Abstract
Through an iterative design approach, we have proposed and evaluated ways of incorporating user-created information into context-aware systems. We implemented and tested a location-sensitive college campus tour guide called Campus Aware that allows users to annotate physical spaces with text notes. The goal was to provide visitors to the campus with a sense of the activities going on in the environment. Our evaluation of Campus Aware revealed that users provided unique content that was interesting and useful to others. They also served as moderators posting corrections to inaccurate notes and answering questions posed by other users. We discovered that our system easily became a distraction and was not able to detect location precisely enough to prevent user confusion. Our findings suggest new ways to make context-aware systems easier for users to comprehend and enjoy.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Abowd, G.D., Atkeson, C.G., Hong, J., Long, S., Kooper, R., Pinkerton, M.: Cyberguide: a mobile context-aware tour guide. Wireless Networks: special issue on mobile computing and networking: selected papers from MobiCom’ 96, Vol. 3, No 5. (1997) 421–433
Abowd, G.D.: Classroom 2000: an experiment with the instrumentation of a living educational environment. IBM Systems Journal, Vol. 38, No 4. (1999) 508–539
Broadbent, J., Marti, P.: Location-Aware Mobile Interactive Guides: Usability Issues. Proc. Inter. Cultural Heritage Informatics Meeting, Paris, France, (1997)
Burrell, J. Gay, G.(in press): E-Graffiti: evaluating real-world use of a context-aware system. Interacting with Computers, Elsevier Science, (2002)
Cheverst, K., Davies, N., Mitchell, K., Friday, A., Efstratiou, C.: Developing a Context-Aware Electronic Tourist Guide: some issues and experiences, Proc. CHI, The Hague, Netherlands, April 2000
Cooper, A.: The Inmates are Running the Asylum: why high-tech products drive us crazy and how to restore the sanity. Sams, Indianapolis, Indiana (1999)
Dey, A.K., Abowd, G.D.: Towards a Better Understanding of Context and Context-Awareness. Proc. of the CHI 2000 Workshop on The What, Who, Where, and How of Context-Awareness, The Hague, Netherlands, April 2000
Dieberger, A.: Social Connotations of Space in the Design for Virtual Communities and Social Navigation. In: Munro, A.J., Hook, K., Benyon, D.: Social Navigation of Information Space. Springer-Verlag, Berlin Heidelberg New York (1999)
Espinoza, F., Persson, P., Sandin, A., Nystrom, H., Cacciatore, E., Bylund, M.: GeoNotes: social and navigational aspects of location-based information systems. Proc. Int. Conf. Ubi. Comp., Atlanta, GA, Sep. 2001, 2–17
Feiner, S.: Augmented Reality: A New Way of Seeing. Scientific American, April 2002.
Gay, G., Hembrooke, H.: Browsing Behaviors in Wireless Learning Networks. Proc. HICSS Conf., Big Island, HI, January 2002
Grudin, J.: Why CSCW Applications Fail: problems in the design and evaluation of organizational interfaces. Proc. ACM Conf. on CSCW. Portland, OR, Oct. 1990, 85–93
Kindberg, T. et al.: People, Places, Things: Web Presence for the Real World. Proc. 3rd Annual Wireless and Mobile Computer Systems and Applications, Monterey, CA, Dec. 2000, 19
Munro, A.J., Hook, K., Benyon, D.: Social Navigation of Information Space. Springer-Verlag, Berlin Heidelberg New York (1999)
Norman, D.: The Design of Everyday Things. Doubleday, New York (1998)
Okamura, K.: Helping CSCW Applications Succeed: the role of mediators in the context of use. Proc. Conf. on CSCW. Chapel Hill, NC, (1994)
Pascoe, J.: The Stick-e Note Architecture: Extending the Interface Beyond the User. Proceedings of the 1997 International Conference on Intelligent User Interfaces, 261–264.
Rekimoto, J., Nagao, K.: The World through the Computer: Computer Augmented Interaction with Real World Environments. Proceedings of the 8th ACM Symposium of User Interface Software and Technology, Pittsbugh, PA, November 1995, 29–38.
Smith, M.: Some Social Implications of Ubiquitous Wireless Networks. ACM Mobile Computing and Communications Review, Vol. 4, No. 2, (2000) 25–36
Spohrer, J.: Worldboard: What Comes After the WWW? Available http://www.worldboard.org/pub/spohrer/wbconcept/default.html.
Want, R., Hopper, A., Falcao, V., Gibbons, J.: The Active Badge Location System. ACM Transactions on Information Systems, Vol. 10, No. 1. (1992) 91–102
Woodruff, A. Aoki, P.M., Hurst, A., Szymanski, M.H.: Electronic Guidebooks and Visitor Attention. Proc. 6th Int. Cultural Heritage Informatics Meeting, Milan, Italy, Sep. 2001, 437–454
Woodruff, A., Szymanski, M.H., Aoki, P.M., Hurst, A.: The Conversational Role of Electronic Guidebooks. Proc. Int. Conf. Ubi. Comp., Atlanta, GA, Sep. 2001, 187–208
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Burrell, J., Gay, G.K., Kubo, K., Farina, N. (2002). Context-Aware Computing: A Test Case. In: Borriello, G., Holmquist, L.E. (eds) UbiComp 2002: Ubiquitous Computing. UbiComp 2002. Lecture Notes in Computer Science, vol 2498. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45809-3_1
Download citation
DOI: https://doi.org/10.1007/3-540-45809-3_1
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-44267-7
Online ISBN: 978-3-540-45809-8
eBook Packages: Springer Book Archive