Nothing Special   »   [go: up one dir, main page]

Skip to main content

Creating Shared Encounters Through Fixed and Movable Interfaces

  • Chapter
  • First Online:
Playable Cities

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

Currently, our cities become more and more equipped with information and communications technology (ICT). Rarely do these systems provide a fit with everyday public life. They focus primarily on efficiency, security, safety and business. There are few system designs which support social aspects such as identification with the city and community, responsibility, everyday habits, leisure, pleasurable stay, social interaction, courtesy behaviour, play, etc.—in short, aspects of social sustainability. To outfit our future city with technology currently lacking the support of those qualities, we created several novel interaction designs to explore how to best merge ICT with the public space. This chapter presents some of our theory developed from our research-through-design approach and three case studies including suggestions for measures of success such as the number of shared encounters, average interactions per minute (ipm), or accumulated interaction time. We believe those hard facts are needed to argue for the need of playful ICT in our city that makes our public life more enjoyable.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 179.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    Note: We prefer to think of the SMSlingshot and our other systems as ‘interventions’ and not as installation. The term ‘installation’ indicates a static and immobile system and we rather aim at fluid urban interventions that create a dynamic situation.

References

  • Baggini, J.: Playable cities: the city that plays together, stays together. The Guardian, 4 Sept 2014. http://www.theguardian.com/cities/2014/sep/04/playable-cities-the-city-that-plays-together-stays-together (seen 14 Sept 2014)

  • Brown, S., Vaughan, C.: Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul. Avery, New York (2009)

    Google Scholar 

  • Burnham, S.: Urban play: an introduction. In: Burnham, S. (ed.) Droog Event 2. Urban Play. Droog Publisher, Amsterdam, pp. 8–11 (2008)

    Google Scholar 

  • Daalsgard, P., Halskov, K. (2010). Designing urban media façades: cases and challenges. In: Proceedings of CHI’10, pp. 2277–2286. ACM (2010)

    Google Scholar 

  • de Souza e Silva, A., Hjorth, L.: Playful urban spaces. A Historical Approach to Mobile Games. Simulation and Gaming, vol. 40, no. 5. pp. 602–625 (2009)

    Google Scholar 

  • Fischer, P.T., Hornecker, E.: Urban HCI: Spatial aspects in the design of shared encounters for media façades. In: Proceedings of ACM CHI’ 2012, pp. 307–316

    Google Scholar 

  • Fischer, P.T., Zöllner, C., Hornecker, E.: VR/Urban: Spread.gun—design process and challenges in developing a shared encounter for media façades. In: Proceedings of British HCI 2010, BCS eWiC series, pp. 289–298. British Computer Society/ACM NY

    Google Scholar 

  • Fischer, P.T., et al.: Movable, kick-/flickable light fragments eliciting ad-hoc interaction in public space. In: Proceedings of PerDis’14, The third international symposium on pervasive displays, p. 50. ACM NY (2014)

    Google Scholar 

  • Fischer, P.T., et al.: Castle-sized interfaces: an interactive façade mapping. In: Proceedings of Pervasive Displays 2015 (PerDis’15), pp. 91–97, ACM NY (2015)

    Google Scholar 

  • Goffman, E.: Behaviour in Public Places. The Free Press, New York (1966)

    Google Scholar 

  • Graffiti Research Lab: Graffitiresearchlab.com. Last accessed: 2012

    Google Scholar 

  • Greenfield, A.: Against the Smart City. Do Publications, New York (2013)

    Google Scholar 

  • Hornecker, E., Buur, J.: Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Proceedings of CHI 2006, pp. 437–446. ACM Press, NY (2006)

    Google Scholar 

  • Hornecker, E., Stifter, M.: Learning from interactive museum installations about interaction design for public settings. In: Proceedings of OzCHI 2006, pp. 135–142. ACM, NY (2006)

    Google Scholar 

  • Huizinga, J.: Homo Ludens: A Study of the Play-Element in Culture. Beacon Press, Boston (1955)

    Google Scholar 

  • Kendon, A.: Spacing and orientation in co-present interaction. In: Proceedings of COST 202 Training School, pp. 1–15. Springer, Heidelberg, (2009)

    Google Scholar 

  • Lefebvre, H.: The Production of Space. Wiley, New York (1991)

    Google Scholar 

  • Linn, S., et al.: Discursive architecture: integrating buildings, displays and text. In: Proceedings of CHI 2011

    Google Scholar 

  • Marshall, P., et al.: Using F-formations to analyse spatial patterns of interaction in physical environments. In: Proceedings of CSCW, pp. 445–454. ACM (2011)

    Google Scholar 

  • Michelis, D., Müller, J.: The audience funnel: Observations of gesture based interaction with multiple large displays in a City Center. Int. J. Hum.–Comput. Interact. 27(6), 562–579 (2011)

    Article  Google Scholar 

  • Milgram, S.: The Familiar Stranger: An Aspect of Urban Anonymity. In Milgram, S. (Ed.), The Individual in a Social World (pp. 51–53). Moston, MA: Addison Wesley, 1977

    Google Scholar 

  • Montola, M., Stenros, J., Waern, A.: Pervasive Games. Theory and Design. Morgan Kaufmann Publishers, USA (2009)

    Google Scholar 

  • Mueller, J., et al.: Looking glass: a field study on noticing interactivity of shop windows. In: Proceedings of CHI’12, pp. 297–306. ACM (2012)

    Google Scholar 

  • Poole, S.: The truth about smart cities: ‘in the end, they will destroy democracy’. The Guardian, Wed. 17 Dec 2014. http://www.theguardian.com/cities/2014/dec/17/truth-smart-city-destroy-democracy-urban-thinkers-buzzphrase (seen 30 Dec 2015)

  • Schieck, A.F., et al.: Exploring digital encounters in the public arena. In: Willis, K.S., et al. (eds.) Shared Encounters, pp. 179–195. Springer, London (2010)

    Google Scholar 

  • Schroeter, R.: Engaging new digital locals with interactive urban screens to collaboratively improve the city. In: Proceedings of CSCW’ 12, pp. 227–236. ACM (2012)

    Google Scholar 

  • Seitinger, S., et al.: Light bodies: exploring interactions with responsive lights. In: Proceedings of TEI, pp. 113–120. ACM (2010)

    Google Scholar 

  • Seitinger, S., et al.: Urban pixels: painting the city with light. In: Proceedings of CHI, pp. 839–848. ACM (2009)

    Google Scholar 

  • Sheridan, J.G., et al.: Understanding interaction in ubiquitous guerilla performances in playful arenas. In: People and Computers, pp. 3–18 (2005)

    Google Scholar 

  • Thackara, J.: In the Bubble. Designing in a Complex World. The MIT Press, Cambridge Mass (2005)

    Google Scholar 

  • Watershed: http://www.watershed.co.uk/playablecity/conference14/ (2014)

  • Whyte, W.H.: City: Rediscovering the Center. Anchor, USA (1990)

    Google Scholar 

  • Willis, K.S., et al.: Shared encounters. In K.S. Willis, et al. (eds.) Shared Encounters, pp. 1–15. Springer, Berlin (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Patrick Tobias Fischer .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer Science+Business Media Singapore

About this chapter

Cite this chapter

Fischer, P.T., Hornecker, E. (2017). Creating Shared Encounters Through Fixed and Movable Interfaces. In: Nijholt, A. (eds) Playable Cities. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-10-1962-3_8

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-1962-3_8

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-1961-6

  • Online ISBN: 978-981-10-1962-3

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics