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Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment

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Games for Training, Education, Health and Sports (GameDays 2014)

Abstract

The use of mobile technologies enables mobile and connected learning. Working in close association with an institution that helps children and teenagers undergoing oncological treatment, we realized that their main difficulty is that of following school during and after the periods of hospitalization or low immunity. So, our research hypotheses is that mobile technologies and educational games could be used in their learning activities. This article presents a few experiences with the use of tablets and educational games developed with the goal of reinforcing curricular activities for children and teenagers undergoing oncological treatment. The experience of developing the games with an interdisciplinary team had positive aspects, especially in what the challenges of attending to the needs of children under medical treatment is concerned.

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Barbosa, D.N.F. et al. (2014). Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment. In: Göbel, S., Wiemeyer, J. (eds) Games for Training, Education, Health and Sports. GameDays 2014. Lecture Notes in Computer Science, vol 8395. Springer, Cham. https://doi.org/10.1007/978-3-319-05972-3_16

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  • DOI: https://doi.org/10.1007/978-3-319-05972-3_16

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-05971-6

  • Online ISBN: 978-3-319-05972-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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