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How Can Narrative Game Design Methods Improve Educational Experience?

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Towards a Hybrid, Flexible and Socially Engaged Higher Education (ICL 2023)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 901))

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Abstract

Last years the questions about the direction of managing the student’s learning experience are being actively developed. Designing a learning experience or learning experience design (LxD) is the process of creating a learning experience that allows students to achieve the desired educational outcomes based on the goal setting and focus on a person (student personality) not exactly on learning process. This means that LxD practitioners search the way to move a learner from one state to another, where he/she has new skills, knowledge, or attitude. Nevertheless, LxD demonstrate a lack of tools and carefully crafted methodology. The authors suggest using video games development experience as a source to such prospective methodologies. The paper focuses on narrative game design methodologies and discuss it thoroughly in the educational context. As a result, the study introduces a tool for LxD based on narrative design principles; reveals connection between narrative video games design and LxD via user experience design (UX); reports about changing the skill set of an educator, who is engaged in educational materials preparation.

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Correspondence to Olga Maksimenkova .

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Maksimenkova, O., Lebedev, S. (2024). How Can Narrative Game Design Methods Improve Educational Experience?. In: Auer, M.E., Cukierman, U.R., Vendrell Vidal, E., Tovar Caro, E. (eds) Towards a Hybrid, Flexible and Socially Engaged Higher Education. ICL 2023. Lecture Notes in Networks and Systems, vol 901. Springer, Cham. https://doi.org/10.1007/978-3-031-53022-7_46

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