulate images, there is no need for a large scratch area.
- the RAM size depends on the CPU chosen (e.g. stack mechanisms, subroutine calling conventions, register sizes etc.), but should not be more than about 4 KB.
- the CPU Memory Decoder 16 is a simple decoder for satisfying CPU data accesses.
- the Decoder translates data addresses into internal PCP register accesses over the internal low speed bus, and therefore allows for memory mapped I/O of PCP registers.
- USB serial port This is a standard USB serial port, connected to the internal chip low-speed bus 18.
- the USB serial port is controlled by the CPU 10.
- the serial port allows the transfer of images to and from the Printcam, and allows DPOF (Digital Print Order Format) printing of transferred photos under external control.
- DPOF Digital Print Order Format
- the reason for having two ports is to connect to both the on-camera QA Chip 4 and to the print roll's QA Chip 5 using separate lines.
- the two QA chips are implemented as Authentication Chips [2]. If only a single line is used, a clone print roll manufacturer could usurp the authentication mechanism [1].
- Each print roll consumable contains its own QA chip 5.
- the QA chip contains information required for maintaining the best possible print quality, and is implemented using an Authentication Chip[2].
- the 256 bits of data are allocated as follows:
- the amount of paper remaining is checked by the CPU to ensure that there is enough for the currently specified print format. After each print has started, the amount of paper remaining must be decremented in the print roll's QA chip by the CPU.
- the parallel interface 6 connects the PCP 3 to individual static electrical signals.
- the CPU is able to control each of these connections as memory-mapped I/O via the low-speed bus. (See Section 4.4 for more details on memory-mapped I/O).
- Table 14 shows the connections to the parallel interface. Table 14. Connections to Parallel Interface
- JTAG Joint Test Action Group
- BIST Busilt In Self Test
- An overhead of 10% in chip area is assumed for overall chip testing circuitry.
- the Image RAM 11 is used to store the captured image 42.
- the Image RAM is multi-level Flash (2-bits per cell) so that the image is retained after the power has been shut off.
- the image is written by the Image Capture Unit, and read by both the Image Histogram Unit 8 and the Print Generator Unit 99.
- the CPU 10 does not have direct random access to this image memory. It must access the image pixels via the Image Access Unit.
- the Image Capture Unit contains all the functionality required by the Image Capture Chain, as described in Section 3.1.
- the Image Capture Unit accepts pixel data via the Image Sensor Interface 98, linearizes the RGB data via a lookup table 96, and finally writes the linearized RGB image out to RAM in planar format. The process is shown in Figure 33.
- the Image Sensor Interface (ISI) 98 is a state machine that sends control information to the CMOS Image Sensor, including frame sync pulses and pixel clock pulses in order to read the image. Most of the ISI is likely to be a sourced cell from the image sensor manufacturer. The ISI is itself controlled by the Image Capture Unit State Machine 97.
- Bayer color filter array (CFA).
- the Bayer CFA has a number of attributes which are defined here.
- the image captured by the CMOS sensor (via a taking lens) is assumed to have been sufficiently filtered so as to remove any aliasing artifacts.
- the sensor itself has an aspect ratio of 3:2, with a resolution of 1500 x 1000 samples.
- the most likely pixel arrangement is the Bayer color filter array (CFA), with each 2 x 2 pixel block arranged in a 2G mosaic as shown in Figure 15:
- Each contone sample of R, G, or B (corresponding to red, green, and blue respectively) is 10-bits. Note that each pixel of the mosaic contains information about only one of R, G, or B. Estimates of the missing color information must be made before the image can be printed out.
- the CFA is considered to perform some amount of fixed pattern noise (FPN) suppression.
- the lookup table 96 is a ROM mapping the sensor's RGB to a linear RGB. It matches the Linearize RGB process 40 described in Section 3.1.2. As such, the ROM is 3 KBytes (3 x 1024 x 8- bits). 10 bits of address come from the ISI, while the 2 bits of TableSelect are generated by the Image CaptureUnit's State Machine 97.
- the Image Capture Unit's State Machine 97 generates control signals for the Image Sensor Interface 1 , and generates addresses for linearizing the RGB 40 and for planarizing the image data 41.
- the control signals sent to the ISI 98 inform the ISI to start capturing pixels, stop capturing pixels etc.
- the 2-bit address sent to the Lookup Table 96 matches the current line being read from the ISI. For even lines (0, 2, 4 etc.), the 2-bit address is Red, Green, Red, Green etc. For odd lines (1, 3, 5 etc.), the 2-bit address is Green, Blue, Green, Blue. This is true regardless of the orientation of the camera.
- the 21 -bit address sent to the Image RAM 11 is the write address for the image.
- Three registers hold the current address for each of the red, green, and blue planes. The addresses increment as pixels are written to each plane.
- the Image Capture Unit contains a number of registers: Table 15. Registers in Image Capture Unit
- Image Sensor Interface 98 contains a number of registers. The exact registers will depend on the Image Sensor 1 chosen.
- the Image Access Unit 9 produces the means for the CPU 10 to access the image in ImageRAM 11.
- the CPU 10 can read pixels from the image in ImageRAM 11 and write pixels back.
- Pixels could be read for the purpose of image storage (e.g. via the USB) 17, or for simple image processing. Pixels could be written to ImageRAM 11 after the image processing, as a previously saved image (loaded via USB), or images for test pattern purposes. Test pattems could be synthetic images, specific test images (loaded via the USB) or could be 24-bit nozzle firing values to be directly loaded into the printhead via the test mode of the Print Generator Unit 99.
- the Image Access Unit 9 is a straightforward access mechanism to ImageRAM 11, and operates quite simply in terms of 3 registers as shown in Table 16.
- the structure of the Image Access Unit is very simple, as shown in Figure 35.
- the State Machine 101 simply performs the read/write from/to ImageRAM 11 whenever the CPU 10 writes to the Mode register.
- the Image Histogram Unit (IHU) 8 is designed to generate histograms of images as required by the Print Image Processing Chain described in Section 3.2.2.
- the IHU only generates histograms for planar format images with samples of 8 bits each.
- the Image Histogram Unit 8 is typically used three times per print. Three different histograms are gathered, one per color plane. Each time a histogram is gathered, the results are analyzed in order to deterrnine the low and high thresholds, scaling factors etc. for use in the remainder of the print process. For more information on how the histogram should be used, see Section 3.2.2.2 and Section 3.2.4.
- the histogram itself is stored in a 256-entry RAM 102, each entry being 20 bits.
- the histogram RAM is only accessed from within the IHU. Individual entries are read from and written to as 20-bit quantities.
- the State Machine 103 follows the pseudocode described in Section 3.2.2.1. It is controlled by the registers shown in Table 17.
- the typical usage of the registers is to set up TotalPixels with the total number of pixels to include in the count (e.g. 375,000 for red), StartAddress with the address of the red plane, ClearCount with 1 , and write a 1 to the Go register. Once the count has finished, the individual values in the histogram can be determined by writing 0-255 to PixelValue and reading the corresponding PixelCount.
- the Printhead Interface (PHI) 105 is the means by which the PCP 3 loads the Memjet printhead 2 with the dots to be printed, and controls the actual dot printing process.
- the PHI is a logical wrapper for a number of units, namely:
- MJI Memjet Interface
- a Print Generator Unit (PGU) 99 is an implementation of most of the Print Chain described in Section 3.2 on page 24, as well as providing a means of producing test patterns.
- the PGU takes a planarized linear RGB obtained from a CFA format captured image from the ImageRAM 11 , and produces a 1600 dpi dithered CMY image in real time as required by the Memjet Interface 15.
- the PGU has a Test Pattern mode, which enables the CPU
- the units within the PHI are controlled by a number of registers that are programmed by the CPU.
- the Memjet Interface (MJI) 15 connects the PCP to the external Memjet printhead, providing both data and appropriate signals to control the nozzle loading and firing sequences during a print.
- the Memjet Interface 15 is simply a State Machine 106 (see Figure 38) which follows the printhead loading and firing order described in Section 2.2, and includes the functionality of the Preheat cycle and Cleaning cycle as described in Section 2.4.1 and Section 2.4.2.
- the MJ1 15 loads data into the printhead from a choice of 2 data sources:
- the MJI 15 has the following connections to the printhead 2, with the sense of input and output with respect to the MJ1 15.
- the names match the pin connections on the printhead (see Section 2).
- the duration of firing pulses on the AEnable and BEnable lines depend on the viscosity of the ink (which is dependent on temperature and ink characteristics) and the amount of power available to the printhead.
- the typical pulse duration range is 1.3 to 1.8 ⁇ s.
- the MJI therefore contains a programmable pulse duration table, indexed by feedback from the printhead. The table of pulse durations allows the use of a lower cost power supply, and aids in maintaining more accurate drop ejection.
- the Pulse Duration table has 256 entries, and is indexed by the current Vsense and Tsense settings.
- the upper 4-bits of address come from Vsense, and the lower 4-bits of address come from Tsense.
- Each entry is 8 bits, and represents a fixed point value in the range of 0-4 ⁇ s.
- the 256-byte table is written by the CPU 10 before printing the photo.
- Each 8-bit pulse duration entry in the table combines: Brightness settings
- the MJI 15 maintains a count of the number of dots of each color fired from the printhead 2.
- the dot count for each color is a 32-bit value, individually cleared under processor control. Each dot count can hold a maximum coverage dot count of 69 6-inch prints, although in typical usage, the dot count will be read and cleared after each print.
- the consumable contains both paper and ink
- the initial Printcam product can countdown the amount of millimeters remaining of paper (stored in the QA chip 5 - see Section 5.2) to know whether there is enough paper available to print the desired format. There is enough ink for full coverage of all supplied paper.
- the dot counts can be used by the CPU 10 to update the QA chip 5 in order to predict when the ink cartridge runs out of ink.
- the processor knows the volume of ink in the cartridge for each of C, M, and Y from the QA chip 5.
- Counting the number of drops eliminates the need for ink sensors, and prevents the ink channels from running dry. An updated drop count is written to the QA chip 5 after each print. A new photo will not be printed unless there is enough ink left, and allows the user to change the ink without getting a dud photo which must be reprinted.
- the layout of the dot counter for cyan is shown in Figure 40.
- the remaining 2 dot counters (MDotCount and YDotCount, for magenta and yellow respectively) are identical in structure.
- the CPU 10 communicates with the MJ1 15 via a register set.
- the registers allow the CPU to parameterize a print as well as receive feedback about print progress.
- the following registers are contained in the MJI:
- SetAIINozzles 1 • Set the PulseDuration register to either a low duration (in the case of the preheat mode) or to an appropriate drop ejection duration for cleaning mode.
- the Print Generator Unit (PGU) 99 is an implementation of most of the Print Chain described in Section 3.2, as well as providing a means of producing test patterns.
- the PGU provides the interface between the Image RAM 11 and the Memjet Interface 15, as shown in Figure 41.
- the PGU takes a planarized linear RGB obtained from a CFA format captured image from the ImageRAM, and produces a 1600 dpi dithered CMY image in real time as required by the Memjet Interface.
- the PGU 99 has a Test Pattern mode, which enables the CPU 10 to specify precisely which nozzles are fired during a print.
- the MJI 15 provides the PGU 99 with an Advance pulse once the 24-bits have been used, and an AdvanceLine pulse at the end of the line.
- the PGU 99 has 2 image processing chains.
- the PGU 99 contains all of these functions with the exception of Gather Statistics 60.
- the CPU 10 calls the Image Histogram Unit 8 three times (once per color channel), and applies some simple algorithms.
- the remainder of the functions are the domain of the PGU 99 for reasons of accuracy and speed: accuracy, because there would be too much memory required to hold the entire image at high accuracy, and speed, because a simple CPU 10 cannot keep up with the real-time high-speed demands of the Memjet printhead 2.
- the two process chains can be seen in Figure 20.
- the most direct chain goes from the Image RAM 11 to Buffer 5 via the Test Pattern Access process110.
- the other chain consists of 5 processes, all running in parallel.
- the first process 111 performs Image Rotation, White Balance and Range Expansion.
- the second process 112 performs Resampling.
- the third process 65 performs sha ⁇ ening, the fourth process 66 performs color conversion.
- the final process 113 performs the up- inte ⁇ olation, halftoning, and reformatting for the printer.
- the processes are connected via buffers, only a few bytes between some processes, and a few kilobytes for others.
- Test Pattern Access process 110 is the means by which test patterns are produced. Under normal user circumstances, this process will not be used. It is primarily for diagnostic purposes.
- the Test Pattern Access 110 reads the Image RAM 11 and passes the 8-bit values directly to Buffer 5 118 for output to the Memjet Interface. It does not modify the 8-bit values in any way.
- the data in the Image RAM 11 would be produced by the CPU 10 using the Image Access Unit 9.
- the data read from Image RAM 11 is read in a very simple wraparound fashion. Two registers are used to describe the test data: the start address of the first byte, and the number of bytes. When the end of the data is reached, the data is read again from the beginning.
- Test Pattern Access Unit 110 The structure of the Test Pattern Access Unit 110 is shown in Figure 43.
- the Test Pattern Access Unit 110 is little more than an Address Generator 119.
- the generator When started, and with every AdvanceLine signal, the generator reads 3 bytes, produces a TransferWriteEnable pulse, reads the next 3 bytes, and then waits for an Advance pulse. At the Advance pulse, the TransferWriteEnable pulse is given, the next 3 bytes are read, and the wait occurs again. This continues until the AdvanceLine pulse, whereupon the process begins again from the current address.
- the Address Generator 119 In terms of reading 3 bytes, the Address Generator 119 simply reads three 8-bit values from ImageRAM 11 and writes them to Buffer 5 118. The first 8-bit value is written to Buffer 5's 8-bit address 0, the next is written to Buffer 5's 8-bit address 1 , and the third is written to Buffer 5's 8-bit address 2. The Address Generator 119 then waits for an Advance pulse before doing the same thing again.
- the addresses generated for the Image RAM 11 are based on a start address and a byte count as shown in Table 23.
- Adr Adr+l
- Buffer 5 118 holds the generated dots from the entire Print Generation process.
- Buffer 5 consists of a 24-bit shift register to hold dots generated one at a time from the UHRU 113 (Uplnterpolate-Halftone and Reformat Unit), 3 8-bit registers to hold the data generated from the TPAU (Test Pattern AccessUnit), and a 24-bit register used as the buffer for data transfer to the MJI (Memjet Interface).
- the Advance pulse from the MJI loads the 24-bit Transfer register with all 24-bits, either from the 3 8-bit registers or the single 24-bit shift register.
- Buffer 5 therefore acts as a double buffering mechanism for the generated dots, and has a structure as shown in Figure 44.
- Buffer 4 117 holds the calculated CMY intermediate resolution (1280-res) contone image.
- Buffer 4 is generated by the Color Conversion process 66, and accessed by the Up-lnterpolate, Halftone and Reformat process 113 in order to generate output dots for the printer.
- the size of the Contone Buffer is dependent on the physical distance between the nozzles on the printhead. As dots for one color are being generated for one physical line, dots for a different color on a different line are being generated. The net effect is that 6 different physical lines are printed at the one time from the printer - odd and even dots from different output lines, and different lines per color. This concept is explained and the distances are defined in Section 2.1.1.
- CMY the medium res contone pixels that generate those high-res dots are buffered in Buffer 4.
- each medium res line is sampled 5 times in each dimension.
- the distance between nozzles of different colors is 4-8 dots (depending on Memjet parameters). We therefore assume 8, which gives a 0 separation distance of 16 dots, or 17 dots in inclusive distance.
- the worst case scenario is that the 17 dot lines includes the last dot line from a given pi el line. This implies 5 pixel lines, with dot lines generated as 1 , 5, 5, 5, 1 , and allows an increase of nozzle separation to 10.
- the contone buffer is therefore 3 colors of 6 lines, each line containing 1280 8-bit contone 5 values.
- the memory only requires a single 8-bit read per cycle, and a single 8-bit write every 25 cycles (each contone pixel is read 25 times).
- the structure of Buffer 4 is shown in Figure 45.
- Buffer 4 can be implemented as single cycle double access (read and write) RAM running at the nominal speed of the printhead dot generation process, or can be implemented as RAM running 4% faster with only a single read or write access per cycle. 0 Buffer 4 is set to white (all 0) before the start of the print process.
- the input to the Up-inte ⁇ olate, Halftone and Reformat Unit (UHRU) 113 is the contone 5 buffer (Buffer 4) 117 containing the pre-calculated CMY 1280-res (intermediate resolution) image.
- the output is a set of 24-bit values in the correct order to be sent to the Memjet Interface 15 for subsequent output to the printhead via Buffer 5 118.
- the 24 output bits are generated 1 bit at a time, and sent to the
- the control of this process occurs from the Advance and AdvanceLine signals from the MJI 15.
- the UHRU 113 starts up, and after each AdvanceLine pulse, 24 bits are produced, and are clocked into the 24-bit shift register of Buffer 5 by a ShiftWriteEnable signal. After the 24th bit has been clocked in, a TransferWriteEnable pulse is given, and the next 24 bits are generated. After this, the UHRU .113 waits for the Advance pulse from the MJI. When the Advance pulse arrives, the TransferWriteEnable pulse is given to Buffer 5 118, and the next 24 bits are calculated before waiting again. In practice, once the first Advance pulse is given, synchronization has occurred and future Advance pulses will occur every 24 cycles thereafter.
- the Halftone task is undertaken by the simple 8-bit unsigned comparator 120.
- the two inputs to the comparator come from the Staggered Dither Cell 121 and Buffer 4 117.
- the order that these values are presented to the Unsigned Comparator 120 is determined by the Address Generator State Machine 122, which ensures that the addresses into the 1280-res image match the segment-oriented order required for the printhead.
- the Address Generator State Machine 122 therefore undertakes the Up-lnterpolation and Reformatting for Printer tasks.
- the reformatting is achieved by the appropriate addressing of the contone buffer (Buffer 4) 117, and ensuring that the comparator 120 uses the correct lookup from the dither cell 121 to match the staggered addresses.
- the Halftoning task is the same as described by Section 3.2.9. However, since the dot outputs are generated in the correct order for the printhead, the size of the Dither Cell 121 is chosen so that it divides evenly into 800. Consequently a given position in the dither cell for one segment will be the same for the remaining 7 segments. A 50x50 dither cell provides a satisfactory result. As described in Section 3.2.9, the same position in the dither cell can be used for different colors due to the fact that different lines are being generated at the same time for each of the colors. The addressing for the dither cell is therefore quite simple. We start at a particular row in the Staggered Dither cell (e.g. row 0). The first dither cell entry used is Entry 0.
- the Staggered Dither cell 121 is so called because it differs from a regular dither cell by having the odd and even lines staggered. This is because we generate odd and even pixels (starting from pixel 0) on different lines, and saves the Address Generator 122 from having to advance to the next row and back again on alternative sets of 24 pixels.
- Figure 25 shows a simple dither cell 93, and how to map it to a staggered dither cell 121 of the same size. Note that for determining the "oddness" of a given position, we number the pixels in a given row 0, 1 , 2 etc.
- the 8-bit value from Buffer 4 117 is compared (unsigned) to the 8-bit value from the Staggered Dither Cell 121. If the Buffer 4 pixel value is greater than or equal to the dither cell value, a "1" bit is-output to the shift register of Buffer 5 118. Otherwise a "0" bit is output to the shift register of Buffer 5.
- the Address Generator Unit 122 performs this task, generating the addresses into Buffer 4 117, effectively implementing the Uplnterpolate task.
- the address generation for reading Buffer 4 is slightly more complicated than the address generation for the dither cell, but not overly so.
- the Address Generator for reading Buffer 4 only begins once the first row of Buffer 4 has been written. The remaining rows of Buffer 4 are 0, so they will effectively be white (no printed dots).
- Each of the 6 effective output lines has a register with an integer and fractional component.
- the integer portion of the register is used to select which Buffer line will be read to effectively upinterpolate the color for that particular color's odd and even pixels.
- 3 pixel counters are used to maintain the current position within segment 0, and a single temporary counter P_ADR (pixel address) is used to offset into the remaining 7 segments.
- address generation for reading Buffer 4 requires the following registers, as shown in Table 24.
- the initial values for the 6 buffer line registers is the physical dot distance between nozzles (remember that the fractional component is effectively a divide by 5). For example, if the odd and even output dots of a color are separated by a distance of 1 dot, and nozzles of one color are separated from the nozzles of the next by 8 dots, the initial values would be as shown in First Line column in Table 25.
- each of these counters must increment by 1 fractional component, representing the fact that we are sampling each pixel 5 times in the vertical dimension.
- the resultant values will then be as shown in Second Line column in Table 25. Note that 5:4
- the 6 buffer line registers determine which of the buffer lines is to be read for a given color's odd or even pixels.
- 3 Pixel Address counters one for each color, and a single temporary counter (P_ADR) which is used to index into each segment.
- P_ADR a single temporary counter
- Each segment is separated from the next by 800 dots. In medium res pixels this distance is 160. Since 800 is divisible exactly by 5, we only need use the integer portion of the 3 Pixel Address counters.
- Buffer 3 is a straightforward set of 8-bit R, G, B values. These RGB values are the sharpened medium res (1280-res) pixels generated by the Sha ⁇ en process 65, and read by the Convert to CMY process 66.
- RGB to CMY The conversion from RGB to CMY is performed in the medium resolution space (1280-res) as described in Section 3.2.7.
- the conversion process 66 must produce the contone buffer pixels (Buffer 4) 117 at a rate fast enough to keep up with the Uplnterpolate-Halftone-Reformat process 113. Since each contone value is used for 25 cycles (5 times in each of the x and y dimensions), the conversion process can take up to 25 cycles. This totals 75 cycles for all 3 color components.
- the process as described here only requires 14 cycles per color component, with the input RGB values actually freed after 39 cycles. If the process is implemented with logic that requires access 25 to the input RGB values for more than 49 cycles, then Buffer 3 116 will require double-buffering, since they are updated by the Sharpening process 65 after this time.
- the conversion is performed as tri-linear interpolation. Three 17 x 17 x 17 lookup tables are used for the conversion process: RGB to Cyan 90, RGB to Magenta 91 , and RGB to Yellow 92. However, since we have 25 cycles to perform each tri-linear inte ⁇ olation, there is no need for a fast tri- linear inte ⁇ olation unit. Instead, 8 calls to a linear interpolation process 130 is more than adequate.
- a single ADR register and adder can be used for address generation into the lookup tables.
- 6 sets of 8-bit registers can be used to hold intermediate results - 2 registers hold values loaded from the lookup tables, and 4 registers are used for the output from the interpolation unit.
- the input to the linear interpolation unit is always a pair of 8-bit registers P1/P2, P3/P4, and P5/P6. This is done deliberately to reduce register selection logic.
- the "V" register 131 holds the 8-bit value finally calculated. The 8-bit result can be written to the appropriate location in Buffer 4
- FIG. 48 A block diagram of the Convert to CMY process 66 can be seen in Figure 48.
- the resultant cyan contone pixel is stored into the cyan 1280-res contone buffer.
- the process is then run again on the same RGB input to generate * the magenta pixel.
- This magenta contone pixel is stored into the magenta 1280-res contone buffer.
- the yellow contone pixel is generated from the same RGB input, and the resultant yellow pixel is stored into the yellow 1280-res contone buffer).
- the address generation for writing to the contone buffer (Buffer 4) 117 is straightforward.
- a single address (and accompanying ColorSelect bits) is used to write to each of the three color buffers.
- the Cyan buffer is written to on cycle 15, the Magenta on cycle 30, and Yellow on cycle 45.
- the pixel address is incremented by 1 every 75 cycles (after all 3 colors have been written).
- the line being written to increments with wrapping once every 5 AdvanceLine pulses.
- the order of lines being written to is simply 0-1-2-3-4-5-0-1-2-3 etc... Thus the writes (25 x 1280 x 3) balance out with the reads (19200 5).
- Buffer 2 accepts the output from the Resample-CreateLuminance process 112, where a complete RGB and L pixel is generated for a given pixel coordinate.
- the output from Buffer 2 115 goes to the Sharpen process 65, which requires a 3 x 3 set of luminance values 135 centered on the pixel being sha ⁇ ened.
- Buffer 2 115 is simply as a 4 x 6 (24 entry) 8-bit RAM, with the addressing on read and write providing the effective shifting of values.
- a 2-bit column counter can be incremented with wrapping to provide a cyclical buffer, which effectively implements the equivalent of shifting the entire buffer's data by 1 column position. The fact that we don't require the fourth column of
- RGB data is not relevant, and merely uses 3 bytes at the saving of not having to implement complicated shift and read/write logic.
- the RAM can either be written to or read from.
- the read and write processes have 75 cycles in which to complete in order to keep up with the printhead. 10.2.8 Sharpen
- the Sharpen Unit 65 performs the sharpening task described in Section 3.2.6. Since the sha ⁇ ened RGB pixels are stored into Buffer 3 116, the Sha ⁇ en Unit 65 must keep up with the Convert to CMY process 66, which implies a complete RGB pixel must be sharpened within 75 cycles.
- the sha ⁇ ening process involves a highpass filter of L (a generated channel from the RGB data and stored in Buffer 2) and adding the filtered L back into the RGB components, as described in Table 12 " within Section 3.2.6.2 on page 35.
- the highpass filter used is a basic highpass filter using a 3x3 convolution kernel, as shown in Figure 50.
- the high pass filter is calculated over 10 cycles.
- the first cycle loads the temporary register 140 with 8 times the center pixel value (the center pixel shifted left by 3 bits).
- the next 8 cycles subtract the remaining 8 pixel values, with a floor of 0.
- Cycle 10 involves the multiplication of the result by a constant 141. This constant is the 0 representation of 1/9, but is a register to allow the amount to altered by software by some scale factor.
- the adder unit 142 connected to Buffer 2 115 is a subtractor with a floor of 0.
- TMP 140 is 5 loaded with 8 x the first L value during cycle 0 (of 75), and then the next 8 L values are subtracted from it. The result is not signed, since the subtraction has a floor of 0.
- the 11 bit total in TMP 140 is multiplied by a scale factor (typically 1/9, but under software control so that the factor can be adjusted) and written back to TMP 140. Only 8 integer bits of the result are written to TMP (the fraction is truncated), so the limit from the multiply unit is 255. If a scale factor of 1/9 is used, the maximum value written will be 226 (255 x 8 / 9). Q The scale factor is 8 bits of fraction, with the high bit representing 1/8.
- the variable scale factor can take account of the fact that different print formats are the result of scaling the CFA image by a different amount (and thus the 3 ⁇ 3 convolution will produce correspondingly scaled results).
- the sha ⁇ ened values for red, green, and blue are calculated during Cycle 72, Cycle 73, and Cycle 74, and written to the R, G, and B registers of Buffer 3 116, one write per cycle.
- the calculation performed in these 3 cycles is simply the addition of TMP to Buffer 2's R, G, and B corresponding to the center pixel. 5
- Buffer 3 116 is simply R, G, and B in cycles 72, 73, and 74 respectively.
- Reading from Buffer 2 115 makes use of the cyclical nature of Buffer2.
- the address consists of a 2-bit column component (representing which of the 4 columns should be read), and a 3-bit value representing L1 , L2, L3, R, G, or B. The column number starts at 1 each line and increments (with wrapping) every 75 cycles.
- the order of reading Buffer 2 is shown in Table 28.
- the C register is the 2-bit column component of the address. All addition on C is modulo 4 (wraps within 2 bits).
- Sha ⁇ ening can only begin when there have been sufficient L and RGB pixels written to Buffer 2 (so that the highpass filter is valid). The sharpen process must therefore stall until the Buffer 2 write process has advanced by 3 columns.
- Buffer 1 holds the white-balanced and range-expanded pixels at the original capture spatial resolution. Each pixel is stored with 10 bits of color resolution, compared to the image RAM image storage color resolution of 8 bits per pixel.
- Buffer 1 is arranged as 3 separately addressable buffers - one for each color plane of red 145, green 146, and blue 147. A simple overview of the buffers is shown in Figure 52.
- the red and blue planes have a ⁇ value for Passport of 0.78125, indicating that 4 locations can be contained within 4 samples. An additional sample is required for writing while the remaining 4 are being read. This gives a total of 5 samples per row, which is further increased to 6 samples to match the green plane (for startup purposes). 6 rows are required to cater for movement in y. For more details see Section 10.2.10.
- Each sub-buffer is implemented as a RAM with decoding to read or write a single 10-bit sample per cycle.
- the sub-buffers are summarized in Table 29, and consume less than 200 bytes.
- the Resample and Create Luminance Channel process 112 is responsible for generating the RGB pixel value in medium resolution space by appropriate resampling the white-balanced and range- expanded R, G, and B planar images, as described in Section 3.2.5 on page 28.
- the luminance values for the given RGB pixel, as well as the luminance values for the pixel above and below the RGB pixel must be generated for use in the later sharpening process.
- Buffering L values (and hence RGB values) to save recalculation requires too much memory, and in any case, we have sufficient time to generate the RGB values.
- Buffer 4 117 contains medium res pixels, but cannot be used since it holds sharpened CMY pixels (instead of unsha ⁇ ened RGB pixels).
- the resampling process can be seen as 3 sets of RGB generation, each of which must be completed within 25 cycles (for a total maximum elapsed time of 75 cycles).
- the process of generating a single RGB value can in turn be seen as 3 processes performed in parallel: the calculation of R, the calculation of G, and the calculation of B, all for a given medium resolution pixel coordinate.
- the theory for generating each of these values can be found in Section 3.2.5, but the upshot is effectively running three image reconstruction filters, one on each channel of the image. In the case of the PCP, we perform image reconstruction with 5 sample points, requiring 4 coefficients in the convolution kernel (since one coefficient is always 0 and thus the sample point is not required).
- calculation of the medium resolution R pixel is achieved by running an image reconstruction filter on the R data.
- Calculation of the medium resolution G pixel is achieved by running an image reconstruction filter on the G data, and calculation of the medium resolution B pixel is achieved by running an image reconstruction filter on the B data.
- the kernels are symmetric in x and y, they are not the same for each color plane. R and B are likely to be the same kernel due to their similar image characteristics, but the G plane, due to the rotation required for image 0 reconstruction, must have a different kernel.
- the high level view of the process can be seen in Figure 53. Address generation is not shown.
- the resampling process can only begin when there are enough pixels in Bufferl for the current pixel line being generated. This will be the case once 4 columns of data have been written to each of the color planes in Buffer 1 114.
- the Resampling process 112 must stall until that time.
- the input pixels are each 10 bits (8:2), and kernel coefficients are 12 bits.
- the same convolve engine can be used when convolving in x and y.
- the final output or R, G, or B is 8 bits.
- the process of resampling then, involves 20 cycles, as shown in Table 30.
- Row 1 , Pixel 1 etc. refers to the input from Buffer 1 114, and is taken care of by the addressing mechanism (see below).
- the generation of a given pixel's R, G, and B values is performed in parallel, taking 20 cycles.
- the total time for the generation of L as described here, is 4 cycles. This makes the total time of generating an RGBL pixel set 24 cycles, with 1 cycle to spare (since the process must be completed within 25 cycles).
- a single 8-bit comparator can produce 3 bits in 3 cycles, which can subsequently be used for selecting the 2 inputs to the adder, as shown in Table 31.
- the division by 2 can simply be incorporated in the adder.
- Inputl can be a choice between R and G, while Input2 is a choice of G and B.
- the logic is a minimization of the appropriate bit patterns from Table 31.
- the output from the Resampler is a single RGB pixel, and 3 luminance (L) pixels centered vertically on the RGB pixel.
- the 3 L values can be written to Buffer2, one each 25 cycles.
- the R, G, and B values must be written after cycle 45 and before cycle 50, since the second pixel generated is the center pixel whose RGB values must be kept.
- the Buffer2 address consists of a 2-bit column component (representing which of the 4 columns is to be written to), and a 3 bit value representing L1 , L2, L3, R, G, or B.
- the column number starts at 0 each line, and increments (with wrapping) every 75 cycles (i.e. after writing out L3).
- Each kernel is 1 dimensional, with 64 entries in the table. The 6 most significant bits
- the X ordinate is used to index the kernel, while in the next 4 cycles, the Y ordinate is used. Since the kernel is symmetric, the same kernel can be used for both X o and Y. .
- the address generation for kernel lookup assumes a starting position set by software, and 0 two deltas ⁇ X and ⁇ Y with respect to movement in Y in kernel space.
- the address generation logic is shown in the following pseudocode:
- KernelX ColumnKernelX
- KernelY ColumnKernelY 5
- KernelY KernelY + DeltaX (movement in Y)
- KernelX KernelX + DeltaY (movement in Y)
- KernelY KernelY + DeltaX (movement in Y)
- KernelX ColumnKernelX + DeltaX (movement in X) o
- KernelY ColumnKernelY - DeltaY (movement in X) EndDo
- GeneratePixei 25 cycle task Each GeneratePixei task is 25 cycles, consisting of 4 sets of 4 cycles indexing the kernel via Kerneix (coefficients 0, 1 , 2, 3), followed by 4 cycles indexing the kernel via
- KernelY (coefficients 0, 1 , 2, 3), followed by 9 wait cycles.
- the two carry out bits are also sent to the Rotate/WhiteBalance/RangeExpansion Unit for use in determining the relative input lines from the image.
- the Resampler 112 reads from Bufferl 114, which consists of 3 individually addressable 0 buffers 145, 146 and 147 - one for each color plane. Each buffer can either be read from or written to during each cycle.
- the reading process of 75 cycles is broken down into 3 sets of 25 cycles, one set of 25 cycles for the generation of each pixel.
- Each 25 cycle set involves 16 reads from Buffer 1 followed by 9 cycles with no access. Buffer 1 is written to during these 9 cycles.
- the 16 reads from Buffer 1 114 are effectively 4 sets of 4 reads, and coincide with 4 groups of 4 reads to the kernel for each color plane. 5
- the address generation then, involves generating 16 addresses for calculating the first pixel
- Each color plane has its own starting Bufferl address parameters. As the 3 sets of 16 addresses are generated for each of the 1280 positions along the line, and as the sampler advances from one line of 1280 samples to the next, the two cany out bits from the Kernel Address Generation Unit arejjsed to update these Buffer 1 address parameters.
- the green channel represents a checkerboard pattern in the CFA. Alternate lines consist of odd or even pixels only. To resample the green channel, we must effectively rotate the channel by 45 degrees.
- Resampling means the reading of more samples in the same amount of time - there are still 16 samples read to generate each pixel in medium res space, but there is a higher likelihood of advancing the buffer each time. The exact likelihood depends on the scale factor used.
- the green sub-buffer is a 78 entry RAM with a logical arrangement of 13 rows, each containing 6 entries.
- the relationship between RAM address and logical position is shown in Figure 57.
- the samples in Buffer 1 146 represent a checkerboard pattern in the CFA. Consequently, samples in one row (e.g. addresses 0, 13, 26, 39, 52, 65) may represent odd or even pixels, depending on the current line within the entire image, and whether or not the image had been rotated by 90 degrees or not. This is illustrated in Figure 58.
- the actual 4x4 sampling window is the way we effectively rotate the buffer by 45 degrees.
- the 45 degree rotation is necessary for effective resampling, as described in Section 3.2.5.
- Figure 60 illustrates the mapping of the Type 1 4 ⁇ 4 sampling to the green sub-buffer. Only the top 7 rows and right-most 4 columns are shown since the 4x4 sample area is contained wholly within this area.
- Adr WindowstartAdr 2
- ypeAB WindowstartType Do 4 times
- Adr (Adr + Table [TypeAB, N] ) mod 78
- EndFor TypeAB NOT TypeAB EndDo
- the lookup table consists of 8 entries - 4 for Type A 170, and 4 for Type B 171 address offset generation. The offsets are all relative to the current sample position (Adr).
- the TypeAB bit will be the same as the original value (loaded from
- Reading a single set of 16 samples is not enough. Three sets of 16 samples must be read (representing 3 different positions in Y in unrotated input space).
- the kernel positions are updated by the kernel address generator. The carry bits from this update are used to set the window for the next set of 16 samples.
- the two carry bits index into a table containing an offset and a 1-bit flag. The offset is added to the windowstartAdr, and the flag is used to determine whether or not to invert windowstartType. The values for the table are shown in Table 34.
- the kernel positions are updated to compensate for advancement in X in unrotated input space. This time, a different motion direction is produced, so a different offset/TypeAB modifying table is used.
- the two carry out flags from the Kernel address generator are used to lookup Table 35 to determine the offset to add to TopStartAdr and whether or not to invert TopStartType. As before, the addition is modulo 78 (the size of the green RAM).
- the results are copied to windowstartAdr and windowstartType for use in generating the next 3 sets of 16 samples.
- the next line of 1280 begins. However the address of the first sample for position 0 within the next line must be determined. Since the samples are always loaded into the correct places in Buffer 1 , we can always start from exactly the same position in Bufferl (i.e. TopstartAdr can be loaded from a constant PositionOAdr). However, we must worry about which type we are dealing with, since the type depends on how much we advanced. Consequently we have an initial PositionOType which must be updated depending on the carry out flags from the kernel address generator. Since we are moving in unrotated Y input space, the logic used is the same as for updating windowstartType, except that it is performed on
- PositionOType instead.
- the new value for PositionOType is copied into TopStartType, and windowstartAdr to begin sampling of the first position of the new line.
- Buffer 1's red sub-buffer 145 and blue sub-buffer 147 are simply 2 RAMs accessed as cyclical buffers. Each buffer is 30 bytes, but has a logical arrangement of 6 rows, each containing 6 entries. The relationship between RAM address and logical position is shown in Figure 63.
- the first 16 samples to be read are always the top 4x4 entries.
- the remaining two columns of samples are not accessed by the reading algorithm at this stage.
- ADR StartADR Do 4 times
- ADR ADR + 6 MOD 36
- this address generation mechanism is different from the green channel. Rather than design two addressing mechanisms, it is possible to apply the green addressing scheme to the red and blue channels, and simply use different values in the tables. This reduces design complexity. The only difference then, becomes the addition modulo 36, instead of addition modulo 78. This can be catered for by a simple multiplexor.
- Type is not important for Red or Blue.
- PositionOAdr 0 for red and blue
- Type irrelevant.
- Generation of the next line cannot begin until there are enough samples in Bufferl . Red and blue generation must start at the same time as green generation, so cannot begin until 128 cycles after the start of a new line (see Section 10.2.11).
- Bufferl 114 from the Image RAM 11 involves the steps of rotation, white balance, and range expansion 111 , as described by Section 3.2.3 and Section 3.2.4.
- the pixels must be produced for Bufferl fast enough for their use by the Resampling process 112. This means that during a single group of 75 cycles, this unit must be able to read, process, and store 6 red pixels, 6 blue pixels, and 13 green pixels.
- the optional rotation step is undertaken by reading pixels in the appropriate order. Once a given pixel has been read from the appropriate plane in the image store, it must be white balanced and its value adjusted according to the range expansion calculation defined in Section 3.2.4. The process simply involves a single subtraction (floor 0), and a multiply (255 ceiling), both against color specific constants. The structure of this unit is shown in Figure 66.
- the red, green and blue low thresholds 72, together with the red, green, and blue scale factors 173 are determined by the CPU 10 after generating the histograms for each color plane via the Image Histogram unit 8 (see Section 9).
- the appropriate low threshold and scale factor is multiplexed into the subtract unit and multiply unit, with the output written to the appropriate color plane in Buffer 1.
- the Subtract unit 172 subtracts the 8-bit low Threshold value from the 8-bit Image RAM pixel value, and has a floor of 0.
- the multiplier 174 has a result ceiling of 255, so if any bit higher than bit 7 would have been set as a result of the multiply, the entire 8- bit integer result is set to 1s, and the fractional part set to 0.
- the Address Generator 175 which is effectively the state machine for the unit.
- the address generation is governed by two factors: on a given cycle, only one access can be made to the Image RAM 11 , and on a given cycle, only one access can be made to Buffer 1 114. Of the 75 available cycles, 3 sets of 16 cycles are used for reading Buffer 1. The actual usage is 3 sets of 25 cycles, with 16 reads followed by 9 wait cycles. That gives a total of 27 available cycles for 25 writes (6 red, 6 blue, 6 green). This means the two constraints are satisfied if the timing of the writes to Bufferl coincide with the wait cycles of the Resampler 112.
- RedAdr RedAdr + 1 mod 36 Else
- BlueAdr BlueAdr + 1 mod 36 Else If the color to write is Green
- GreenAdr GreenAdr + 1 mod 78 Endlf
- Each plane can be read in one of two orientations - rotated by 0 or 90 degrees (anticlockwise). This translates effectively as row-wise or column-wise read access to the planar image.
- edge pixel replication or constant color for reads outside image bounds, as well as image wrapping for such print formats as Passport 31.
- the checking for the requirement to load the next column of samples for each of the 3 colors occurs each 75 cycles, with the appropriate samples loaded during the subsequent 75 cycles.
- the initial setting of whether to load during the first set of 75 cycles is always 1 for each color. This enables the final 6th column of each color within Buffer 1 to be filled.
- the Kerneixcarryout flag from each color plane of the Kernel Address Generator in the Resampler 112 is checked to determine if the next column of samples should be read. Similarly, an AdvanceLine pulse restarts the process on the following line if the
- KernelYCarryOut flag is set.
- ActiveStartLine ⁇ Line ⁇ ActiveEndLine we call the value "0". If ActiveEndLine ⁇ Line, we call the value "+”. b. We compare the current Pixel ordinate with ActiveStartPixel and ActiveEndPixel. If Pixel ⁇ ActiveStartPixel, we call the value "- * .
- ActiveStartPixel ⁇ Line ⁇ ActiveEndPixel we call the value "0". If ActiveEndPixel ⁇ Pixel, we call the value "+”. new sense. When the sense is "-" we use the advancement as described in Table 38, but when the ordinate becomes out of bounds (i.e. moving from 0 to +), we update the Adr with a new value not based on a delta. Assuming we keep the start address for the current line so that we can advance to the start of the next line once the current line has been generated, we can do the following:
- DeltaColumn is the address offset for generating the address of (Pixel, ActiveStartLine) from (Pixel, ActiveEndLine-1).
- FirstsampieAdr FirstLineSampleAdr Elself (KemelXCarryOut OR (count ⁇ 5) )
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Abstract
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AUPQ2890A AUPQ289099A0 (en) | 1999-09-16 | 1999-09-16 | Method and apparatus for manipulating a bayer image |
AUPP289099 | 1999-09-16 | ||
PCT/AU2000/001076 WO2001020550A1 (en) | 1999-09-16 | 2000-09-08 | Method and apparatus for rotating bayer images |
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EP00967420A Expired - Lifetime EP1221140B1 (en) | 1999-09-16 | 2000-09-08 | Method and apparatus for sharpening an image |
EP00962075A Expired - Lifetime EP1221139B1 (en) | 1999-09-16 | 2000-09-08 | Method and apparatus for producing print from a bayer image |
EP00962076A Expired - Lifetime EP1266357B1 (en) | 1999-09-16 | 2000-09-08 | Method and apparatus for rotating bayer images |
EP00962074A Expired - Lifetime EP1221138B1 (en) | 1999-09-16 | 2000-09-08 | Method and apparatus for up-interpolating a bayer image |
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EP00962075A Expired - Lifetime EP1221139B1 (en) | 1999-09-16 | 2000-09-08 | Method and apparatus for producing print from a bayer image |
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