Abstract
Methods are a common artifact within design science research (DSR). In the context of a research project we faced the challenge to develop a method and a software artifact in parallel. However, existing work in DSR and method engineering does not explicitly address the simultaneous development of two interdependent artifacts. Therefore, we developed a DSR process that allows the construction of so-called software-intensive methods. It considers the interdependencies of both artifacts and optimizes common DSR processes by including early feedback cycles for intermediate results allowing the identification of initial design weaknesses like missing or dispensable design elements, inappropriate element design and usability flaws. The process has been applied and its feasibility has been demonstrated in the research project.
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Krawatzeck, R., Hofmann, M., Jacobi, F., Dinter, B. (2013). Constructing Software-Intensive Methods: A Design Science Research Process with Early Feedback Cycles. In: vom Brocke, J., Hekkala, R., Ram, S., Rossi, M. (eds) Design Science at the Intersection of Physical and Virtual Design. DESRIST 2013. Lecture Notes in Computer Science, vol 7939. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38827-9_41
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DOI: https://doi.org/10.1007/978-3-642-38827-9_41
Publisher Name: Springer, Berlin, Heidelberg
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