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What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs

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Games and Learning Alliance (GALA 2015)

Abstract

Although many scholars recognise the great potential of games for teaching and learning, the EU-based industry for such “serious games” is highly fragmented and its growth figures remain well behind those of the leisure game market. Serious gaming has been designated as a priority area by the European Commission in its Horizon 2020 Framework Programme for Research and Innovation. The RAGE project, which is funded as part of the Horizon 2020 Programme, is a technology-driven research and innovation project that will make available a series of self-contained gaming software modules that support game studios in the development of serious games. As game studios are a critical factor in the uptake of serious games, the RAGE projects will base its work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.

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Acknowledgements

The authors wish to thank the game studios that participated in the interviews. This work has been partially funded by the EC H2020 project RAGE (Realising and Serious Gaming Eco-System); http://www.rageproject.eu/; Grant agreement No. 644187.

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Correspondence to Wim Westera .

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Saveski, G.L. et al. (2016). What Serious Game Studios Want from ICT Research: Identifying Developers’ Needs. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_4

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  • DOI: https://doi.org/10.1007/978-3-319-40216-1_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40215-4

  • Online ISBN: 978-3-319-40216-1

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