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Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder

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Abstract

The present study aimed to improve the ability of children with autism to recognize emotions correctly. We used our third-person perspective role-playing game (TPP-RPG) method to teach social skills and help develop an improved understanding of the six basic emotions. The experiment was divided into two phases: The first involved working with traditional figure card emotional recognition and the second involved a subject entering a 3D cave automatic virtual environment (CAVE) to engage with interactive games. While the traditional graphic card is a static picture that represents one of the six basic human emotions, the virtual reality of CAVE-like immersive 3D role-playing games enables the use of actual picture scene syntheses plus the animation of 3D characters to express emotions. The participating children were instructed to role-play with (1) three-dimensional (3D) virtual role animations and observe (2) two different real-time switchable role-play animations of themselves and their counterpart socially interacting. This single-subject study was based on multiple-baseline, across-subject design and involved 5 weeks of TPP-RPG training intervention. From this research activity, we found that the role-play performance of all three participants rose substantially during the intervention phase and remained significantly higher in the maintenance phase compared to their baseline levels.

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Acknowledgements

We are grateful to the participants, therapists, and family members who participated in the study as well as the participants who assisted in the various phases of the study. We would also like to thank the individuals who participated in this research and the Autism and Developmental Research Center in Taiwan.

Funding

This work is supported by the Ministry of Science and Technology of Taiwan (MOST 107-2218-E-027 -013 -MY2). The authors thank the referees very much for their valuable comments and suggestions on this paper.

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Correspondence to I-Jui Lee.

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Appendix 1

Appendix 1

Parts of the social scripts used in the experiments

 

Scenes

Related character

Social scripts

Related character feelings

Respond to each other’s social actions

1

Park

Friends

Joe borrowed a toy car from Tom. Joe accidentally broke a wheel while playing with the car. Tom saw it and said: “Hum! You broke my toy car. I don’t want to be nice to you! “

Anger

Apologize (bow)

2

Park

Friends

When Tina was playing in the park, she met her new friend Allen. Allen said to Tina: “Hi, we will play together in the future, we will be good friends.”

Happiness

Hold hands

3

Living room

Mother

Peter was at home because his mother had gone shopping. She was gone a long time and he had to spend a long time waiting for her. “Why didn’t my mother come back yet? Why is she so late?”

Fear

Ask hugs

4

Living room

Mother

Today, my mother cooked John’s favorite food for dinner. John said at dinner: “Awesome, I am getting my favorite—half-boiled eggs tonight!”

Happiness

Ask hugs

5

Park

Friends

On the way home, when Lion was going through an alley, he saw his good friend Ali suddenly appears. “Wow! Why are you hiding here? You scared me!” he exclaimed.

Surprise

Express surprise (action)

6

Living room

Mother

When Lina came home from practicing riding a bicycle, her mother saw her palm was injured. Her mother asked what happened to Lina and she said: “I accidentally fell and it hurts!”

Sadness

Ask hugs

7

Class room

Friends

Gino and Archie are good friends and both like animations. At school, Gino said to Archie: “Did you watch that animation yesterday? Super funny!”

Happiness

High five

8

Class room

Friends

Bob borrowed a pencil with Joanna, but Bob lost the pencil. Joanna complained to the teacher: “Teacher, he lost my pencil!”

Disgust

Raise hand

9

Park

Friends

Danny was lost in a hide-and-seek game with friends and said: “Where am I? I have accidentally run into a strange place”

Fear

Ask for help

10

Class room

Classmate

Bill made an appointment with his classmates to play after class, but when he was about to go out he saw that it was raining: “Oh! Why is it raining ~ Now I can’t go out to play!”

Sadness

Talk to classmate (action)

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Tsai, WT., Lee, IJ. & Chen, CH. Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder. Univ Access Inf Soc 20, 375–389 (2021). https://doi.org/10.1007/s10209-020-00724-9

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