Abstract
Immersive technologies have the potential to significantly improve and disruptively change the future of education and research. The representational opportunities and characteristics of immersive technologies are so unique that only the recent development in mass access fostered by heavy industry investments will allow for a large-scale assessment of the prospects. To further our understanding, this paper describes a project that aims at creating a comprehensive suite of immersive applications for archeological sites, including \(360^\circ \) immersive tours, skywalks, and self-guided explorations for education, and immersive workbenches for researchers.
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Acknowledgements
Support for this research by the National ScienceFoundation under Grant Number NSF #1526520 is gratefully acknowledged.
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Wallgrün, J.O. et al. (2018). Immersive Technologies and Experiences for Archaeological Site Exploration and Analysis. In: Fogliaroni, P., Ballatore, A., Clementini, E. (eds) Proceedings of Workshops and Posters at the 13th International Conference on Spatial Information Theory (COSIT 2017). COSIT 2017. Lecture Notes in Geoinformation and Cartography. Springer, Cham. https://doi.org/10.1007/978-3-319-63946-8_48
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DOI: https://doi.org/10.1007/978-3-319-63946-8_48
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