Nothing Special   »   [go: up one dir, main page]

Seáñez-González et al., 2016 - Google Patents

Static versus dynamic decoding algorithms in a non-invasive body–machine interface

Seáñez-González et al., 2016

View PDF
Document ID
7810102795849685614
Author
Seáñez-González I
Pierella C
Farshchiansadegh A
Thorp E
Abdollahi F
Pedersen J
Mussa-Ivaldi F
Publication year
Publication venue
IEEE Transactions on Neural Systems and Rehabilitation Engineering

External Links

Snippet

In this study, we consider a non-invasive body-machine interface that captures body motions still available to people with spinal cord injury (SCI) and maps them into a set of signals for controlling a computer user interface while engaging in a sustained level of mobility and …
Continue reading at ieeexplore.ieee.org (PDF) (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Detecting, measuring or recording for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • A61B5/1121Determining geometric values, e.g. centre of rotation or angular range of movement
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Detecting, measuring or recording for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • A61B5/1116Determining posture transitions
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Detecting, measuring or recording for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times; Devices for evaluating the psychological state
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Detecting, measuring or recording for diagnostic purposes; Identification of persons
    • A61B5/48Other medical applications
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Detecting, measuring or recording for diagnostic purposes; Identification of persons
    • A61B5/04Detecting, measuring or recording bioelectric signals of the body of parts thereof
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/50Control means thereof
    • A61H2201/5058Sensors or detectors
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H1/00Apparatus for passive exercising; Vibrating apparatus ; Chiropractic devices, e.g. body impacting devices, external devices for briefly extending or aligning unbroken bones

Similar Documents

Publication Publication Date Title
Sigrist et al. Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning
CN111868788B (en) System and method for generating pressure point diagrams based on remotely controlled haptic interactions
Da Gama et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system
Thorp et al. Upper body-based power wheelchair control interface for individuals with tetraplegia
Holden et al. Use of virtual environments in motor learning and rehabilitation
Sisto et al. Virtual reality applications for motor rehabilitation after stroke
Dukes et al. Punching ducks for post-stroke neurorehabilitation: System design and initial exploratory feasibility study
Kizony et al. Virtual reality based intervention in rehabilitation: relationship between motor and cognitive abilities and performance within virtual environments for patients with stroke
Rego et al. Architecture for serious games in health rehabilitation
Dash et al. Kinect-assisted performance-sensitive upper limb exercise platform for post-stroke survivors
De Keersmaecker et al. The effect of optic flow speed on active participation during robot-assisted treadmill walking in healthy adults
García-Vergara et al. Super pop VR TM: An adaptable virtual reality game for upper-body rehabilitation
Seáñez-González et al. Static versus dynamic decoding algorithms in a non-invasive body–machine interface
Hoda et al. Cloud-based rehabilitation and recovery prediction system for stroke patients
Gulrez et al. A sensorized garment controlled virtual robotic wheelchair
Kolivand et al. Review on augmented reality technology
Li et al. Sensor fusion-based virtual reality for enhanced physical training
Lv et al. Virtual reality neurorehabilitation
Lin et al. An upper extremity rehabilitation system using virtual reality technology
Ödemiş et al. Development of a participation assessment system based on multimodal evaluation of user responses for upper limb rehabilitation
Fraiwan et al. Therapy central: On the development of computer games for physiotherapy
Esfahlani et al. Intelligent physiotherapy through procedural content generation
Kaluarachchi et al. Virtual games based self rehabilitation for home therapy system
Norouzi-Gheidari et al. Robot-assisted reaching performance of chronic stroke and healthy individuals in a virtual versus a physical environment: a pilot study
Seáñez et al. A body-machine interface for the control of a 2D cursor