Abstract
This paper describes Pillow Fight 2.0, a physical game made as a suggestion on how to use technology to encourage physical human to human interaction in entertainment.
Firstly the theoretical and social background and motivation for creating the game is introduced. Then follows a presentation of the implemented technological system and the final design. Hereafter comes an analysis of user behavior observed during the implementation of the game along with technological observations. Finally comes a brief description, evaluation and reflection upon the observed interaction and possible solutions and suggestions for the future development of the game are put presented.
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© 2012 Springer-Verlag Berlin Heidelberg
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Juul Sørensen, A.S. (2012). Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_46
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DOI: https://doi.org/10.1007/978-3-642-34292-9_46
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34291-2
Online ISBN: 978-3-642-34292-9
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