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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Nov 19, 2023 — Nov 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changelog Update More... 4 days ago
German translation fix More... 4 days ago
schema: Fix color type definition and uses More... 4 days ago
Fix expected/actual mixup in warning messages More... 4 days ago
use expected indent More... 5 days ago
Move unit changes to changelog and try to unify the formatting More... 5 days ago
Update change_huntsman_ranger.md More... 5 days ago
Huntsman: reduce cost 50 > 47 More... 5 days ago
cmake: fix broken ENABLE_DISPLAY_REVISION option More... 5 days ago
Change Human Ranger and Huntsman (#9582) More... 5 days ago
updated Arabic translation More... 6 days ago
markup: doc update, return empty string instead of empty tag pair More... 7 days ago
EI S01 story: Fix outposts locations accorting to campaign map #9578 More... 9 days ago
EI S02: Avoid creating unit with same id twice (#9577) More... 9 days ago
remove outdated comment More... 10 days ago
fix doc comments More... 10 days ago
Remove --no-delay option More... 10 days ago
Remove 200ms delay in gameloop processing when window is not visible More... 10 days ago
Convert remaining uses of SDL_Delay to std::this_thread::sleep_for More... 10 days ago
use synced_context::run for move actions More... 10 days ago
markup: don't escape internally and update docs More... 10 days ago
Unit/Animation Component: format ctor More... 10 days ago
use block_undo() over undo_stack->clear() More... 10 days ago
small cleanup More... 10 days ago
fix OOS caused by sending data to soon previously block_undo would clear the undo stack and send data even when its parameter is false More... 10 days ago
add acquaintance as well More... 10 days ago
remove show parameter from move_unit More... 10 days ago
remove show parameter from recruit_unit More... 10 days ago
fix #9561 OOS when undoing in multiplayer (#9566) More... 10 days ago
Convert animation code to use chrono types More... 10 days ago