09:00 Opening of MIDI 2013 | ||
09:00-10:00 | Gilbert Cockton | Keynote talk: Design Isn't a Shape and It Hasn't Got a Centre: Thinking BIG About Excellence in Post-Centric (Interaction) Design abstract |
10:00-10:30 Coffee break | ||
METHODS AND CONCEPTS | ||
10:30-11:00 | Mottus M., Lamas D., Pajusalu M., Torres R. | The Evaluation of Interface Aesthetics |
11:00-11:30 | Zabramski S., Stuerzlinger W. |
Activity or Product? - Drawing and HCI |
11:30-12:00 | Arakelyan A., Lamas D. |
Facilitation of Sustainability through Appropriation-enabling Design |
12:00-12:30 | Bobkowska A. | On Explaining Intuitiveness of Software Engineering Techniques with User eXperience Concepts |
12:30-13:00 | Biele C., Kopacz A., Krejtz K. | Shall we Care about User's Feelings? Influence of Affect and Engagement on Visual Attention. |
13:00-14:00 Lunch break + coffee | ||
INNOVATIONS IN DEVELOPING INTERACTIVE PRODUCTS | ||
14:00-14:30 | Kuhn M., Forbrig P., Dittmar A. | End-User Software Development: Tool Support for Mobile Data Collections |
14:30-15:00 | Cichon K., Sobecki J., Szymanski J.M. | Gesture Tracking And Recognition In Touchscreens Usability Testing |
15:00-15:30 | Kunz A., Alavi A., Landgren J., Yantac A.E., Wozniak P., Sarosi Z., Fjeld M. | Tangible Tabletops for Emergency Response: an Exploratory Study |
15:30-16:00 | Knaving K., Wozniak P. | The Extra Mile: Augmenting the Experiences of Runners and Their Supporters |
16:00-16:30 | Gwizdka J. | Effects of Working Memory Capacity on Users' Search Effort |
19:00 Social event - trip and party |
09:00 Opening of the 2nd day | ||
USER-BASED STUDIES | ||
09:00-09:30 | Kao J. | Brightness Contrast in Stereoscopic 3D Perception |
09:30-10:00 | Garnik I., Basinska B. | Online Stores' Credibility: the Moderating Role of Customers' Gender and Self-efficacy |
10:00-10:30 | Al Sokkar A.A.M., Law E. | In Situ Observations of Non-verbal Emotional Behaviours for Multimodal Avatar Design in e-Commerce |
10:30-11:00 | Shmorgun I., Saks M., Lamas D. | A Sample of Technology Substitution |
11:00-11:30 Coffee break | ||
SERVICES, EDUCATION AND CREATIVITY | ||
11:30-12:00 | Pasikowska A., Zaraki A., Lazzeri N. | Dialogue with a Virtual Imaginary Interlocutor as a Form of a Psychological Support for Well-being |
12:00-12:30 | Zabramski S., Ivanova V., Yang G., Gadima N., Laapraphanktul R. | The Effects of GUI on Users' Creative Performance in Computerized Drawing |
12:30-13:00 | Pniewska J., Adrian W.T., Czerwoniec A. | Prototyping - Is It a More Creative Way For Shaping Ideas |
13:00-13:30 | Wichrowski M. | Teaching Augmented Reality in Practice: Tools, Workshops and Students' Projects |
13:30-14:30 Lunch break + coffee | ||
PROTOTYPING AND TESTING | ||
14:00-14:30 | Ostrowski S. | Interactive Geolocation System Enhancing User-vendor Relationship in Automotive Services |
14:30-15:00 | Redlarski K. | The Impact of End-user Participation in IT Projects on Product Usability |
15:00-15:30 | Chynal P. | Testing Strategies for Evaluation of User Interfaces in SOA-based Systems |
16:00-16:30 Summary and closing | ||
16:30 Farewell drink and snack |
Gilbert Cockton - Northumbria University, Newcastle upon Tyne, UK
Profile:
Gilbert Cockton is Professor of Design Theory as well as Head of the Department of Media and Communication Design at Northumbria University in North East England. His current research focuses on interactions between designers' capabilities, values and knowledge and re-usable adaptable resources that form documented approaches to design activities. This integrates much of his previous research on software design, usability, accessibility, cultural design, user experience, worth and philosophical aspects of interaction design.
Keynote talk:
Design Isn't a Shape and It Hasn't Got a Centre: Thinking BIG About Excellence in Post-Centric (Interaction) Design
Abstract:
Design is a complex creative human activity. Interaction Design is rarely a personal enterprise, but most typically occurs within inter-disciplinary teams. Design is social as well as cognitive, emotional and embodied. Such complexity means that we should be very cautious about locating the secret of design success in any single homogeneous area of design work. Thus, while successful Interaction Design may be partially or substantially the result of user-centred activities, it can never wholly be the result of user-centredness alone.
We need to move beyond looking for the secrets of design success in a single factor such as user empathy, creativity, business models, design craftsmanship, technological opportunities or the management of design innovation. No single factor can guarantee success in isolation, but one does appear to be indispensable, and that is the committedness of the design team, whatever its composition (e.g., designers only, designers and stakeholders, designers and co-designers). Committedness alone takes design teams beyond meeting requirements to surprise and delight through a generosity of spirit that strives for excellence by default.
Such design teams are generous, and seek to deliver designs that no-one imagined were possible. Thinking BIG about excellence in (Interaction) Design is thus enabled by a Balance of factors, their effective Integration and the Generosity of the design team. Designers' minds, moods, buddies and bodies all have important roles here. Making the most of what design teams have to give requires a range of resources and approaches to shape their use. In this keynote talk, I will review the different functions of design resources and how these are combined within approaches and completed through design work that can achieve excellence through Thinking BIG (Balance, Integration and Generosity).