Abstract
The nature of archaeology is complex, and is not confined to the humanistic world, but can easily spread to scientific one. Nowadays, it is not uncommon to find archaeologists using new technologies in order to gather, analyze, and interpret data and disseminate the results. It is clear that every aspect of the work of the archaeologists is now actively revolutionized by modern technologies. In this framework, the use of machine learning techniques proves to be extremely interesting. New opportunities for the classification of artifacts, the prediction of site location, and the standardization of remains analysis can now be offered to archaeology. Although the introduction of machine learning in archaeology dates back to the 1970s, an extensive use in day-to-day work is still far away. Probably, the greatest obstacle is the need for a trained archaeologist expert in machine learning. While the improvements that machine learning could introduce in archaeology are clear, the role of the archaeologist in machine learning applications is not. This limitation should be removed increasing the knowledge in the archaeological community. This work means to offer an answer to this need providing descriptions of the main algorithms as well as their applications in the archaeological community.
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Abbreviations
- AE:
-
Auto-encoder
- ANN:
-
Artificial neural network
- AUV:
-
Autonomous underwater vehicle
- BMU:
-
Best matching unit
- CART:
-
Classification and regression trees
- CNN:
-
Convolutional neural network
- CVA:
-
Canonical variate analysis
- DT:
-
Decision tree
- DTMs:
-
Digital terrain models
- ED-XRF:
-
Energy dispersive X-ray fluorescence
- FFNN:
-
Feed-forward neural network
- GIS:
-
Geographic information system
- ISODATA:
-
Iterative self-organizing data analysis techniques
- KNN:
-
k-nearest neighborhood
- LIBS:
-
Laser-induced breakdown spectroscopy
- ML:
-
Machine learning
- MLP:
-
Multilayer perceptron
- PCA:
-
Principal component analysis
- RBFN:
-
Radial basis function network
- ROC:
-
Receiver operating characteristic curve
- SD:
-
Standard deviation)
- SOM:
-
Self-organizing map
- SSE:
-
Sum of squared error
- SVM:
-
Support vector machine
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Cacciari, I., Pocobelli, G.F. (2022). Machine Learning: A Novel Tool for Archaeology. In: D'Amico, S., Venuti, V. (eds) Handbook of Cultural Heritage Analysis. Springer, Cham. https://doi.org/10.1007/978-3-030-60016-7_33
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