Abstract
This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience. We demonstrate our approach by presenting a mobile-AR educational game for iPhones that has been developed for the archaeological site and the exhibition area at Sutton Hoo. This pilot aids visitors’ understanding of the site and its history via an engaging and playful game that connects the site with the British Museum where the objects that have been excavated from the site are exhibited. The paper discusses stakeholders’ requirements, the system architecture and concludes with lessons learned and future work.
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© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Angelopoulou, A. et al. (2012). Mobile Augmented Reality for Cultural Heritage. In: Venkatasubramanian, N., Getov, V., Steglich, S. (eds) Mobile Wireless Middleware, Operating Systems, and Applications. MOBILWARE 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 93. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30607-5_2
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DOI: https://doi.org/10.1007/978-3-642-30607-5_2
Publisher Name: Springer, Berlin, Heidelberg
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