Abstract
The area of multiagent reinforcement learning (MARL) provides a promising approach to learning collaborative policies for multiagent systems. However, MARL is inherently more difficult than single-agent learning problems because agents interact with both the environment and other agents. Specifically, learning in multiagent settings involves significant issues of the nonstationary, equilibrium selection, credit assignment, and curse of dimensionality. Despite these difficulties, there have been important recent developments in MARL. This entry provides a background in multiagent reinforcement learning as well as an overview of recent work on topics of game theory, communication, coordination, knowledge sharing, and agent modeling. This entry also summarizes several useful multiagent simulation platforms.
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Notes
- 1.
Leduc poker is a toy poker game often used as a benchmark in Poker AI research. See Southey et al. (2012) for more information.
- 2.
long short-term memory (LSTM) networks (Hochreiter and Schmidhuber 1997) are one type of recurrent neural network (RNN). LSTMs are well-suited for identifying long-term temporal dependencies by augmenting information in the cell state.
- 3.
RNNs are a type of network that incorporates feedback, allowing the network to process sequences of data.
- 4.
Meta-learning trains a model on a variety of tasks, such that it can learn new skills or adapt to new environments quickly using only a small number of training samples (e.g., learning of initial model parameters (Finn et al. 2017)).
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Acknowledgments
This work was supported by IBM (as part of the MIT-IBM Watson AI Lab initiative), Boeing, AWS Machine Learning Research Awards program, and by ARL DCIST under Cooperative Agreement Number W911NF-17-2-0181.
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How, J.P., Kim, DK., Wadhwania, S. (2020). Multiagent Reinforcement Learning. In: Baillieul, J., Samad, T. (eds) Encyclopedia of Systems and Control. Springer, London. https://doi.org/10.1007/978-1-4471-5102-9_100066-1
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