Abstract
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which students design games instead of just consuming them. However, only a limited number of studies have explored teaching of educational Game Design (GD). This paper reports a case study in which learning by designing games strategy was used to teach different viewpoints of educational GD. In order to support design activities, we proposed a CIMDELA (Content, Instruction, Mechanics, Dynamics, Engagement, Learning Analytics) framework that aims to align game design and instructional design aspects. Thirty under-graduate students participated in the gamified workshop and designed math games in teams. The activities were divided into eight rounds consisting of design decisions and game testing. The workshop activities were observed and the designed games saved. Most of the students were engaged in the design activities and particularly the approach that allowed students to test the evolving game after each round, motivated students. Observations revealed that some of the students had isolated design mindset in the beginning and they had problems to consider design decisions from game design and instructional perspectives, but team-based design activities often led to fruitful debate with co-designers and helped some students to expand their mindsets.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Kiili, K.: Digital game-based learning: towards an experiential gaming model. Internet High. Educ. 8(1), 13–24 (2005)
Quinn, C.: Engaging Learning: Designing E-Learning Simulation Games. Pfeiffer, San Francisco (2005)
Habgood, M.J., Ainsworth, S.E.: Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. J. Learn. Sci. 20(2), 169–206 (2011)
Ke, F.: Designing and integrating purposeful learning in game play: a systematic review. Educ. Technol. Res. Develop. 64(2), 219–244 (2016)
Kiili, K., Koskinen, A., Ninaus, M.: Intrinsic integration in rational number games – a systematic literature review. In: CEUR Proceedings, pp. 36–46 (2019). http://ceur-ws.org/Vol-2359/
Koivisto, J., Hamari, J.: The rise of motivational information systems: a review of gamification research. Int. J. Inf. Manag. 45, 191–210 (2019)
Resnick, M., et al.: Scratch: programming for all. Commun. ACM 52(11), 60–67 (2009)
Kafai, Y.B.: Playing and making games for learning: instructionist and constructionist perspectives for game studies. Games Cult. 1(1), 36–40 (2006)
Games, I.A.: Gamestar mechanic: learning a designer mindset through communicational competence with the language of games. Learn. Media Technol. 35, 31–52 (2010)
Kafai, Y.B., Burke, Q.: Constructionist gaming: understanding the benefits of making games for learning. Educ. Psychol. 50(4), 313–334 (2015)
Caponetto, I., Earp, J., Ott, M.: Gamification and education: a literature review. In: 8th European Conference on Games Based Learning, pp. 50–57, ECGBL, Germany (2014)
Kangas, M.: Creative and playful learning: Learning through game co-creation and games in playful learning environment. Thinking Skills Creativity 5(1), 1–15 (2010)
Weitze, C.L.: Designing for learning and play: the smiley model as a framework. Interact. Design Archit. 29(1), 52–75 (2016)
Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, no. 1 (2014)
Kawulich, B.: Participant observation as a data collection method. In: Forum Qualitative Sozialforschung/ Forum: Qualitative Social Research, [S.l.], vol. 6, no. 2 (2005)
Merriam, S.B.: Qualitative Research and Case Study Applications in Education. Jossey-Bass Publishers, San Francisco (1998)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Kiili, K., Tuomi, P. (2019). Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects. In: Liapis, A., Yannakakis, G., Gentile, M., Ninaus, M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science(), vol 11899. Springer, Cham. https://doi.org/10.1007/978-3-030-34350-7_11
Download citation
DOI: https://doi.org/10.1007/978-3-030-34350-7_11
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-34349-1
Online ISBN: 978-3-030-34350-7
eBook Packages: Computer ScienceComputer Science (R0)