Abstract
Many techniques have been developed to improve locomotion while using VR applications. Although VR platforms or large open spaces allow natural locomotion, they are not feasible for all users. As a result, many users are confined to small workspaces which ensure their safety but severely affect immersion. In most cases, the VR application need not be aware of the spatial layout of the user’s environment. This results in a workspace which does not take full advantage of the user’s environment where, every time the user steps out of bounds in either the real world or the virtual world, their immersion with the virtual world detaches. Our work explores the possibility of synchronizing the ground plane of the virtual world to the ground plane of the real world using 2D mapping in an effort to create custom workspaces which ultimately enhances immersion by providing the user with freedom of natural movement without compromising their safety. We propose a pipeline that involves the use of indoor robots which allows VR developers to customize their applications according to the end user’s environment thereby solving the restricted workspace problem.
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Divya, U.J., Hrishikesh, P., Sylesh, N., Menath, M.M., Yadukrishnan (2025). Ground Plane Synchronization in VR Applications Using Indoor Robots for Enhancing Immersion. In: Kumar, A., Gunjan, V.K., Senatore, S., Hu, YC. (eds) Proceedings of the 5th International Conference on Data Science, Machine Learning and Applications; Volume 1. ICDSMLA 2023. Lecture Notes in Electrical Engineering, vol 1273. Springer, Singapore. https://doi.org/10.1007/978-981-97-8031-0_80
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