Abstract
The continued growth of the aging population has led to a greater interest in the subject of gerontechnology. In the case of the digital game industry, senior citizens are becoming better consumers, so the role of games to their wellbeing are becoming more important in order to meet their needs and preferences. Still, there is a general lack of information and products that address cyclo-tourism, and, so far, almost non attention was given to the way gamification can motivate senior citizens to this matter. The aim of this research is to understand how gamification interventions can motivate senior citizens to adhere to cyclo-tourism. This paper reports on the results obtained from the literature and related work, as well as the involvement of two different groups of senior citizens aged 55 or over (7 focus group participants from a Portuguese University of Third Age, and 31 cyclists’ interviewees from 8 countries), using a Development Research method. Based on the insights from the literature, interviews with cyclists and focus groups with senior citizens, the researcher and the focus group participants were able to co-design a cyclo-tourism app entitled Jizo. Findings indicate that certain gamification techniques and elements can trigger senior citizens’ motivations towards cyclo-tourism, being essential integrative parts of an app in this context. The game elements that were highlighted were: social relationships, progression, challenges, competition, feedback and rewards. These were divided into pre-, in loco and post-cyclo-tourism experience. These data support the view on gamification capability to motivate sustainable cyclo-tourism.
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Acknowledgments
The study reported in this publication was supported by Fundação para a Ciência e Tecnologia (FCT) and ESF under Community Support Framework III – the project SEDUCE 2.0 nr. POCI-01-0145-FEDER-031696. The authors wish to thank the participants from the University of Third Age of Gafanha da Nazaré and the cyclists’ interviewees.
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Ortet, C.P., Costa, L.V., Veloso, A.I. (2019). Jizo: A Gamified Digital App for Senior Cyclo-Tourism in the miOne Community. In: Zagalo, N., Veloso, A., Costa, L., Mealha, Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164. Springer, Cham. https://doi.org/10.1007/978-3-030-37983-4_15
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