Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4161)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: ICEC 2006.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
Similar content being viewed by others
Keywords
Table of contents (62 papers)
-
Session 2: Cultural and Psychological Metrics
-
Session 5: Display Technology
-
Session 6: Authoring Tools 1
Other volumes
-
Entertainment Computing - ICEC 2006
Reviews
From the reviews:
"This book is a timely anthology of ongoing research reports from more than 60 entertainment computing laboratories around the globe. … An anthropologist looking back on this ICEC 2006 volume will find a practical survey of adiabatic synthesis from the theoretical expectations of development specialists and cutting-edge product creators. This is a collective expression of those technical features that today’s researchers personally would like incorporated into their favorite entertainment products … ." (Chaim Scheff, ACM Computing Reviews, Vol. 49 (2), February, 2008)
Editors and Affiliations
Bibliographic Information
Book Title: Entertainment Computing - ICEC 2006
Book Subtitle: 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Editors: Richard Harper, Matthias Rauterberg, Marco Combetto
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/11872320
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: IFIP International Federation for Information Processing 2006
Softcover ISBN: 978-3-540-45259-1Published: 18 September 2006
eBook ISBN: 978-3-540-45261-4Published: 01 October 2006
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXVIII, 420
Topics: User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Multimedia Information Systems, Artificial Intelligence, Computer Graphics, Computer Appl. in Arts and Humanities