In this paper, we present an in-depth case study of the "Make the Breast Pump Not Suck!"... more In this paper, we present an in-depth case study of the "Make the Breast Pump Not Suck!" Hackathon at the MIT Media Lab in 2014. In recent years, there have been a proliferation of hackathons for social impact. Skeptics point out numerous shortcomings with hackathons, including poor problem-selection, diversity and inclusion issues around who participates, the exploitation of unpaid labor, the lack of impact and the dangers of positing purely technological solutions to sociotechnical issues. In the spirit of feminist epistemology, we first situate ourselves as the hackathon organizers, a small group mostly comprised of students at an elite engineering institution. Then we situate the focal object—the breast pump—as a sociotechnical design object that operates as a pain point at the intersection of social norms, historical and structural inequality, technological (un)innovation and flawed policy. We describe the event and outline our design goals, including prototyping new ...
Ultrasound imaging is an effective tool for identifying maternal mortality risk factors. However,... more Ultrasound imaging is an effective tool for identifying maternal mortality risk factors. However, the high cost of ultrasound devices and the scarcity of ultrasound training are two major barriers to adoption in the developing world. To address these barriers, we have designed an inexpensive ultrasound system with an integrated contextual help system. Our device is targeted at increasing the diagnostic capabilities of midwives—often central medical figures in resource-constrained communities. The user interface is designed to meet the needs of midwives with minimal training who will be using the system in remote areas. We describe how our integrated contextual help system will supplement a midwife’s conceptual foundation of diagnostic ultrasound through appropriate and adaptive scaffolding. In addition, we identify several future opportunities for incorporating computer vision and intelligent user interfaces to assist the user in performing tasks and adapt to the user’s changing edu...
We present the first full description of Media Cloud, an open source platform based on crawling h... more We present the first full description of Media Cloud, an open source platform based on crawling hyperlink structure in operation for over 10 years, that for many uses will be the best way to collect data for studying the media ecosystem on the open web. We document the key choices behind what data Media Cloud collects and stores, how it processes and organizes these data, and its open API access as well as userfacing tools. We also highlight the strengths and limitations of the Media Cloud collection strategy compared to relevant alternatives. We give an overview two sample datasets generated using Media Cloud and discuss how researchers can use the platform to create their own datasets.
Ethics, Political Perspective Taking, and Digital Games Colin Fitzpatrick, Alexis Hope, Salwa Bar... more Ethics, Political Perspective Taking, and Digital Games Colin Fitzpatrick, Alexis Hope, Salwa Barhumi, Yanna Krupnikov and Matthew W. Easterday Northwestern University Author Note Colin Fitzpatrick, School of Communication, Northwestern University; Alexis Hope, School of Communication, Northwestern University; Salwa Barhumi, School of Education and Social Policy, Northwestern University; Matthew W. Easterday, School of Education and Social Policy, Northwestern University; Yanna Krupnikov, Department of Political Science, Northwestern University Correspondence concerning this article should be addressed to: Colin Fitzpatrick, School of Communication, Frances Searle, 2240 Campus Drive, Northwestern University, Evanston, Illinois 60208 Email: fitzcn@u.northwestern.edu
Engaged citizenship requires understanding why different ideologies lead to different policy posi... more Engaged citizenship requires understanding why different ideologies lead to different policy positions. However, we know little about political perspective taking. How might we use games to teach citizens political perspective taking? This paper describes a design research project to develop a cognitive game for political perspective taking. Study 1 describes a political perspective taking measure created through expert and novice task analysis. Study 2 surveyed 187 undergraduate students and found relatively poor political perspective taking ability. Study 3 tests an educational game for political perspective taking and found that the game was engaging but did not promote learning. Study 4 describes a technical exploration testing the feasibility of a cognitive game with intelligent tutoring for scaffolding complex reasoning on political perspectives. This work argues games can teach political perspective taking using: (a) moral foundations theory, (b) fantasy environments that ask...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Breastfeeding is not only a public health issue, but also a matter of economic and social justice... more Breastfeeding is not only a public health issue, but also a matter of economic and social justice. This paper presents an iteration of a participatory design process to create spaces for re-imagining products, services, systems, and policies that support breastfeeding in the United States. Our work contributes to a growing literature around making hackathons more inclusive and accessible, designing participatory processes that center marginalized voices, and incorporating systems-and relationship-based approaches to problem solving. By presenting an honest assessment of the successes and shortcomings of the first iteration of a hackathon, we explain how we restructured the second Make the Breast Pump Not Suck hackathon in service of equity and systems design. Key to our re-imagining of conventional innovation structures is a focus on experience design, where joy and play serve as key strategies to help people and institutions build relationships across lines of difference. We conclu...
International Journal of Gaming and Computer-Mediated Simulations
Engaged citizenship requires understanding why different ideologies lead to different policy posi... more Engaged citizenship requires understanding why different ideologies lead to different policy positions. However, we know little about political perspective taking. How might we use games to teach citizens political perspective taking? This paper describes a design research project to develop a cognitive game for political perspective taking. Study 1 describes a political perspective taking measure created through expert and novice task analysis. Study 2 surveyed 187 undergraduate students and found relatively poor political perspective taking ability. Study 3 tests an educational game for political perspective taking and found that the game was engaging but did not promote learning. Study 4 describes a technical exploration testing the feasibility of a cognitive game with intelligent tutoring for scaffolding complex reasoning on political perspectives. This work argues games can teach political perspective taking using: (a) moral foundations theory, (b) fantasy environments that ask...
CHI '13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA '13, 2013
ABSTRACT Electrical circuits are difficult to understand. Novices tend to have incorrect understa... more ABSTRACT Electrical circuits are difficult to understand. Novices tend to have incorrect understandings of what happens at the level of atoms and electrons in a circuit, which leads to difficulty in understanding and predicting the outcomes of various electrical circuits. We are designing an interactive learning tool called Circuit in Pieces (CiP) that enables learners to interact with representations of electrical circuits at both a micro and a macro level. Using a research through design process that includes interviews and sessions with six students, we explore different approaches for interacting in and between levels. In this paper, we offer preliminary results and design implications for supporting switching between macro and micro level views.
In this paper, we present an in-depth case study of the "Make the Breast Pump Not Suck!"... more In this paper, we present an in-depth case study of the "Make the Breast Pump Not Suck!" Hackathon at the MIT Media Lab in 2014. In recent years, there have been a proliferation of hackathons for social impact. Skeptics point out numerous shortcomings with hackathons, including poor problem-selection, diversity and inclusion issues around who participates, the exploitation of unpaid labor, the lack of impact and the dangers of positing purely technological solutions to sociotechnical issues. In the spirit of feminist epistemology, we first situate ourselves as the hackathon organizers, a small group mostly comprised of students at an elite engineering institution. Then we situate the focal object—the breast pump—as a sociotechnical design object that operates as a pain point at the intersection of social norms, historical and structural inequality, technological (un)innovation and flawed policy. We describe the event and outline our design goals, including prototyping new ...
Ultrasound imaging is an effective tool for identifying maternal mortality risk factors. However,... more Ultrasound imaging is an effective tool for identifying maternal mortality risk factors. However, the high cost of ultrasound devices and the scarcity of ultrasound training are two major barriers to adoption in the developing world. To address these barriers, we have designed an inexpensive ultrasound system with an integrated contextual help system. Our device is targeted at increasing the diagnostic capabilities of midwives—often central medical figures in resource-constrained communities. The user interface is designed to meet the needs of midwives with minimal training who will be using the system in remote areas. We describe how our integrated contextual help system will supplement a midwife’s conceptual foundation of diagnostic ultrasound through appropriate and adaptive scaffolding. In addition, we identify several future opportunities for incorporating computer vision and intelligent user interfaces to assist the user in performing tasks and adapt to the user’s changing edu...
We present the first full description of Media Cloud, an open source platform based on crawling h... more We present the first full description of Media Cloud, an open source platform based on crawling hyperlink structure in operation for over 10 years, that for many uses will be the best way to collect data for studying the media ecosystem on the open web. We document the key choices behind what data Media Cloud collects and stores, how it processes and organizes these data, and its open API access as well as userfacing tools. We also highlight the strengths and limitations of the Media Cloud collection strategy compared to relevant alternatives. We give an overview two sample datasets generated using Media Cloud and discuss how researchers can use the platform to create their own datasets.
Ethics, Political Perspective Taking, and Digital Games Colin Fitzpatrick, Alexis Hope, Salwa Bar... more Ethics, Political Perspective Taking, and Digital Games Colin Fitzpatrick, Alexis Hope, Salwa Barhumi, Yanna Krupnikov and Matthew W. Easterday Northwestern University Author Note Colin Fitzpatrick, School of Communication, Northwestern University; Alexis Hope, School of Communication, Northwestern University; Salwa Barhumi, School of Education and Social Policy, Northwestern University; Matthew W. Easterday, School of Education and Social Policy, Northwestern University; Yanna Krupnikov, Department of Political Science, Northwestern University Correspondence concerning this article should be addressed to: Colin Fitzpatrick, School of Communication, Frances Searle, 2240 Campus Drive, Northwestern University, Evanston, Illinois 60208 Email: fitzcn@u.northwestern.edu
Engaged citizenship requires understanding why different ideologies lead to different policy posi... more Engaged citizenship requires understanding why different ideologies lead to different policy positions. However, we know little about political perspective taking. How might we use games to teach citizens political perspective taking? This paper describes a design research project to develop a cognitive game for political perspective taking. Study 1 describes a political perspective taking measure created through expert and novice task analysis. Study 2 surveyed 187 undergraduate students and found relatively poor political perspective taking ability. Study 3 tests an educational game for political perspective taking and found that the game was engaging but did not promote learning. Study 4 describes a technical exploration testing the feasibility of a cognitive game with intelligent tutoring for scaffolding complex reasoning on political perspectives. This work argues games can teach political perspective taking using: (a) moral foundations theory, (b) fantasy environments that ask...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Breastfeeding is not only a public health issue, but also a matter of economic and social justice... more Breastfeeding is not only a public health issue, but also a matter of economic and social justice. This paper presents an iteration of a participatory design process to create spaces for re-imagining products, services, systems, and policies that support breastfeeding in the United States. Our work contributes to a growing literature around making hackathons more inclusive and accessible, designing participatory processes that center marginalized voices, and incorporating systems-and relationship-based approaches to problem solving. By presenting an honest assessment of the successes and shortcomings of the first iteration of a hackathon, we explain how we restructured the second Make the Breast Pump Not Suck hackathon in service of equity and systems design. Key to our re-imagining of conventional innovation structures is a focus on experience design, where joy and play serve as key strategies to help people and institutions build relationships across lines of difference. We conclu...
International Journal of Gaming and Computer-Mediated Simulations
Engaged citizenship requires understanding why different ideologies lead to different policy posi... more Engaged citizenship requires understanding why different ideologies lead to different policy positions. However, we know little about political perspective taking. How might we use games to teach citizens political perspective taking? This paper describes a design research project to develop a cognitive game for political perspective taking. Study 1 describes a political perspective taking measure created through expert and novice task analysis. Study 2 surveyed 187 undergraduate students and found relatively poor political perspective taking ability. Study 3 tests an educational game for political perspective taking and found that the game was engaging but did not promote learning. Study 4 describes a technical exploration testing the feasibility of a cognitive game with intelligent tutoring for scaffolding complex reasoning on political perspectives. This work argues games can teach political perspective taking using: (a) moral foundations theory, (b) fantasy environments that ask...
CHI '13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA '13, 2013
ABSTRACT Electrical circuits are difficult to understand. Novices tend to have incorrect understa... more ABSTRACT Electrical circuits are difficult to understand. Novices tend to have incorrect understandings of what happens at the level of atoms and electrons in a circuit, which leads to difficulty in understanding and predicting the outcomes of various electrical circuits. We are designing an interactive learning tool called Circuit in Pieces (CiP) that enables learners to interact with representations of electrical circuits at both a micro and a macro level. Using a research through design process that includes interviews and sessions with six students, we explore different approaches for interacting in and between levels. In this paper, we offer preliminary results and design implications for supporting switching between macro and micro level views.
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Papers by Alexis Hope