Abstract
We present a novel and simple algorithm to automatically handle nested volumes and transitions between volumes, enabling push-button rendering functionality. The only requirements are the use of closed, watertight volumes (along with a ray tracing implementation such as NVIDIA RTX that guarantees watertight traversal and intersection) and that neighboring volumes are not intended to intersect each other, except for a small overlap that actually will model the boundary between the volumes.
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Wächter, C., Raab, M. (2019). Automatic Handling of Materials in Nested Volumes. In: Haines, E., Akenine-Möller, T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4427-2_11
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DOI: https://doi.org/10.1007/978-1-4842-4427-2_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4426-5
Online ISBN: 978-1-4842-4427-2
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