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Abstract

As the demand for computer software grows to include more diverse and larger applications, software developers desperately need better tools to aid in the understanding of dynamic aspects of program behavior during various phases of the software life cycle, including debugging, performance tuning, and maintenance. Spectacular improvements in graphics, concurrency and networks during the past decade have put us in a position where we ought to be able to see what is going on while our programs are running, in rich, animated 3D, and to easily share and consult with each other while studying such visualizations of program behavior. It ought to be no harder than, say, playing World of Warcraft. This book applies videogame technology to software development by making the vision of multi-user online collaborative 3D software visualization a reality. The topic will be explored by demonstrating an example implementation, getting down into its code.

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Correspondence to Clinton Jeffery .

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Jeffery, C., Al-Gharaibeh, J. (2015). Introduction. In: Writing Virtual Environments for Software Visualization. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-1755-2_1

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  • DOI: https://doi.org/10.1007/978-1-4614-1755-2_1

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  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4614-1754-5

  • Online ISBN: 978-1-4614-1755-2

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