Skills in Devil Survivor
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This is a list of skills in Devil Survivor.
Command Skills
Physical
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Crit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Physical | 5% HP | — | One Foe | 1 | 22 | 100% | 55% | Critical dmg: 1 foe (Hit: 50%) | Damage, guaranteed critical hit | |
Command | Physical | 15% HP | — | One Foe | 1 | 17 | 100% | 95% | Critical dmg: 1 foe | Damage, guaranteed critical hit | |
Command | Physical | 8% HP | High | One Foe | 1 | 60 | ? | 70% | High phys. attack | Damage | |
Command | Physical | 10% HP | — | One Foe | 1 | 86 | ? | 75% | HP-dependant dmg: 1 | Deals more damage at higher caster HP | |
Command | Physical | 15% HP | — | All Foes | 1 | 69 | ? | 70% | HP-dependant dmg: All | Deals more damage at higher caster HP | |
Command | Physical | 13% HP | — | Random | 2-5 | 40 | ? | 75% | Rndm HP-dependant dmg | Deals more damage at higher caster HP, max 3 hits on 1 foe | |
Command | Physical | 20% HP | High | Random | 2-5 | 71 | ? | 80% | Rndm HP-dependant dmg | HP/LV/Vi-dependent damage, max 3 hits on 1 foe | |
Command | Physical | 10% HP | — | One Foe | 1 | 10 | ? | 75% | High damage: 1 foe with ailment | Damage, 2x power against foes with ailments | |
Command | Physical | — | — | One Foe | 1 | 13 | ? | 200% | ? | Replaces Protagonist's basic attack against Beldr. Unaffected by resistances. Damage based on caster's average stats x1.2 | |
Command | Physical | — | — | One Foe | 1 | 20 | ? | 65% | Phys dmg: 1 foe High dmg to Humans | Damage increases by 50% against Humans |
Fire Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Command | Magical | 4 MP | Low | One Foe | 1 | 17 | 100% | Low Fire dmg: 1 foe | Damage | |
Command | Magical | 13 MP | High | One Foe | 1 | 98 | 100% | High Fire dmg: 1 foe | Damage | |
Command | Magical | 20 MP | Low | All Foes | 1 | 26 | 100% | Low Fire dmg: All | Damage | |
Command | Magical | 42 MP | High | All Foes | 1 | 60 | 100% | High Fire dmg: All | Damage | |
Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | Fire Damage: Random | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma |
Ice Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Command | Magical | 4 MP | Low | One Foe | 1 | 14 | 100% | Low Ice dmg: 1 foe Eff: FREEZE | Damage, 20% chance to Freeze | |
Command | Magical | 13 MP | High | One Foe | 1 | 92 | 100% | High Ice dmg: 1 foe Eff: FREEZE | Damage, 20% chance to Freeze | |
Command | Magical | 20 MP | Low | All Foes | 1 | 22 | 100% | Low Ice dmg: All Eff: FREEZE | Damage, 15% chance to Freeze | |
Command | Magical | 42 MP | High | All Foes | 1 | 56 | 100% | High Ice dmg: All Eff: FREEZE | Damage, 15% chance to Freeze | |
Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | Ice Damage: Random Eff: FREEZE | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. 18% chance to Freeze |
Elec Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Command | Magical | 4 MP | Low | One Foe | 1 | 14 | 100% | Low Elec dmg: 1 foe Eff: SHOCK | Damage, 20% chance to Shock | |
Command | Magical | 13 MP | High | One Foe | 1 | 92 | 100% | High Elec dmg: 1 foe Eff: SHOCK | Damage, 20% chance to Shock | |
Command | Magical | 20 MP | Low | All Foes | 1 | 22 | 100% | Low Elec dmg: All Eff: SHOCK | Damage, 15% chance to Shock | |
Command | Magical | 42 MP | High | All Foes | 1 | 56 | 100% | High Elec dmg: All Eff: SHOCK | Damage, 15% chance to Shock | |
Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | Elec Damage: Random Eff: SHOCK | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. 18% chance to Shock |
Force Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Command | Magical | 4 MP | Low | One Foe | 1 | 17 | 100% | Low Force dmg: 1 foe Eff: STONE | Damage, chance to insta-kill foes afflicted with Stone | |
Command | Magical | 13 MP | High | One Foe | 1 | 98 | 100% | High Force dmg: 1 foe Eff: STONE | Damage, chance to insta-kill foes afflicted with Stone | |
Command | Magical | 20 MP | Low | All Foes | 1 | 26 | 100% | Low Force dmg: All Eff: STONE | Damage, chance to insta-kill foes afflicted with Stone | |
Command | Magical | 42 MP | High | All Foes | 1 | 60 | 100% | High Force dmg: All Eff: STONE | Damage, chance to insta-kill foes afflicted with Stone | |
Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | Force Damage: Random Eff: STONE | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. Chance to insta-kill foes afflicted with Stone |
Mystic Skills
Name | Skill Type | Damage Type | Cost | Target | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|
Command | Magical | 35 MP | All Foes | 100% | Halves foe HP: All | Halves HP, affected by resistances | |
Command | Status | 10 MP | One Foe | 100% | 1 foe cannot heal | 120% chance to Curse | |
Command | Status | 15 MP | All Foes | 100% | Mid Mute chance: All | 35% chance to Mute | |
Command | Status | 15 MP | All Foes | 100% | Mid Parl. chance: All | 35% chance to Paralyze | |
Command | Status | 22 MP | All Foes | 100% | Mid Stone chance: All | 25% chance to Stone | |
Command | Status | 25 MP | All Foes | 100% | High Mute chance: All | 55% chance to Mute | |
Command | Status | 26 MP | All Foes | 100% | Kill Mute/Par. foes | KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some strong enemies are immune. |
Almighty Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Command | Magical | 50 MP | — | All Foes | 1 | 65 | 100% | Almighty dmg: All | Damage | |
Command | Magical | 75 MP | Big | All Foes | 1 | 95 | 100% | Big Almighty dmg: All | Damage | |
Command | Magical | 45 MP | — | Random | 2-5 | ? | 100% | Holy Damage: Random | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma | |
Command | Magical | 2 MP | — | One Foe | 1 | 10 to HP, 5 to MP | 100% | Drain HP & MP: 1 foe | Drains HP/MP | |
Command | Status | 20 MP | — | One Foe | 1 | — | 100% | High Seal chance: 1 foe | 50% chance to Seal | |
Command | Magical | 100% HP | — | All Foes | 1 | 150 | 100% | Kill self to dmg foes | Sacrifice caster to damage all foes. Deals more damage if caster is at low HP |
Healing Skills
Name | Skill Type | Damage Type | Cost | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
Command | Healing | 8 MP | One Ally | 1 | 25 | 100% | Some HP Up: 1 Ally | Healing | |
Command | Healing | 20 MP | One Ally | 1 | 999 | 100% | Full HP Up: 1 Ally | Full heal | |
Command | Healing | 20 MP | Team | 1 | 25 | 100% | Some HP Up: Team | Healing | |
Command | Healing | 45 MP | Team | 1 | 999 | 100% | Full HP Up: Team | Full heal | |
Command | Healing | 55 MP | Team | 1 | 999 | 100% | Full HP Up & Cure: Team | Full heal and cures all ailments | |
Command | Healing | 9 MP | Team | 1 | — | 100% | Cures all ailments | Cure all ailments | |
Command | Healing | 20 MP | One Ally | Infinite | 30 | 100% | Revive Ally: Low HP | Revives one ally | |
Command | Healing | 35 MP | One Ally | Infinite | 999 | 100% | Revive Ally: Full HP | Revives one ally with full HP |
Support Skills
Name | Skill Type | Damage Type | Cost | Target | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|
Command | Status | 23 MP | Team | 100% | Reflect 1 phys atk | Each ally Reflects any Phys attack once | |
Command | Status | 23 MP | Team | 100% | Reflect 1 magic atk (No Almighty) | Each ally Reflects any non-Almighty magic attack once | |
Command | Status | 25 MP | Team | 100% | Nullify any dmg once | Each ally Nullifies any non-Almighty damage once | |
Command | Status | 10 MP | Self | 100% | Attract dmg, def up | Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75% | |
Command | Status | 8 MP | Team | 100% | Critical atk: 1 time (Phys only) | Guarantees 1 critical hit |
Passive Skills
Name | Skill Type | Target | Description | Effect | |
---|---|---|---|---|---|
Passive | Self | Max HP up 10% | Increases Max HP by 10% | ||
Passive | Self | Max MP up 10% | Increases Max MP by 10% | ||
Passive | Self | Max HP up 30% | Increases Max HP by 30% | ||
Passive | Self | Max MP up 30% | Increases Max HP by 30% | ||
Passive | Self | Crit. rate up 25% | Increases critical rate by 25% | ||
Passive | Self | Crit. rate up 50% | Increases critical rate by 50% | ||
Passive | Self | Recover 25% of dmg (phys only) | Phys attacks restore 25% of damage dealt as HP | ||
Passive | Self | Normal atk hits all | Normal attack hits all foes | ||
Passive | Self | Low chance of counter (phys only) | 12% chance to counter upon taking Phys damage | ||
Passive | Self | Mid chance of counter (phys only) | 25% chance to counter upon taking Phys damage | ||
Passive | Self | High chance of counter (phys only) | 50% chance to counter upon taking Phys damage | ||
Passive | — | Self | Attacks may Mute | Phys attacks have 25% chance to Mute. Odds reduced if hitting multiple foes | |
Passive | — | Self | Attacks may Poison | Phys attacks have 25% chance to Poison. Odds reduced if hitting multiple foes | |
Passive | — | Self | Attacks may Paralyze | Phys attacks have 25% chance to Paralyze. Odds reduced if hitting multiple foes | |
Passive | — | Self | Attacks may Stone | Phys attacks have 25% chance to Stone. Odds reduced if hitting multiple foes | |
Passive | — | Self | Fire dmg up 1.2x | Fire damage up 1.2x | |
Passive | — | Self | Ice dmg up 1.2x | Ice damage up 1.2x | |
Passive | — | Self | Elec dmg up 1.2x | Elec damage up 1.2x | |
Passive | — | Self | Force dmg up 1.2x | Force damage up 1.2x | |
Passive | — | Self | Phys dmg up 1.2x | Phys damage up 1.2x | |
Passive | — | Self | Fire dmg up 1.5x | Fire damage up 1.5x | |
Passive | — | Self | Ice dmg up 1.5x | Ice damage up 1.5x | |
Passive | — | Self | Elec dmg up 1.5x | Elec damage up 1.5x | |
Passive | — | Self | Force dmg up 1.5x | Force damage up 1.5x | |
Passive | — | Self | Phys dmg up 1.5x | Phys damage up 1.5x | |
Passive | — | Self | Phys dmg taken -50% | Grants Phys resistance | |
Passive | — | Self | Fire dmg taken -50% | Grants Fire resistance | |
Passive | — | Self | Ice dmg taken -50% | Grants Ice resistance | |
Passive | — | Self | Elec dmg taken -50% | Grants Elec resistance | |
Passive | — | Self | Force dmg taken -50% | Grants Force resistance | |
Passive | — | Self | Mystic dmg taken -50% +ailment def | Grants Mystic resistance | |
Passive | Self | Most dmg taken -50% | Grants resistance to everything except Phys and Almighty | ||
Passive | Self | All dmg taken -50% (No Almighty) | Grants resistance to everything except Almighty | ||
Passive | — | Self | Nullify Phys attacks | Nullifies Phys attacks | |
Passive | — | Self | Nullify Fire attacks | Nullifies Fire attacks | |
Passive | — | Self | Nullify Ice attacks | Nullifies Ice attacks | |
Passive | — | Self | Nullify Elec attacks | Nullifies Elec attacks | |
Passive | — | Self | Nullify Force attacks | Nullifies Force attacks | |
Passive | — | Self | Nullify Mystic attacks | Nullifies Mystic attacks | |
Passive | — | Self | Reflect Phys attacks | Repels Phys attacks | |
Passive | — | Self | Reflect Fire attacks | Repels Fire attacks | |
Passive | — | Self | Reflect Ice attacks | Repels Ice attacks | |
Passive | — | Self | Reflect Elec attacks | Repels Elec attacks | |
Passive | — | Self | Reflect Force attacks | Repels Force attacks | |
Passive | — | Self | Drain Phys attacks | Drains Phys attacks | |
Passive | — | Self | Drain Fire attacks | Drains Fire attacks | |
Passive | — | Self | Drain Ice attacks | Drains Ice attacks | |
Passive | — | Self | Drain Elec attacks | Drains Elec attacks | |
Passive | — | Self | Drain Force attacks | Drains Force attacks | |
Passive | Self | Inactive: Gain 75% XP | Gain some EXP if not assigned to a team | ||
Passive | Self | Withstand death once | Survive lethal damage if at 2 HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill. | ||
Passive | Self | Battle end: 10% HP up | Restore 10% of maximum HP when skirmish ends | ||
Passive | Self | Battle end: 30% HP up | Restore 30% of maximum HP when skirmish ends | ||
Passive | Self | Battle end: 10% MP up | Restore 10% of maximum MP when skirmish ends | ||
Passive | Self | Battle end: HP/MP up | Restores 25% HP and 13% MP when skirmish ends | ||
Passive | Self | 100% dmg to all foes (No Repel) | Phys attacks ignore resist/null/drain | ||
Passive | Self | Same Race: Dmg up 50% | Deals 50% more damage to same race | ||
Passive | Self | Same Race: Def up 50% | Takes 50% less damage from same race | ||
Passive | Self | Chance to repeat atk | 25% chance to repeat any action taken in skirmishes | ||
Passive | Self | 100% Extra Turn | Guarantees Extra Turn if no Dragon/Vile on team | ||
Passive | Self | Die for ally if dmg = > Leader HP | Protects a minion from lethal damage if not lethal to self | ||
Passive | Self | Die for leader | Protects leader from lethal damage | ||
Passive | Self | Endure leader’s death | Protects leader from lethal damage and reduces damage taken by 50% | ||
Passive | Self | Take lead’s dmg (Conditional) | Protects leader from lethal damage if resistance is higher | ||
Passive | Self | 3x turns in battle | Enables 3 actions in a turn |
Auto Skills
Name | Skill Type | Damage Type | Cost | Target | Description | Effect |
---|---|---|---|---|---|---|
Auto | Status | 4 MP | Team | Start: Atk/Mag up 25% | Phys/magic damage up 25% | |
Auto | Status | 3 MP | Team | Start: Hit/Evd up 25% | Hit/evade up 25% | |
Auto | Status | 5 MP | Team | Start: Def up 25% | Defense up 25% | |
Auto | Status | 16 MP | Team | Start: Mag. Reflct 1x | Each ally Reflects any non-Almighty magic attack once | |
Auto | Status | 15 MP | Team | Start: Phys Reflct 1x | Each ally Reflects any Phys attack once | |
Auto | Status | 10 MP | Team | Start: Crit. Atk 1x | Guarantees 1 critical hit. Does not work on Extra Turns | |
Auto | Status | 15 MP | All | All: Null 1st Phys | Negates first Phys attack | |
Auto | Status | 8 MP | All | All: Null 1st Fire | Negates first Fire attack | |
Auto | Status | 8 MP | All | All: Null 1st Ice | Negates first Ice attack | |
Auto | Status | 8 MP | All | All: Null 1st Elec | Negates first Elec attack | |
Auto | Status | 8 MP | All | All: Null 1st Force | Negates first Force attack | |
Auto | Status | 6 MP | All | All: Null 1st Mystic | Negates first Mystic attack | |
Auto | Status | 6 MP | Team | 2x Dmg: Attacks only | Damage dealt 2x and critical rate 3x, can only use normal attacks | |
Auto | Healing | 25 MP | Self | Start: Full cure team | Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment | |
Auto | Status | 2 MP | All Foes | Start: Foe Evade down | All Phys attacks have 100% accuracy | |
Auto | Status | — | Team | Start: Team Agi. up | Agility +5 | |
Auto | Status | 16 MP | Team | 1.5 Mag, MP cost 2x (No phys) | Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge | |
Auto | Status | — | All | MP cost -50% (All) | MP cost -50% | |
Auto | Status | 10 MP | Team | Nullifies dmg > 50 | Nullify damage <= 50: Team | |
Auto | Healing | 25 MP | Self | Start: Cast Recarm (all allies) | Cast Recarm at the start of skirmish if any allies are dead | |
Auto | Healing | 12 MP | Self | Start: Cast Media | Casts Media at the start of skirmish if a team member is hurt | |
Auto | Healing | — | Team | MP up when damaged | Recovers 15% of damage taken as MP |
Racial Skills
Name | Skill Type | Damage Type | Cost | Target | Range | Description | Effect |
---|---|---|---|---|---|---|---|
Racial | Healing | LV ÷ 2 + 24 MP | Team | 4 | Heal/Cure a team Range: 4 | Healing and cures status ailments | |
Racial | Status | LV x 1.25 + 15 HP | Team | — | Allies: critical dmg 1 turn after use | Guarantees 1 critical hit | |
Racial | — | Team | — | Move after attacking (Not stackable) | Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge. | ||
Racial | Status | LV ÷ 2 + 4 MP | Team | — | MP skills up 1.5x | Increases magic damage by 1.5x for one action | |
Racial | Status | Enemy Team | 3 | Adj. foe team: Bound Range: 3 | Reduce target's Move to 1 for 1 turn | ||
Racial | Healing | LV x 1.5 + 15 HP | Team | — | Convert HP to MP Level dependant | Recover MP | |
Racial | — | Team | — | Rng Up 3x, Move -1 Cost 2x, no EX Turn | Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1 | ||
Racial | Healing | LV ÷ 3 + 5 MP | Team | 3 | Recovers HP, miracles happen Range: 3 | Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery | |
Racial | — | Enemy Team | — | Foes near team: Bound Engage priority | Reduce adjacent enemy teams Move to 1. +10 to initiative while defending. | ||
Racial | Status | Team | — | Move = 7 after use Engage priority | Increases Move to 7 and grants +10 to initiative. Overrides Bind. | ||
Racial | Healing | LV ÷ 2 + 7 MP | Team | 3 | Recovers HP Range 3 | Healing equal to half the caster's current HP | |
Racial | — | Team | — | Can normal attack 2x (Not stackable) | Enable second skirmish (Not stackable). Does not increase action gauge. | ||
Racial | — | Team | — | Range up 3x, Engage Cost 2x, no EX Turn | Attack range 2, no Extra Turn, Attack Turn Cost up | ||
Racial | — | Team | — | Ignore obstacles Move +1 (No stack) | Move through obstacles and Move +1 | ||
Racial | — | Team | — | Ignore obstacles Move cost: Half | Move through obstacles and Move Turn Cost -50% | ||
Racial | Healing | ? | — | HP, MP up when foe dies (Lvl dependant) | When user defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2. | ||
Racial | Status | Team | 6 | Switch positions Range: 6 | Switches position with an ally or NPC team. | ||
Racial | Healing | ? | — | MP up when damaged Foe turns delayed | Restores MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down | ||
Racial | — | — | Self | — | Nullifies all attacks Ignore obstacles | Nullifies all attacks, can move through obstacles | |
Racial | — | Self | — | Uses Sodom Fire | Can use Sodom Fire | ||
Racial | — | Self | — | Attack range up 3x Cannot move | Attack range 3, does not move | ||
Racial | — | Self | — | Can normal attack 2x Ignore obstacles | Enables second skirmish, can move through obstacles | ||
Racial | — | Self | — | Attack range up 6x Cannot move | Attack range 6, does not move | ||
Racial | — | Self | — | Lay eggs on foe and reproduce | Can use Spawn | ||
Racial | — | Self | — | Infinite attack range Cannot move | Infinite attack range, does not move | ||
Racial | — | Self | — | Attack range up 3x Cannot move | Attack range 3, does not move | ||
Racial | — | Self | — | Infinite attack range Cannot move | Infinite attack range, does not move | ||
Racial | — | Self | — | Attack range up 3x Cannot move | Attack range 3, does not move |
Map Skills
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---|---|---|---|---|---|---|---|---|---|---|
Map | Magical | 51 MP | All Enemy Teams | Infinite | 1 | 37 | 100% | Hell fire dmg: All | Deals Fire damage to all enemy teams | |
Map | Magical | 40 MP | All Enemy Teams | Infinite | 1 | 90 | 100% | Destroys all things | Damage dealt increases each time skill is used |