Living Standard — Last Updated 1 November 2024
WindowOrWorkerGlobalScope
mixinVarious mechanisms can cause author-provided executable code to run in the context of a document. These mechanisms include, but are probably not limited to:
script
elements.javascript:
URLs.addEventListener()
, by explicit event handler content attributes, by
event handler IDL attributes, or otherwise.JavaScript defines the concept of an agent. This section gives the mapping of that language-level concept on to the web platform.
Conceptually, the agent concept is an architecture-independent, idealized "thread" in which JavaScript code runs. Such code can involve multiple globals/realms that can synchronously access each other, and thus needs to run in a single execution thread.
Two Window
objects having the same agent does not indicate
they can directly access all objects created in each other's realms. They would have to be
same origin-domain; see IsPlatformObjectSameOrigin.
The following types of agents exist on the web platform:
Contains various Window
objects which can potentially reach each other, either
directly or by using document.domain
.
If the encompassing agent cluster's is origin-keyed is true, then
all the Window
objects will be same origin, can reach each other
directly, and document.domain
will no-op.
Two Window
objects that are same origin can be in
different similar-origin window agents, for
instance if they are each in their own browsing context group.
Contains a single DedicatedWorkerGlobalScope
.
Contains a single SharedWorkerGlobalScope
.
Contains a single ServiceWorkerGlobalScope
.
Contains a single WorkletGlobalScope
object.
Although a given worklet can have multiple realms, each such realm needs its own agent, as each realm can be executing code independently and at the same time as the others.
Only shared and dedicated worker agents allow the use of JavaScript Atomics
APIs to
potentially block.
To create an agent, given a boolean canBlock:
Let signifier be a new unique internal value.
Let candidateExecution be a new candidate execution.
Let agent be a new agent whose [[CanBlock]] is canBlock, [[Signifier]] is signifier, [[CandidateExecution]] is candidateExecution, and [[IsLockFree1]], [[IsLockFree2]], and [[LittleEndian]] are set at the implementation's discretion.
Set agent's event loop to a new event loop.
Return agent.
For a realm realm, the agent whose [[Signifier]] is realm.[[AgentSignifier]] is the realm's agent.
The relevant agent for a platform object platformObject is platformObject's relevant realm's agent.
The agent equivalent of the current realm is the surrounding agent.
JavaScript also defines the concept of an agent cluster, which this standard maps to the web platform by placing agents appropriately when they are created using the obtain a similar-origin window agent or obtain a worker/worklet agent algorithms.
The agent cluster concept is crucial for defining the JavaScript memory model, and
in particular among which agents the backing data of
SharedArrayBuffer
objects can be shared.
Conceptually, the agent cluster concept is an architecture-independent, idealized "process boundary" that groups together multiple "threads" (agents). The agent clusters defined by the specification are generally more restrictive than the actual process boundaries implemented in user agents. By enforcing these idealized divisions at the specification level, we ensure that web developers see interoperable behavior with regard to shared memory, even in the face of varying and changing user agent process models.
An agent cluster has an associated cross-origin isolation mode, which is a
cross-origin isolation mode. It is initially "none
".
An agent cluster has an associated is origin-keyed (a boolean), which is initially false.
The following defines the allocation of the agent clusters of similar-origin window agents.
An agent cluster key is a site or tuple origin. Without web developer action to achieve origin-keyed agent clusters, it will be a site.
An equivalent formulation is that an agent cluster key can be a scheme-and-host or an origin.
To obtain a similar-origin window agent, given an origin origin, a browsing context group group, and a boolean requestsOAC, run these steps:
Let site be the result of obtaining a site with origin.
Let key be site.
If group's cross-origin isolation
mode is not "none
", then set
key to origin.
Otherwise, if group's historical agent cluster key map[origin] exists, then set key to group's historical agent cluster key map[origin].
Otherwise:
If requestsOAC is true, then set key to origin.
Set group's historical agent cluster key map[origin] to key.
If group's agent cluster map[key] does not exist, then:
Let agentCluster be a new agent cluster.
Set agentCluster's cross-origin isolation mode to group's cross-origin isolation mode.
Set agentCluster's is origin-keyed to true if key equals origin; otherwise false.
Add the result of creating an agent, given false, to agentCluster.
Set group's agent cluster map[key] to agentCluster.
Return the single similar-origin window agent contained in group's agent cluster map[key].
This means that there is only one similar-origin window agent per browsing context agent cluster. (However, dedicated worker and worklet agents might be in the same cluster.)
The following defines the allocation of the agent clusters of all other types of agents.
To obtain a worker/worklet agent, given an environment settings object or null outside settings, a boolean isTopLevel, and a boolean canBlock, run these steps:
Let agentCluster be null.
If isTopLevel is true, then:
Set agentCluster to a new agent cluster.
Set agentCluster's is origin-keyed to true.
These workers can be considered to be origin-keyed. However, this is not
exposed through any APIs (in the way that originAgentCluster
exposes the origin-keyedness for
windows).
Otherwise:
Let agent be the result of creating an agent given canBlock.
Add agent to agentCluster.
Return agent.
To obtain a dedicated/shared worker agent, given an environment settings object outside settings and a boolean isShared, return the result of obtaining a worker/worklet agent given outside settings, isShared, and true.
To obtain a worklet agent, given an environment settings object outside settings, return the result of obtaining a worker/worklet agent given outside settings, false, and false.
To obtain a service worker agent, return the result of obtaining a worker/worklet agent given null, true, and false.
The JavaScript specification introduces the realm concept, representing a global environment in which script is run. Each realm comes with an implementation-defined global object; much of this specification is devoted to defining that global object and its properties.
For web specifications, it is often useful to associate values or algorithms with a
realm/global object pair. When the values are specific to a particular type of realm, they are
associated directly with the global object in question, e.g., in the definition of the
Window
or WorkerGlobalScope
interfaces. When the values have utility
across multiple realms, we use the environment settings object concept.
Finally, in some cases it is necessary to track associated values before a realm/global object/environment settings object even comes into existence (for example, during navigation). These values are tracked in the environment concept.
An environment is an object that identifies the settings of a current or potential execution environment (i.e., a navigation params's reserved environment or a request's reserved client). An environment has the following fields:
An opaque string that uniquely identifies this environment.
A URL that represents the location of the resource with which this environment is associated.
In the case of a Window
environment settings object,
this URL might be distinct from its global
object's associated
Document
's URL, due to
mechanisms such as history.pushState()
which modify
the latter.
Null or a URL that represents the creation URL of the "top-level" environment. It is null for workers and worklets.
A for now implementation-defined value, null, or an origin. For a "top-level" potential execution environment it is null (i.e., when there is no response yet); otherwise it is the "top-level" environment's origin. For a dedicated worker or worklet it is the top-level origin of its creator. For a shared or service worker it is an implementation-defined value.
This is distinct from the top-level creation URL's origin when sandboxing, workers, and worklets are involved.
Null or a target browsing context for a navigation request.
Null or a service worker that controls the environment.
A flag that indicates whether the environment setup is done. It is initially unset.
Specifications may define environment discarding steps for environments. The steps take an environment as input.
The environment discarding steps are run for only a select few environments: the ones that will never become execution ready because, for example, they failed to load.
An environment settings object is an environment that additionally specifies algorithms for:
A JavaScript execution context shared by all scripts that use this settings object, i.e., all scripts in a given realm. When we run a classic script or run a module script, this execution context becomes the top of the JavaScript execution context stack, on top of which another execution context specific to the script in question is pushed. (This setup ensures Source Text Module Record's Evaluate knows which realm to use.)
A module map that is used when importing JavaScript modules.
A URL used by APIs called by scripts that use this environment settings object to parse URLs.
An origin used in security checks.
A policy container containing policies used for security checks.
A boolean representing whether scripts that use this environment settings object are allowed to use APIs that require cross-origin isolation.
An environment settings object's responsible event loop is its global object's relevant agent's event loop.
A global object is a JavaScript object that is the [[GlobalObject]] field of a realm.
In this specification, all realms are created with global
objects that are either Window
, WorkerGlobalScope
, or
WorkletGlobalScope
objects.
A global object has an in error reporting mode boolean, which is initially false.
A global object has an outstanding rejected promises weak set, a
set of Promise
objects, initially empty. This set
must not create strong references to any of its members, and implementations are free to limit
its size in an implementation-defined manner, e.g., by removing old entries from it
when new ones are added.
A global object has an about-to-be-notified rejected promises list, a
list of Promise
objects, initially empty.
There is always a 1-to-1-to-1 mapping between realms, global objects, and environment settings objects:
A realm has a [[HostDefined]] field, which contains the realm's settings object.
A realm has a [[GlobalObject]] field, which contains the realm's global object.
Each global object in this specification is created during the creation of a corresponding realm, known as the global object's realm.
Each global object in this specification is created alongside a corresponding environment settings object, known as its relevant settings object.
An environment settings object's realm execution context's Realm component is the environment settings object's realm.
An environment settings object's realm then has a [[GlobalObject]] field, which contains the environment settings object's global object.
To create a new realm in an agent agent, optionally with instructions to create a global object or a global this binding (or both), the following steps are taken:
Perform InitializeHostDefinedRealm() with the provided customizations for creating the global object and the global this binding.
Let realm execution context be the running JavaScript execution context.
This is the JavaScript execution context created in the previous step.
Remove realm execution context from the JavaScript execution context stack.
Let realm be realm execution context's Realm component.
If agent's agent cluster's cross-origin isolation mode is "none
", then:
Let global be realm's global object.
Let status be ! global.[[Delete]]("SharedArrayBuffer
").
Assert: status is true.
This is done for compatibility with web content and there is some hope that this
can be removed in the future. Web developers can still get at the constructor through
new WebAssembly.Memory({ shared:true, initial:0, maximum:0
}).buffer.constructor
.
Return realm execution context.
When defining algorithm steps throughout this specification, it is often important to indicate what realm is to be used—or, equivalently, what global object or environment settings object is to be used. In general, there are at least four possibilities:
Note how the entry, incumbent, and current concepts are usable without qualification, whereas the relevant concept must be applied to a particular platform object.
The incumbent and entry concepts should not be used by new specifications, as they are excessively complicated and unintuitive to work with. We are working to remove almost all existing uses from the platform: see issue #1430 for incumbent, and issue #1431 for entry.
In general, web platform specifications should use the relevant concept, applied to the object being operated
on (usually the this value of the current method). This mismatches the JavaScript
specification, where current is generally used as
the default (e.g., in determining the realm whose Array
constructor should be used to construct the result in Array.prototype.map
).
But this inconsistency is so embedded in the platform that we have to accept it going forward.
Consider the following pages, with a.html
being loaded in a browser
window, b.html
being loaded in an iframe
as shown, and c.html
and d.html
omitted (they can simply be empty
documents):
<!-- a.html -->
<!DOCTYPE html>
< html lang = "en" >
< title > Entry page</ title >
< iframe src = "b.html" ></ iframe >
< button onclick = "frames[0].hello()" > Hello</ button >
<!--b.html -->
<!DOCTYPE html>
< html lang = "en" >
< title > Incumbent page</ title >
< iframe src = "c.html" id = "c" ></ iframe >
< iframe src = "d.html" id = "d" ></ iframe >
< script >
const c = document. querySelector( "#c" ). contentWindow;
const d = document. querySelector( "#d" ). contentWindow;
window. hello = () => {
c. print. call( d);
};
</ script >
Each page has its own browsing context, and thus its own realm, global object, and environment settings object.
When the print()
method is called in response to pressing the
button in a.html
, then:
The entry realm is that of a.html
.
The incumbent realm is that of b.html
.
The current realm is that of c.html
(since it is the
print()
method from c.html
whose code is
running).
The relevant realm of the object on which
the print()
method is being called is that of d.html
.
One reason why the relevant concept is
generally a better default choice than the current concept is that it is more suitable for
creating an object that is to be persisted and returned multiple times. For example, the navigator.getBattery()
method creates promises in the
relevant realm for the Navigator
object
on which it is invoked. This has the following impact: [BATTERY]
<!-- outer.html -->
<!DOCTYPE html>
< html lang = "en" >
< title > Relevant realm demo: outer page</ title >
< script >
function doTest() {
const promise = navigator. getBattery. call( frames[ 0 ]. navigator);
console. log( promise instanceof Promise); // logs false
console. log( promise instanceof frames[ 0 ]. Promise); // logs true
frames[ 0 ]. hello();
}
</ script >
< iframe src = "inner.html" onload = "doTest()" ></ iframe >
<!-- inner.html -->
<!DOCTYPE html>
< html lang = "en" >
< title > Relevant realm demo: inner page</ title >
< script >
function hello() {
const promise = navigator. getBattery();
console. log( promise instanceof Promise); // logs true
console. log( promise instanceof parent. Promise); // logs false
}
</ script >
If the algorithm for the getBattery()
method
had instead used the current realm, all the results would be reversed. That is,
after the first call to getBattery()
in outer.html
, the Navigator
object in inner.html
would be permanently storing a Promise
object
created in outer.html
's realm, and calls like that inside the
hello()
function would thus return a promise from the "wrong" realm. Since
this is undesirable, the algorithm instead uses the relevant realm, giving the sensible results indicated in
the comments above.
The rest of this section deals with formally defining the entry, incumbent, current, and relevant concepts.
The process of calling scripts will push or pop realm execution contexts onto the JavaScript execution context stack, interspersed with other execution contexts.
With this in hand, we define the entry execution context to be the most recently pushed item in the JavaScript execution context stack that is a realm execution context. The entry realm is the entry execution context's Realm component.
Then, the entry settings object is the environment settings object of the entry realm.
Similarly, the entry global object is the global object of the entry realm.
All JavaScript execution contexts must contain, as part of their code evaluation state, a skip-when-determining-incumbent counter value, which is initially zero. In the process of preparing to run a callback and cleaning up after running a callback, this value will be incremented and decremented.
Every event loop has an associated backup incumbent settings object stack, initially empty. Roughly speaking, it is used to determine the incumbent settings object when no author code is on the stack, but author code is responsible for the current algorithm having been run in some way. The process of preparing to run a callback and cleaning up after running a callback manipulate this stack. [WEBIDL]
When Web IDL is used to invoke author code, or when HostEnqueuePromiseJob invokes a promise job, they use the following algorithms to track relevant data for determining the incumbent settings object:
To prepare to run a callback with an environment settings object settings:
Push settings onto the backup incumbent settings object stack.
Let context be the topmost script-having execution context.
If context is not null, increment context's skip-when-determining-incumbent counter.
To clean up after running a callback with an environment settings object settings:
Let context be the topmost script-having execution context.
This will be the same as the topmost script-having execution context inside the corresponding invocation of prepare to run a callback.
If context is not null, decrement context's skip-when-determining-incumbent counter.
Assert: the topmost entry of the backup incumbent settings object stack is settings.
Remove settings from the backup incumbent settings object stack.
Here, the topmost script-having execution context is the topmost entry of the JavaScript execution context stack that has a non-null ScriptOrModule component, or null if there is no such entry in the JavaScript execution context stack.
With all this in place, the incumbent settings object is determined as follows:
Let context be the topmost script-having execution context.
If context is null, or if context's skip-when-determining-incumbent counter is greater than zero, then:
Assert: the backup incumbent settings object stack is not empty.
This assert would fail if you try to obtain the incumbent settings object from inside an algorithm that was triggered neither by calling scripts nor by Web IDL invoking a callback. For example, it would trigger if you tried to obtain the incumbent settings object inside an algorithm that ran periodically as part of the event loop, with no involvement of author code. In such cases the incumbent concept cannot be used.
Return the topmost entry of the backup incumbent settings object stack.
Return context's Realm component's settings object.
Then, the incumbent realm is the realm of the incumbent settings object.
Similarly, the incumbent global object is the global object of the incumbent settings object.
The following series of examples is intended to make it clear how all of the different mechanisms contribute to the definition of the incumbent concept:
Consider the following starter example:
<!DOCTYPE html>
< iframe ></ iframe >
< script >
frames[ 0 ]. postMessage( "some data" , "*" );
</ script >
There are two interesting environment settings
objects here: that of window
, and that of frames[0]
. Our concern is: what is the incumbent settings object at
the time that the algorithm for postMessage()
executes?
It should be that of window
, to capture the intuitive notion that the
author script responsible for causing the algorithm to happen is executing in window
, not frames[0]
. This makes sense: the window
post message steps use the incumbent settings object to determine the source
property of the resulting
MessageEvent
, and in this case window
is definitely the
source of the message.
Let us now explain how the steps given above give us our intuitively-desired result of window
's relevant settings object.
When the window post message steps look up the incumbent settings
object, the topmost script-having execution context will be that
corresponding to the script
element: it was pushed onto the JavaScript
execution context stack as part of ScriptEvaluation during the run a classic script
algorithm. Since there are no Web IDL callback invocations involved, the context's
skip-when-determining-incumbent counter is zero, so it is used to determine the
incumbent settings object; the result is the environment settings
object of window
.
(Note how the environment settings object of frames[0]
is
the relevant settings object of this at the time the postMessage()
method is called, and thus is involved in
determining the target of the message. Whereas the incumbent is used to determine the
source.)
Consider the following more complicated example:
<!DOCTYPE html>
< iframe ></ iframe >
< script >
const bound = frames[ 0 ]. postMessage. bind( frames[ 0 ], "some data" , "*" );
window. setTimeout( bound);
</ script >
This example is very similar to the previous one, but with an extra indirection through Function.prototype.bind
as well as setTimeout()
. But, the answer should be the same: invoking
algorithms asynchronously should not change the incumbent concept.
This time, the result involves more complicated mechanisms:
When bound
is converted to a
Web IDL callback type, the incumbent settings object is that corresponding to window
(in the same manner as in our starter example above). Web IDL stores this
as the resulting callback value's callback context.
When the task posted by setTimeout()
executes, the algorithm for that task uses Web IDL to
invoke the stored callback value. Web IDL in
turn calls the above prepare to run a callback algorithm. This pushes the stored
callback context onto the backup incumbent settings object stack. At
this time (inside the timer task) there is no author code on the stack, so the topmost
script-having execution context is null, and nothing gets its
skip-when-determining-incumbent counter incremented.
Invoking the callback then calls bound
, which in turn calls
the postMessage()
method of frames[0]
. When the postMessage()
algorithm looks up the incumbent settings object, there is still no author code on
the stack, since the bound function just directly calls the built-in method. So the
topmost script-having execution context will be null: the JavaScript execution
context stack only contains an execution context corresponding to postMessage()
, with no ScriptEvaluation context or similar below it.
This is where we fall back to the backup incumbent settings object stack. As
noted above, it will contain as its topmost entry the relevant settings object of
window
. So that is what is used as the incumbent settings
object while executing the postMessage()
algorithm.
Consider this final, even more convoluted example:
<!-- a.html -->
<!DOCTYPE html>
< button > click me</ button >
< iframe ></ iframe >
< script >
const bound = frames[ 0 ]. location. assign. bind( frames[ 0 ]. location, "https://example.com/" );
document. querySelector( "button" ). addEventListener( "click" , bound);
</ script >
<!-- b.html -->
<!DOCTYPE html>
< iframe src = "a.html" ></ iframe >
< script >
const iframe = document. querySelector( "iframe" );
iframe. onload = function onLoad() {
iframe. contentWindow. document. querySelector( "button" ). click();
};
</ script >
Again there are two interesting environment
settings objects in play: that of a.html
, and that of b.html
. When the location.assign()
method triggers the Location
-object navigate algorithm, what will be
the incumbent settings object? As before, it should intuitively be that of a.html
: the click
listener was originally
scheduled by a.html
, so even if something involving b.html
causes the listener to fire, the incumbent responsible is that of a.html
.
The callback setup is similar to the previous example: when bound
is
converted to a Web IDL callback type, the
incumbent settings object is that corresponding to a.html
,
which is stored as the callback's callback context.
When the click()
method is called inside b.html
, it dispatches a click
event on the button that is inside a.html
. This time, when the prepare to run a callback algorithm
executes as part of event dispatch, there is author code on the stack; the topmost
script-having execution context is that of the onLoad
function,
whose skip-when-determining-incumbent counter gets incremented. Additionally, a.html
's environment settings object (stored as the
EventHandler
's callback context) is pushed onto the
backup incumbent settings object stack.
Now, when the Location
-object navigate algorithm looks up the
incumbent settings object, the topmost script-having execution
context is still that of the onLoad
function (due to the fact we
are using a bound function as the callback). Its skip-when-determining-incumbent
counter value is one, however, so we fall back to the backup incumbent settings
object stack. This gives us the environment settings object of a.html
, as expected.
Note that this means that even though it is the iframe
inside a.html
that navigates, it is a.html
itself that is used
as the source Document
, which determines among other things the request client. This is perhaps the only justifiable use
of the incumbent concept on the web platform; in all other cases the consequences of using it
are simply confusing and we hope to one day switch them to use current or relevant as appropriate.
The JavaScript specification defines the current realm, also known as the "current Realm Record". [JAVASCRIPT]
Then, the current settings object is the environment settings object of the current realm.
Similarly, the current global object is the global object of the current realm.
The relevant realm for a platform object is the value of its [[Realm]] field.
Then, the relevant settings object for a platform object o is the environment settings object of the relevant realm for o.
Similarly, the relevant global object for a platform object o is the global object of the relevant realm for o.
Scripting is enabled for an environment settings object settings when all of the following conditions are true:
Window
object,
or settings's global object's
associated Document
's active
sandboxing flag set does not have its sandboxed scripts browsing context flag
set.Scripting is disabled for an environment settings object when scripting is not enabled for it, i.e., when any of the above conditions are false.
Scripting is enabled for a node node if node's node document's browsing context is non-null, and scripting is enabled for node's relevant settings object.
Scripting is disabled for a node when scripting is not enabled, i.e., when its node document's browsing context is null or when scripting is disabled for its relevant settings object.
An environment environment is a secure context if the following algorithm returns true:
If environment is an environment settings object, then:
Let global be environment's global object.
If global is a WorkerGlobalScope
, then:
If global's owner set[0]'s relevant settings object is a secure context, then return true.
We only need to check the 0th item since they will necessarily all be consistent.
Return false.
If global is a WorkletGlobalScope
, then return true.
Worklets can only be created in secure contexts.
If the result of Is url potentially trustworthy? given
environment's top-level creation URL is "Potentially
Trustworthy
", then return true.
Return false.
An environment is a non-secure context if it is not a secure context.
A script is one of two possible structs (namely, a classic script or a module script). All scripts have:
An environment settings object, containing various settings that are shared with other scripts in the same context.
One of the following:
a script record, for classic scripts;
a Synthetic Module Record, for CSS module scripts and JSON module scripts;
a WebAssembly Module Record, for WebAssembly module scripts; or
null, representing a parsing failure.
A JavaScript value, which has meaning only if the record is null, indicating that the corresponding script source text could not be parsed.
This value is used for internal tracking of immediate parse errors when creating scripts, and is not to be used directly. Instead, consult the error to rethrow when determining "what went wrong" for this script.
A JavaScript value representing an error that will prevent evaluation from succeeding. It will be re-thrown by any attempts to run the script.
This could be the script's parse error, but in the case of a module script it could instead be the parse error from one of its dependencies, or an error from resolve a module specifier.
Since this exception value is provided by the JavaScript specification, we know that it is never null, so we use null to signal that no error has occurred.
Null or a base URL used for resolving module specifiers. When non-null, this will either be the URL from which the script was obtained, for external scripts, or the document base URL of the containing document, for inline scripts.
A classic script is a type of script that has the following additional item:
A boolean which, if true, means that error information will not be provided for errors in this script. This is used to mute errors for cross-origin scripts, since that can leak private information.
A module script is another type of script. It has no additional items.
Module scripts can be classified into four types:
A module script is a JavaScript module script if its record is a Source Text Module Record.
A module script is a CSS module script if its record is a Synthetic Module Record, and it was created via the create a CSS module script algorithm. CSS module scripts represent a parsed CSS stylesheet.
A module script is a JSON module script if its record is a Synthetic Module Record, and it was created via the create a JSON module script algorithm. JSON module scripts represent a parsed JSON document.
A module script is a WebAssembly module script if its record is a WebAssembly Module Record.
As CSS stylesheets and JSON documents do not import dependent modules, and do not throw exceptions on evaluation, the fetch options and base URL of CSS module scripts and JSON module scripts and are always null.
The active script is determined by the following algorithm:
Let record be GetActiveScriptOrModule().
If record is null, return null.
Return record.[[HostDefined]].
The active script concept is so far only used by the
import()
feature, to determine the base
URL to use for resolving relative module specifiers.
This section introduces a number of algorithms for fetching scripts, taking various necessary inputs and resulting in classic or module scripts.
Script fetch options is a struct with the following items:
The cryptographic nonce metadata used for the initial fetch and for fetching any imported modules
The integrity metadata used for the initial fetch
The parser metadata used for the initial fetch and for fetching any imported modules
The credentials mode used for the initial fetch (for module scripts) and for fetching any imported modules (for both module scripts and classic scripts)
The referrer policy used for the initial fetch and for fetching any imported modules
This policy can mutate after a module script's response is received, to be the referrer policy parsed from the response, and used when fetching any module dependencies.
The boolean value of render-blocking used for the initial fetch and for fetching any imported modules. Unless otherwise stated, its value is false.
The priority used for the initial fetch
Recall that via the import()
feature, classic scripts can import module scripts.
The default script fetch options are a script fetch options whose cryptographic nonce is the empty string, integrity metadata is the empty string,
parser metadata is "not-parser-inserted
", credentials mode is "same-origin
", referrer policy is the empty
string, and fetch priority
is "auto
".
Given a request request and a script fetch options options, we define:
Set request's cryptographic nonce metadata to options's cryptographic nonce, its integrity metadata to options's integrity metadata, its parser metadata to options's parser metadata, its referrer policy to options's referrer policy, its render-blocking to options's render-blocking, and its priority to options's fetch priority.
Set request's cryptographic nonce metadata to options's cryptographic nonce, its integrity metadata to options's integrity metadata, its parser metadata to options's parser metadata, its credentials mode to options's credentials mode, its referrer policy to options's referrer policy, its render-blocking to options's render-blocking, and its priority to options's fetch priority.
To get the descendant script fetch options given a script fetch options originalOptions, a URL url, and an environment settings object settingsObject:
Let newOptions be a copy of originalOptions.
Let integrity be the empty string.
If settingsObject's global object is a Window
object,
then set integrity to the result of resolving a module integrity metadata
with url and settingsObject.
Set newOptions's integrity metadata to integrity.
Set newOptions's fetch priority to "auto
".
Return newOptions.
To resolve a module integrity metadata, given a URL url and an environment settings object settingsObject:
Assert: settingsObject's global object is a Window
object.
Let map be settingsObject's global object's import map.
If map's integrity[url] does not exist, then return the empty string.
Return map's integrity[url].
Several of the below algorithms can be customized with a perform the fetch
hook algorithm, which takes a request, a boolean isTopLevel, and a processCustomFetchResponse
algorithm. It runs processCustomFetchResponse with a response and either null (on failure) or a byte
sequence containing the response body. isTopLevel will be true for all classic
script fetches, and for the initial fetch when fetching an external module script graph or fetching a module worker script graph, but false for the fetches
resulting from import
statements encountered throughout the graph or from
import()
expressions.
By default, not supplying a perform the fetch hook will cause the below algorithms to simply fetch the given request, with algorithm-specific customizations to the request and validations of the resulting response.
To layer your own customizations on top of these algorithm-specific ones, supply a perform the fetch hook that modifies the given request, fetches it, and then performs specific validations of the resulting response (completing with a network error if the validations fail).
The hook can also be used to perform more subtle customizations, such as keeping a cache of responses and avoiding performing a fetch at all.
Service Workers is an example of a specification that runs these algorithms with its own options for the hook. [SW]
Now for the algorithms themselves.
To fetch a classic script given a URL url, an environment settings object settingsObject, a script fetch options options, a CORS settings attribute state corsSetting, an encoding encoding, and an algorithm onComplete, run these steps. onComplete must be an algorithm accepting null (on failure) or a classic script (on success).
Let request be the result of creating a potential-CORS request given url, "script
", and corsSetting.
Set request's client to settingsObject.
Set request's initiator
type to "script
".
Set up the classic script request given request and options.
Fetch request with the following processResponseConsumeBody steps given response response and null, failure, or a byte sequence bodyBytes:
response can be either CORS-same-origin or CORS-cross-origin. This only affects how error reporting happens.
Set response to response's unsafe response.
If any of the following are true:
then run onComplete given null, and abort these steps.
For historical reasons, this algorithm does not include MIME type checking, unlike the other script-fetching algorithms in this section.
Let potentialMIMETypeForEncoding be the result of extracting a MIME type given response's header list.
Set encoding to the result of legacy extracting an encoding given potentialMIMETypeForEncoding and encoding.
This intentionally ignores the MIME type essence.
Let sourceText be the result of decoding bodyBytes to Unicode, using encoding as the fallback encoding.
The decode algorithm overrides encoding if the file contains a BOM.
Let mutedErrors be true if response was CORS-cross-origin, and false otherwise.
Let script be the result of creating a classic script given sourceText, settingsObject, response's URL, options, mutedErrors, and url.
To fetch a classic worker script given a URL url, an environment settings object fetchClient, a destination destination, an environment settings object settingsObject, an algorithm onComplete, and an optional perform the fetch hook performFetch, run these steps. onComplete must be an algorithm accepting null (on failure) or a classic script (on success).
Let request be a new request whose URL is url, client is fetchClient, destination is destination, initiator type is "other
",
mode is "same-origin
", credentials mode is "same-origin
", parser
metadata is "not parser-inserted
", and whose
use-URL-credentials flag is set.
If performFetch was given, run performFetch with request, true, and with processResponseConsumeBody as defined below.
Otherwise, fetch request with processResponseConsumeBody set to processResponseConsumeBody as defined below.
In both cases, let processResponseConsumeBody given response response and null, failure, or a byte sequence bodyBytes be the following algorithm:
Set response to response's unsafe response.
If any of the following are true:
then run onComplete given null, and abort these steps.
If all of the following are true:
response's URL's scheme is an HTTP(S) scheme; and
the result of extracting a MIME type from response's header list is not a JavaScript MIME type,
then run onComplete given null, and abort these steps.
Other fetch schemes are exempted from MIME type checking for historical web-compatibility reasons. We might be able to tighten this in the future; see issue #3255.
Let sourceText be the result of UTF-8 decoding bodyBytes.
Let script be the result of creating a classic script using sourceText, settingsObject, response's URL, and the default script fetch options.
Run onComplete given script.
To fetch a classic worker-imported script given a URL url, an environment settings object settingsObject, and an optional perform the fetch hook performFetch, run these steps. The algorithm will return a classic script on success, or throw an exception on failure.
Let response be null.
Let bodyBytes be null.
Let request be a new request whose URL is url, client is settingsObject, destination is "script
",
initiator type is "other
", parser metadata
is "not parser-inserted
", and whose use-URL-credentials flag
is set.
If performFetch was given, run performFetch with request, isTopLevel, and with processResponseConsumeBody as defined below.
Otherwise, fetch request with processResponseConsumeBody set to processResponseConsumeBody as defined below.
In both cases, let processResponseConsumeBody given response res and null, failure, or a byte sequence bb be the following algorithm:
Set bodyBytes to bb.
Set response to res.
Pause until response is not null.
Unlike other algorithms in this section, the fetching process is synchronous here.
Set response to response's unsafe response.
If any of the following are true:
bodyBytes is null or failure;
the result of extracting a MIME type from response's header list is not a JavaScript MIME type,
then throw a "NetworkError
" DOMException
.
Let sourceText be the result of UTF-8 decoding bodyBytes.
Let mutedErrors be true if response was CORS-cross-origin, and false otherwise.
Let script be the result of creating a classic script given sourceText, settingsObject, response's URL, the default script fetch options, and mutedErrors.
Return script.
To fetch an external module script graph given a URL url, an environment settings object settingsObject, a script fetch options options, and an algorithm onComplete, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Disallow further import maps given settingsObject.
Fetch a single module script given url, settingsObject,
"script
", options, settingsObject, "client
", true, and with the following steps given result:
If result is null, run onComplete given null, and abort these steps.
Fetch the descendants of
and link result given settingsObject, "script
", and onComplete.
To fetch a modulepreload module script graph given a URL url, a destination destination, an environment settings object settingsObject, a script fetch options options, and an algorithm onComplete, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Disallow further import maps given settingsObject.
Fetch a single module script given url, settingsObject,
destination, options, settingsObject, "client
", true, and with the following steps given result:
Run onComplete given result.
If result is not null, optionally fetch the descendants of and link result given settingsObject, destination, and an empty algorithm.
Generally, performing this step will be beneficial for performance, as it allows pre-loading the modules that will invariably be requested later, via algorithms such as fetch an external module script graph that fetch the entire graph. However, user agents might wish to skip them in bandwidth-constrained situations, or situations where the relevant fetches are already in flight.
To fetch an inline module script graph given a string sourceText, a URL baseURL, an environment settings object settingsObject, a script fetch options options, and an algorithm onComplete, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Disallow further import maps given settingsObject.
Let script be the result of creating a JavaScript module script using sourceText, settingsObject, baseURL, and options.
Fetch the descendants of
and link script, given settingsObject, "script
", and onComplete.
To fetch a module worker script graph given a URL url, an environment settings object fetchClient, a destination destination, a credentials mode credentialsMode, an environment settings object settingsObject, and an algorithm onComplete, fetch a worklet/module worker script graph given url, fetchClient, destination, credentialsMode, settingsObject, and onComplete.
To fetch a worklet script graph given a URL url, an environment settings object fetchClient, a destination destination, a credentials mode credentialsMode, an environment settings object settingsObject, a module responses map moduleResponsesMap, and an algorithm onComplete, fetch a worklet/module worker script graph given url, fetchClient, destination, credentialsMode, settingsObject, onComplete, and the following perform the fetch hook given request and processCustomFetchResponse:
Let requestURL be request's URL.
If moduleResponsesMap[requestURL] is "fetching
", wait in parallel until that entry's value changes, then
queue a task on the networking task source to proceed with running the
following steps.
If moduleResponsesMap[requestURL] exists, then:
Let cached be moduleResponsesMap[requestURL].
Run processCustomFetchResponse with cached[0] and cached[1].
Return.
Set moduleResponsesMap[requestURL] to
"fetching
".
Fetch request, with processResponseConsumeBody set to the following steps given response response and null, failure, or a byte sequence bodyBytes:
Set moduleResponsesMap[requestURL] to (response, bodyBytes).
Run processCustomFetchResponse with response and bodyBytes.
The following algorithms are meant for internal use by this specification only as part of fetching an external module script graph or other similar concepts above, and should not be used directly by other specifications.
This diagram illustrates how these algorithms relate to the ones above, as well as to each other:
To fetch a worklet/module worker script graph given a URL url, an environment settings object fetchClient, a destination destination, a credentials mode credentialsMode, an environment settings object settingsObject, an algorithm onComplete, and an optional perform the fetch hook performFetch, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Let options be a script fetch options whose cryptographic nonce is the empty string, integrity metadata is the empty string,
parser metadata is "not-parser-inserted
", credentials mode is
credentialsMode, referrer
policy is the empty string, and fetch priority is "auto
".
Fetch a single module script given url,
fetchClient, destination, options, settingsObject,
"client
", true, and onSingleFetchComplete as defined below. If
performFetch was given, pass it along as well.
onSingleFetchComplete given result is the following algorithm:
If result is null, run onComplete given null, and abort these steps.
Fetch the descendants of and link result given fetchClient, destination, and onComplete. If performFetch was given, pass it along as well.
To fetch the descendants of and link a module script moduleScript, given an environment settings object fetchClient, a destination destination, an algorithm onComplete, and an optional perform the fetch hook performFetch, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Let record be moduleScript's record.
If record is null, then:
Set moduleScript's error to rethrow to moduleScript's parse error.
Run onComplete given moduleScript.
Return.
Let state be Record { [[ParseError]]: null, [[Destination]]: destination, [[PerformFetch]]: null, [[FetchClient]]: fetchClient }.
If performFetch was given, set state.[[PerformFetch]] to performFetch.
Let loadingPromise be record.LoadRequestedModules(state).
This step will recursively load all the module transitive dependencies.
Upon fulfillment of loadingPromise, run the following steps:
Perform record.Link().
This step will recursively call Link on all of the module's unlinked dependencies.
If this throws an exception, catch it, and set moduleScript's error to rethrow to that exception.
Run onComplete given moduleScript.
Upon rejection of loadingPromise, run the following steps:
If state.[[ParseError]] is not null, set moduleScript's error to rethrow to state.[[ParseError]] and run onComplete given moduleScript.
Otherwise, run onComplete given null.
state.[[ParseError]] is null when loadingPromise is rejected due to a loading error.
To fetch a single module script, given a URL url, an environment settings object fetchClient, a destination destination, a script fetch options options, an environment settings object settingsObject, a referrer referrer, an optional ModuleRequest Record moduleRequest, a boolean isTopLevel, an algorithm onComplete, and an optional perform the fetch hook performFetch, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Let moduleType be "javascript-or-wasm
".
If moduleRequest was given, then set moduleType to the result of running the module type from module request steps given moduleRequest.
Assert: the result of running the module type allowed steps given moduleType and settingsObject is true. Otherwise, we would not have reached this point because a failure would have been raised when inspecting moduleRequest.[[Attributes]] in HostLoadImportedModule or fetch a single imported module script.
Let moduleMap be settingsObject's module map.
If moduleMap[(url, moduleType)] is
"fetching
", wait in parallel until that entry's value
changes, then queue a task on the networking task source to proceed
with running the following steps.
If moduleMap[(url, moduleType)] exists, run onComplete given moduleMap[(url, moduleType)], and return.
Set moduleMap[(url,
moduleType)] to "fetching
".
Let request be a new request whose
URL is url, mode is "cors
", referrer is referrer, and client is fetchClient.
Set request's destination to the result of running the fetch destination from module type steps given destination and moduleType.
If destination is "worker
", "sharedworker
", or "serviceworker
", and
isTopLevel is true, then set request's mode to "same-origin
".
Set request's initiator
type to "script
".
Set up the module script request given request and options.
If performFetch was given, run performFetch with request, isTopLevel, and with processResponseConsumeBody as defined below.
Otherwise, fetch request with processResponseConsumeBody set to processResponseConsumeBody as defined below.
In both cases, let processResponseConsumeBody given response response and null, failure, or a byte sequence bodyBytes be the following algorithm:
response is always CORS-same-origin.
If any of the following are true:
then set moduleMap[(url, moduleType)] to null, run onComplete given null, and abort these steps.
Let mimeType be the result of extracting a MIME type from response's header list.
Let moduleScript be null.
Let referrerPolicy be the result of parsing the `Referrer-Policy
` header
given response. [REFERRERPOLICY]
If referrerPolicy is not the empty string, set options's referrer policy to referrerPolicy.
If mimeType's essence is
"application/wasm
" and moduleType is "javascript-or-wasm
", then set moduleScript to the result of
creating a WebAssembly module script given bodyBytes,
settingsObject, response's URL, and options.
Otherwise:
Let sourceText be the result of UTF-8 decoding bodyBytes.
If mimeType is a JavaScript MIME type and moduleType
is "javascript-or-wasm
", then set moduleScript to the result of
creating a JavaScript module script given sourceText,
settingsObject, response's URL, and options.
If the MIME type essence of mimeType is "text/css
"
and moduleType is "css
", then set moduleScript to
the result of creating a CSS module script given sourceText and
settingsObject.
If mimeType is a JSON MIME type and
moduleType is "json
", then set moduleScript to
the result of creating a JSON module script given sourceText and
settingsObject.
Set moduleMap[(url, moduleType)] to moduleScript, and run onComplete given moduleScript.
It is intentional that the module map is keyed by the request URL, whereas the base URL for the module script is set to the response URL. The former is used to deduplicate fetches, while the latter is used for URL resolution.
To fetch a single imported module script, given a URL url, an environment settings object fetchClient, a destination destination, a script fetch options options, environment settings object settingsObject, a referrer referrer, a ModuleRequest Record moduleRequest, an algorithm onComplete, and an optional perform the fetch hook performFetch, run these steps. onComplete must be an algorithm accepting null (on failure) or a module script (on success).
Assert: moduleRequest.[[Attributes]] does not contain any
Record entry such that entry.[[Key]] is not "type
", because we only asked for "type
" attributes in
HostGetSupportedImportAttributes.
Let moduleType be the result of running the module type from module request steps given moduleRequest.
If the result of running the module type allowed steps given moduleType and settingsObject is false, then run onComplete given null, and return.
Fetch a single module script given url, fetchClient, destination, options, settingsObject, referrer, moduleRequest, false, and onComplete. If performFetch was given, pass it along as well.
To create a classic script, given a string source, an environment settings object settings, a URL baseURL, a script fetch options options, an optional boolean mutedErrors (default false), and an optional URL-or-null sourceURLForWindowScripts (default null):
If mutedErrors is true, then set baseURL to
about:blank
.
When mutedErrors is true, baseURL is the script's CORS-cross-origin response's url, which shouldn't be exposed to JavaScript. Therefore, baseURL is sanitized here.
If scripting is disabled for settings, then set source to the empty string.
Let script be a new classic script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL to baseURL.
Set script's fetch options to options.
Set script's muted errors to mutedErrors.
Set script's parse error and error to rethrow to null.
Record classic script creation time given script and sourceURLForWindowScripts.
Let result be ParseScript(source, settings's realm, script).
Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
If result is a list of errors, then:
Set script's parse error and its error to rethrow to result[0].
Return script.
Set script's record to result.
Return script.
To create a JavaScript module script, given a string source, an environment settings object settings, a URL baseURL, and a script fetch options options:
If scripting is disabled for settings, then set source to the empty string.
Let script be a new module script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL to baseURL.
Set script's fetch options to options.
Set script's parse error and error to rethrow to null.
Let result be ParseModule(source, settings's realm, script).
Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
If result is a list of errors, then:
Set script's parse error to result[0].
Return script.
Set script's record to result.
Return script.
To create a WebAssembly module script, given a byte sequence bodyBytes, an environment settings object settings, a URL baseURL, and a script fetch options options:
If scripting is disabled for settings, then set bodyBytes to the byte sequence 0x00 0x61 0x73 0x6d 0x01 0x00 0x00 0x00.
This byte sequence corresponds to an empty WebAssembly module with only the magic bytes and version number provided.
Let script be a new module script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL to baseURL.
Set script's fetch options to options.
Set script's parse error and error to rethrow to null.
Let result be the result of parsing a WebAssembly module given bodyBytes, settings's realm, and script.
Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
If the previous step threw an error error, then:
Set script's parse error to error.
Return script.
Set script's record to result.
Return script.
WebAssembly JavaScript Interface: ESM Integration specifies the hooks for the WebAssembly integration with ECMA-262 module loading. This includes support both for direct dependency imports, as well as for source phase imports, which support virtualization and multi-instantiation. [WASMESM]
To create a CSS module script, given a string source and an environment settings object settings:
Let script be a new module script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL and fetch options to null.
Set script's parse error and error to rethrow to null.
Let sheet be the result of running the steps to create a constructed
CSSStyleSheet
with an empty dictionary as the argument.
Run the steps to synchronously replace the rules of a CSSStyleSheet
on sheet given source.
If this throws an exception, catch it, and set script's parse error to that exception, and return script.
The steps to synchronously replace the rules of a
CSSStyleSheet
will throw if source contains any @import
rules. This is by-design for now because there is not yet an
agreement on how to handle these for CSS module scripts; therefore they are blocked altogether
until a consensus is reached.
Set script's record to the result of CreateDefaultExportSyntheticModule(sheet).
Return script.
To create a JSON module script, given a string source and an environment settings object settings:
Let script be a new module script that this algorithm will subsequently initialize.
Set script's settings object to settings.
Set script's base URL and fetch options to null.
Set script's parse error and error to rethrow to null.
Let result be ParseJSONModule(source).
If this throws an exception, catch it, and set script's parse error to that exception, and return script.
Set script's record to result.
Return script.
The module type from module request steps, given a ModuleRequest Record moduleRequest, are as follows:
Let moduleType be "javascript-or-wasm
".
If moduleRequest.[[Attributes]] has a Record entry such
that entry.[[Key]] is "type
", then:
If entry.[[Value]] is "javascript-or-wasm
", then set
moduleType to null.
This specification uses the "javascript-or-wasm
" module
type internally for JavaScript module scripts or
WebAssembly module scripts, so this step is
needed to prevent modules from being imported using a
"javascript-or-wasm
" type attribute (a null moduleType will
cause the module type allowed check to fail).
Otherwise, set moduleType to entry.[[Value]].
Return moduleType.
The module type allowed steps, given a string moduleType and an environment settings object settings, are as follows:
If moduleType is not "javascript-or-wasm
", "css
", or "json
", then return false.
If moduleType is "css
" and the
CSSStyleSheet
interface is not exposed in
settings's realm, then
return false.
Return true.
The fetch destination from module type steps, given a destination defaultDestination and a string moduleType, are as follows:
json
", then return "json
".css
", then return "style
".To run a classic script given a classic script script and an optional boolean rethrow errors (default false):
Let settings be the settings object of script.
Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
Record classic script execution start time given script.
Prepare to run script given settings.
Let evaluationStatus be null.
If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
If evaluationStatus is an abrupt completion, then:
If rethrow errors is true and script's muted errors is false, then:
Clean up after running script with settings.
Rethrow evaluationStatus.[[Value]].
If rethrow errors is true and script's muted errors is true, then:
Clean up after running script with settings.
Throw a "NetworkError
" DOMException
.
Otherwise, rethrow errors is false. Perform the following steps:
Report an exception given by evaluationStatus.[[Value]] for script's settings object's global object.
Clean up after running script with settings.
Return evaluationStatus.
Clean up after running script with settings.
If evaluationStatus is a normal completion, then return evaluationStatus.
If we've reached this point, evaluationStatus was left as null because the
script was aborted prematurely during evaluation.
Return Completion { [[Type]]: throw, [[Value]]: a new
"QuotaExceededError
" DOMException
, [[Target]]: empty }.
To run a module script given a module script script and an optional boolean preventErrorReporting (default false):
Let settings be the settings object of script.
Check if we can run script with settings. If this returns "do not run", then return a promise resolved with undefined.
Record module script execution start time given script.
Prepare to run script given settings.
Let evaluationPromise be null.
If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
Otherwise:
Let record be script's record.
Set evaluationPromise to record.Evaluate().
This step will recursively evaluate all of the module's dependencies.
If Evaluate fails to complete as a result of the user agent
aborting the running script, then set
evaluationPromise to a promise rejected with a new
"QuotaExceededError
" DOMException
.
If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report an exception given by reason for script's settings object's global object.
Clean up after running script with settings.
Return evaluationPromise.
The steps to check if we can run script with an environment settings object settings are as follows. They return either "run" or "do not run".
If the global object specified by
settings is a Window
object whose Document
object is not
fully active, then return "do not run".
If scripting is disabled for settings, then return "do not run".
Return "run".
The steps to prepare to run script with an environment settings object settings are as follows:
Push settings's realm execution context onto the JavaScript execution context stack; it is now the running JavaScript execution context.
Add settings to the surrounding agent's event loop's currently running task's script evaluation environment settings object set.
The steps to clean up after running script with an environment settings object settings are as follows:
Assert: settings's realm execution context is the running JavaScript execution context.
Remove settings's realm execution context from the JavaScript execution context stack.
If the JavaScript execution context stack is now empty, perform a microtask checkpoint. (If this runs scripts, these algorithms will be invoked reentrantly.)
These algorithms are not invoked by one script directly calling another, but they can be invoked reentrantly in an indirect manner, e.g. if a script dispatches an event which has event listeners registered.
The running script is the script in the [[HostDefined]] field in the ScriptOrModule component of the running JavaScript execution context.
Although the JavaScript specification does not account for this possibility, it's sometimes
necessary to abort a
running script. This causes any ScriptEvaluation
or Source Text Module Record Evaluate invocations
to cease immediately, emptying the JavaScript execution context stack without
triggering any of the normal mechanisms like finally
blocks.
[JAVASCRIPT]
User agents may impose resource limitations on scripts, for example CPU quotas, memory limits,
total execution time limits, or bandwidth limitations. When a script exceeds a limit, the user
agent may either throw a "QuotaExceededError
" DOMException
,
abort the script without an exception, prompt the
user, or throttle script execution.
For example, the following script never terminates. A user agent could, after waiting for a few seconds, prompt the user to either terminate the script or let it continue.
< script >
while ( true ) { /* loop */ }
</ script >
User agents are encouraged to allow users to disable scripting whenever the user is prompted
either by a script (e.g. using the window.alert()
API) or because
of a script's actions (e.g. because it has exceeded a time limit).
If scripting is disabled while a script is executing, the script should be terminated immediately.
User agents may allow users to specifically disable scripts just for the purposes of closing a browsing context.
For example, the prompt mentioned in the example above could also offer the
user with a mechanism to just close the page entirely, without running any unload
event handlers.
Support in all current engines.
self.reportError(e)
Dispatches an error
event at the global object for the
given value e, in the same fashion as an unhandled exception.
To extract error information from a JavaScript value exception:
Let attributes be an empty map keyed by IDL attributes.
Set attributes[error
] to
exception.
Set attributes[message
],
attributes[filename
],
attributes[lineno
], and
attributes[colno
] to
implementation-defined values derived from exception.
Browsers implement behavior not specified here or in the JavaScript
specification to gather values which are helpful, including in unusual cases (e.g., eval
). In the future, this might be specified in greater detail.
Return attributes.
To report an exception exception which is a JavaScript value, for a particular global object global and optional boolean omitError (default false):
Let notHandled be true.
Let errorInfo be the result of extracting error information from exception.
Let script be a script found in an implementation-defined way, or null. This should usually be the running script (most notably during run a classic script).
Implementations have not yet settled on interoperable behavior for which script is used to determine whether errors are muted in less common cases.
If script is a classic script and script's muted
errors is true, then set errorInfo[error
] to null, errorInfo[message
] to "Script error.
",
errorInfo[filename
] to the empty
string, errorInfo[lineno
] to 0, and
errorInfo[colno
] to 0.
If omitError is true, then set errorInfo[error
] to null.
If global is not in error reporting mode, then:
If global implements EventTarget
, then set notHandled to
the result of firing an event named error
at global, using ErrorEvent
, with
the cancelable
attribute initialized to true,
and additional attributes initialized according to errorInfo.
Returning true in an event handler cancels the event per the event handler processing algorithm.
Set global's in error reporting mode to false.
If notHandled is true, then:
Set errorInfo[error
] to
null.
If global implements DedicatedWorkerGlobalScope
, queue a
global task on the DOM manipulation task source with the
global's associated Worker
's relevant global object to
run these steps:
Let workerObject be the Worker
object associated with
global.
Set notHandled be the result of firing
an event named error
at workerObject,
using ErrorEvent
, with the cancelable
attribute initialized to true,
and additional attributes initialized according to errorInfo.
If notHandled is true, then report exception for workerObject's relevant global object with omitError set to true.
The actual exception value will not be available in the owner realm, but the user agent still carries through enough information to set the message, filename, and other attributes, as well as potentially report to a developer console.
Otherwise, the user agent may report exception to a developer console.
If the implicit port connecting a worker to its Worker
object has been
disentangled (i.e. if the parent worker has been terminated), then the user agent must act as if
the Worker
object had no error
event handler and as
if that worker's onerror
attribute was
null, but must otherwise act as described above.
Thus, error reports propagate up to the chain of dedicated workers up to the
original Document
, even if some of the workers along this chain have been terminated
and garbage collected.
Previous revisions of this standard defined an algorithm to report the exception. As part of issue #958, this has been superseded by report an exception which behaves differently and takes different inputs. Issue #10516 tracks updating the specification ecosystem.
The reportError(e)
method steps are to
report an exception e for this.
It is unclear whether muting is applicable here. In Chrome and Safari it is muted, but in Firefox it is not. See also issue #958.
Support in all current engines.
The ErrorEvent
interface is defined as follows:
[Exposed=*]
interface ErrorEvent : Event {
constructor (DOMString type , optional ErrorEventInit eventInitDict = {});
readonly attribute DOMString message ;
readonly attribute USVString filename ;
readonly attribute unsigned long lineno ;
readonly attribute unsigned long colno ;
readonly attribute any error ;
};
dictionary ErrorEventInit : EventInit {
DOMString message = "";
USVString filename = "";
unsigned long lineno = 0;
unsigned long colno = 0;
any error ;
};
The message
attribute must return the value it was initialized to. It represents the error message.
The filename
attribute must return the value it was
initialized to. It represents the URL of the script in which the error originally
occurred.
The lineno
attribute must return the value it was initialized to. It represents the line number where the
error occurred in the script.
The colno
attribute must return the value it was initialized to. It represents the column number where the
error occurred in the script.
The error
attribute must return the value it was initialized to. It must initially be initialized to
undefined. Where appropriate, it is set to the object representing the error (e.g., the exception
object in the case of an uncaught exception).
Support in all current engines.
In addition to synchronous runtime script errors, scripts
may experience asynchronous promise rejections, tracked via the unhandledrejection
and rejectionhandled
events. Tracking these
rejections is done via the HostPromiseRejectionTracker abstract operation, but
reporting them is defined here.
To notify about rejected promises given a global object global:
Let list be a clone of global's about-to-be-notified rejected promises list.
If list is empty, then return.
Queue a global task on the DOM manipulation task source given global to run the following step:
For each promise p of list:
If p.[[PromiseIsHandled]] is true, then continue.
Let notCanceled be the result of firing
an event named unhandledrejection
at
global, using PromiseRejectionEvent
, with the cancelable
attribute initialized to true, the promise
attribute initialized to
p, and the reason
attribute initialized to p.[[PromiseResult]].
If notCanceled is true, then the user agent may report p.[[PromiseResult]] to a developer console.
If p.[[PromiseIsHandled]] is false, then append p to global's outstanding rejected promises weak set.
Support in all current engines.
The PromiseRejectionEvent
interface is
defined as follows:
[Exposed=*]
interface PromiseRejectionEvent : Event {
constructor (DOMString type , PromiseRejectionEventInit eventInitDict );
readonly attribute object promise ;
readonly attribute any reason ;
};
dictionary PromiseRejectionEventInit : EventInit {
required object promise ;
any reason ;
};
Support in all current engines.
The promise
attribute must return the value it
was initialized to. It represents the promise which this notification is about.
Because of how Web IDL conversion rules for Promise<T>
types always wrap the input into a new promise, the
promise
attribute is of type object
instead, which is more appropriate for representing an opaque
handle to the original promise object.
Support in all current engines.
The reason
attribute must return the value it
was initialized to. It represents the rejection reason for the promise.
An import map parse result is a struct that is similar to a script, and also can be stored in a script
element's
result, but is not counted as a script for other purposes. It has the following items:
To create an import map parse result given a string input and a URL baseURL:
Let result be an import map parse result whose import map is null and whose error to rethrow is null.
Parse an import map string given input and baseURL, catching any exceptions. If this threw an exception, then set result's error to rethrow to that exception. Otherwise, set result's import map to the return value.
Return result.
To register an import map given a Window
global and an
import map parse result result:
If result's error to rethrow is not null, then report an exception given by result's error to rethrow for global and return.
Assert: global's import map is an empty import map.
Set global's import map to result's import map.
The resolve a module specifier algorithm is the primary entry point for converting module specifier strings into URLs. When no import maps are involved, it is relatively straightforward, and reduces to resolving a URL-like module specifier.
When there is a non-empty import map present, the behavior is more complex. It checks candidate entries from all applicable module specifier maps, from most-specific to least-specific scopes (falling back to the top-level unscoped imports), and from most-specific to least-specific prefixes. For each candidate, the resolve an imports match algorithm will give on the following results:
Successful resolution of the specifier to a URL. Then the resolve a module specifier algorithm will return that URL.
Throwing an exception. Then the resolve a module specifier algorithm will rethrow that exception, without any further fallbacks.
Failing to resolve, without an error. In this case the outer resolve a module specifier algorithm will move on to the next candidate.
In the end, if no successful resolution is found via any of the candidate module specifier maps, resolve a module specifier will throw an exception. Thus the result is always either a URL or a thrown exception.
To resolve a module specifier given a script-or-null referringScript and a string specifier:
Let settingsObject and baseURL be null.
If referringScript is not null, then:
Set settingsObject to referringScript's settings object.
Set baseURL to referringScript's base URL.
Otherwise:
Assert: there is a current settings object.
Set settingsObject to the current settings object.
Set baseURL to settingsObject's API base URL.
Let importMap be an empty import map.
If settingsObject's global
object implements Window
, then set importMap to
settingsObject's global object's
import map.
Let baseURLString be baseURL, serialized.
Let asURL be the result of resolving a URL-like module specifier given specifier and baseURL.
Let normalizedSpecifier be the serialization of asURL, if asURL is non-null; otherwise, specifier.
For each scopePrefix → scopeImports of importMap's scopes:
If scopePrefix is baseURLString, or if scopePrefix ends with U+002F (/) and scopePrefix is a code unit prefix of baseURLString, then:
Let scopeImportsMatch be the result of resolving an imports match given normalizedSpecifier, asURL, and scopeImports.
If scopeImportsMatch is not null, then return scopeImportsMatch.
Let topLevelImportsMatch be the result of resolving an imports match given normalizedSpecifier, asURL, and importMap's imports.
If topLevelImportsMatch is not null, then return topLevelImportsMatch.
At this point, specifier wasn't remapped to anything by importMap, but it might have been able to be turned into a URL.
If asURL is not null, then return asURL.
Throw a TypeError
indicating that specifier was a bare specifier,
but was not remapped to anything by importMap.
To resolve an imports match, given a string normalizedSpecifier, a URL-or-null asURL, and a module specifier map specifierMap:
For each specifierKey → resolutionResult of specifierMap:
If specifierKey is normalizedSpecifier, then:
If resolutionResult is null, then throw a TypeError
indicating
that resolution of specifierKey was blocked by a null entry.
This will terminate the entire resolve a module specifier algorithm, without any further fallbacks.
Return resolutionResult.
If all of the following are true:
specifierKey ends with U+002F (/);
specifierKey is a code unit prefix of normalizedSpecifier; and
either asURL is null, or asURL is special,
then:
If resolutionResult is null, then throw a TypeError
indicating
that the resolution of specifierKey was blocked by a null entry.
This will terminate the entire resolve a module specifier algorithm, without any further fallbacks.
Let afterPrefix be the portion of normalizedSpecifier after the initial specifierKey prefix.
Assert: resolutionResult, serialized, ends with U+002F (/), as enforced during parsing.
Let url be the result of URL parsing afterPrefix with resolutionResult.
If url is failure, then throw a TypeError
indicating that
resolution of normalizedSpecifier was blocked since the afterPrefix
portion could not be URL-parsed relative to the resolutionResult mapped to by
the specifierKey prefix.
This will terminate the entire resolve a module specifier algorithm, without any further fallbacks.
If the serialization of
resolutionResult is not a code unit prefix of the serialization of url, then throw a
TypeError
indicating that the resolution of normalizedSpecifier was
blocked due to it backtracking above its prefix specifierKey.
This will terminate the entire resolve a module specifier algorithm, without any further fallbacks.
Return url.
Return null.
The resolve a module specifier algorithm will fall back to a
less-specific scope, or to "imports
", if possible.
To resolve a URL-like module specifier, given a string specifier and a URL baseURL:
If specifier starts with "/
", "./
", or "../
", then:
Let url be the result of URL parsing specifier with baseURL.
If url is failure, then return null.
One way this could happen is if specifier is "../foo
" and baseURL is a data:
URL.
Return url.
This includes cases where specifier starts with "//
", i.e., scheme-relative URLs. Thus, url might end up with a
different host than baseURL.
Let url be the result of URL parsing specifier (with no base URL).
If url is failure, then return null.
Return url.
An import map allows control over module specifier resolution. Import maps
are delivered via inline script
elements with their type
attribute set to "importmap
", and
with their child text content containing a JSON representation of the import
map.
Only one import map is processed per Document
. After the first import map is
seen, others will be ignored, with their corresponding script
elements generating
error
events. Similarly, once any modules have been imported,
e.g., via import()
expressions or script
elements with their type
attribute set to "module
", further
import maps will be ignored.
These restrictions, as well as the lack of support for external import maps, are in place to keep the initial version of the feature simple. They might be lifted over time as implementer bandwidth allows.
The simplest use of import maps is to globally remap a bare module specifier:
{
"imports" : {
"moment" : "/node_modules/moment/src/moment.js"
}
}
This enables statements like import moment from "moment";
to work, fetching and evaluating the JavaScript module at the /node_modules/moment/src/moment.js
URL.
An import map can remap a class of module specifiers into a class of URLs by using trailing slashes, like so:
{
"imports" : {
"moment/" : "/node_modules/moment/src/"
}
}
This enables statements like import localeData from
"moment/locale/zh-cn.js";
to work, fetching and evaluating the JavaScript module at the
/node_modules/moment/src/locale/zh-cn.js
URL. Such trailing-slash
mappings are often combined with bare-specifier mappings, e.g.
{
"imports" : {
"moment" : "/node_modules/moment/src/moment.js" ,
"moment/" : "/node_modules/moment/src/"
}
}
so that both the "main module" specified by "moment
" and the
"submodules" specified by paths such as "moment/locale/zh-cn.js
" are
available.
Bare specifiers are not the only type of module specifiers which import maps can remap.
"URL-like" specifiers, i.e., those that are either parseable as absolute URLs or start with
"/
", "./
", or "../
", can be
remapped as well:
{
"imports" : {
"https://cdn.example.com/vue/dist/vue.runtime.esm.js" : "/node_modules/vue/dist/vue.runtime.esm.js" ,
"/js/app.mjs" : "/js/app-8e0d62a03.mjs" ,
"../helpers/" : "https://cdn.example/helpers/"
}
}
Note how the URL to be remapped, as well as the URL being mapped to, can be specified either
as absolute URLs, or as relative URLs starting with "/
", "./
", or "../
". (They cannot be specified as relative
URLs without those starting sigils, as those help distinguish from bare module specifiers.) Also
note how the trailing slash mapping works in
this context as well.
Such remappings operate on the post-canonicalization URL, and do not require a match between
the literal strings supplied in the import map key and the imported module specifier. So for
example, if this import map was included on https://example.com/app.html
,
then not only would import "/js/app.mjs"
be remapped, but so
would import "./js/app.mjs"
and import "./foo/../js/app.mjs"
.
All previous examples have globally remapped module specifiers, by using the top-level "imports
" key in the import map. The top-level "scopes
"
key can be used to provide localized remappings, which only apply when the referring module
matches a specific URL prefix. For example:
{
"scopes" : {
"/a/" : {
"moment" : "/node_modules/moment/src/moment.js"
},
"/b/" : {
"moment" : "https://cdn.example.com/moment/src/moment.js"
}
}
}
With this import map, the statement import "moment"
will have
different meanings depending on which referrer script contains the statement:
Inside scripts located under /a/
, this will import /node_modules/moment/src/moment.js
.
Inside scripts located under /b/
, this will import https://cdn.example.com/moment/src/moment.js
.
Inside scripts located under /c/
, this will fail to resolve and
thus throw an exception.
A typical usage of scopes is to allow multiple versions of the "same" module to exist in a web application, with some parts of the module graph importing one version, and other parts importing another version.
Scopes can overlap each other, and overlap the global "imports
"
specifier map. At resolution time, scopes are consulted in order of most- to least-specific,
where specificity is measured by sorting the scopes using the code unit less than
operation. So, for example, "/scope2/scope3/
" is treated as more specific
than "/scope2/
", which is treated as more specific than the top-level
(unscoped) mappings.
The following import map illustrates this:
{
"imports" : {
"a" : "/a-1.mjs" ,
"b" : "/b-1.mjs" ,
"c" : "/c-1.mjs"
},
"scopes" : {
"/scope2/" : {
"a" : "/a-2.mjs"
},
"/scope2/scope3/" : {
"b" : "/b-3.mjs"
}
}
}
This results in the following resolutions (using relative URLs for brevity):
Specifier | ||||
---|---|---|---|---|
"a "
| "b "
| "c "
| ||
Referrer | /scope1/r.mjs
| /a-1.mjs
| /b-1.mjs
| /c-1.mjs
|
/scope2/r.mjs
| /a-2.mjs
| /b-1.mjs
| /c-1.mjs
| |
/scope2/scope3/r.mjs
| /a-2.mjs
| /b-3.mjs
| /c-1.mjs
|
Import maps can also be used to provide modules with integrity metadata to be used in Subresource Integrity checks. [SRI]
The following import map illustrates this:
{
"imports" : {
"a" : "/a-1.mjs" ,
"b" : "/b-1.mjs" ,
"c" : "/c-1.mjs"
},
"integrity" : {
"/a-1.mjs" : "sha384-Li9vy3DqF8tnTXuiaAJuML3ky+er10rcgNR/VqsVpcw+ThHmYcwiB1pbOxEbzJr7" ,
"/d-1.mjs" : "sha384-MBO5IDfYaE6c6Aao94oZrIOiC6CGiSN2n4QUbHNPhzk5Xhm0djZLQqTpL0HzTUxk"
}
}
The above example provides integrity metadata to be enforced on the modules /a-1.mjs
and /d-1.mjs
, even if the latter is not defined
as an import in the map.
The child text content of a script
element representing an
import map must match the following import map authoring
requirements:
It must be valid JSON. [JSON]
The JSON must represent a JSON object, with at most the three keys "imports
", "scopes
", and "integrity
".
The values corresponding to the "imports
", "scopes
", and "integrity
" keys, if present,
must themselves be JSON objects.
The value corresponding to the "imports
" key, if present, must be
a valid module specifier map.
The value corresponding to the "scopes
" key, if present, must be a
JSON object, whose keys are valid URL strings and whose
values are valid module specifier
maps.
The value corresponding to the "integrity
" key, if present, must
be a JSON object, whose keys are valid URL strings and
whose values fit the requirements of the integrity attribute.
A valid module specifier map is a JSON object that meets the following requirements:
All of its keys must be nonempty.
All of its values must be strings.
Each value must be either a valid absolute URL or a
valid URL string that starts with "/
", "./
", or "../
".
If a given key ends with "/
", then the corresponding
value must also.
Formally, an import map is a struct with three items:
imports, a module specifier map;
scopes, an ordered map of URLs to module specifier maps; and
integrity, a module integrity map.
A module specifier map is an ordered map whose keys are strings and whose values are either URLs or nulls.
A module integrity map is an ordered map whose keys are URLs and whose values are strings that will be used as integrity metadata.
An empty import map is an import map with its imports and scopes both being empty maps.
Each Window
has an import map,
initially an empty import map.
Each Window
has an import maps allowed boolean, initially true.
To disallow further import maps given an environment settings object settingsObject:
Let global be settingsObject's global object.
If global does not implement Window
, then return.
Set global's import maps allowed to false.
Import maps are currently disallowed once any module loading has started, or once a single import map is loaded. These restrictions might be lifted in future specification revisions.
To parse an import map string, given a string input and a URL baseURL:
Let parsed be the result of parsing a JSON string to an Infra value given input.
If parsed is not an ordered map, then throw a
TypeError
indicating that the top-level value needs to be a JSON object.
Let sortedAndNormalizedImports be an empty ordered map.
If parsed["imports
"] exists, then:
If parsed["imports
"] is not an ordered
map, then throw a TypeError
indicating that the value for the "imports
" top-level key needs to be a JSON object.
Set sortedAndNormalizedImports to the result of sorting and
normalizing a module specifier map given parsed["imports
"] and baseURL.
Let sortedAndNormalizedScopes be an empty ordered map.
If parsed["scopes
"] exists, then:
If parsed["scopes
"] is not an ordered
map, then throw a TypeError
indicating that the value for the "scopes
" top-level key needs to be a JSON object.
Set sortedAndNormalizedScopes to the result of sorting and normalizing
scopes given parsed["scopes
"] and
baseURL.
Let normalizedIntegrity be an empty ordered map.
If parsed["integrity
"] exists, then:
If parsed["integrity
"] is not an ordered
map, then throw a TypeError
indicating that the value for the "integrity
" top-level key needs to be a JSON object.
Set normalizedIntegrity to the result of normalizing a module
integrity map given parsed["integrity
"] and
baseURL.
If parsed's keys contains any items besides "imports
", "scopes
", or "integrity
", then the user agent should
report a warning to the console indicating that an invalid top-level key was
present in the import map.
This can help detect typos. It is not an error, because that would prevent any future extensions from being added backward-compatibly.
Return an import map whose imports are sortedAndNormalizedImports, whose scopes are sortedAndNormalizedScopes, and whose integrity are normalizedIntegrity.
The import map that results from this parsing algorithm is highly normalized.
For example, given a base URL of https://example.com/base/page.html
, the
input
{
"imports" : {
"/app/helper" : "node_modules/helper/index.mjs" ,
"lodash" : "/node_modules/lodash-es/lodash.js"
}
}
will generate an import map with imports of
«[
"https://example.com/app/helper" → https://example.com/base/node_modules/helper/index.mjs
"lodash" → https://example.com/node_modules/lodash-es/lodash.js
]»
and (despite nothing being present in the input string) an empty ordered map for its scopes.
To sort and normalize a module specifier map, given an ordered map originalMap and a URL baseURL:
Let normalized be an empty ordered map.
For each specifierKey → value of originalMap:
Let normalizedSpecifierKey be the result of normalizing a specifier key given specifierKey and baseURL.
If normalizedSpecifierKey is null, then continue.
If value is not a string, then:
The user agent may report a warning to the console indicating that addresses need to be strings.
Set normalized[normalizedSpecifierKey] to null.
Let addressURL be the result of resolving a URL-like module specifier given value and baseURL.
If addressURL is null, then:
The user agent may report a warning to the console indicating that the address was invalid.
Set normalized[normalizedSpecifierKey] to null.
If specifierKey ends with U+002F (/), and the serialization of addressURL does not end with U+002F (/), then:
The user agent may report a warning to the console indicating that an invalid address was given for the specifier key specifierKey; since specifierKey ends with a slash, the address needs to as well.
Set normalized[normalizedSpecifierKey] to null.
Set normalized[normalizedSpecifierKey] to addressURL.
Return the result of sorting in descending order normalized, with an entry a being less than an entry b if a's key is code unit less than b's key.
To sort and normalize scopes, given an ordered map originalMap and a URL baseURL:
Let normalized be an empty ordered map.
For each scopePrefix → potentialSpecifierMap of originalMap:
If potentialSpecifierMap is not an ordered map, then throw a
TypeError
indicating that the value of the scope with prefix
scopePrefix needs to be a JSON object.
Let scopePrefixURL be the result of URL parsing scopePrefix with baseURL.
If scopePrefixURL is failure, then:
The user agent may report a warning to the console that the scope prefix URL was not parseable.
Let normalizedScopePrefix be the serialization of scopePrefixURL.
Set normalized[normalizedScopePrefix] to the result of sorting and normalizing a module specifier map given potentialSpecifierMap and baseURL.
Return the result of sorting in descending order normalized, with an entry a being less than an entry b if a's key is code unit less than b's key.
In the above two algorithms, sorting keys and scopes in descending order has the
effect of putting "foo/bar/
" before "foo/
". This in
turn gives "foo/bar/
" a higher priority than "foo/
"
during module specifier resolution.
To normalize a module integrity map, given an ordered map originalMap:
Let normalized be an empty ordered map.
For each key → value of originalMap:
Let resolvedURL be the result of resolving a URL-like module specifier given key and baseURL.
Unlike "imports
", keys of the integrity map are treated
as URLs, not module specifiers. However, we use the resolve a URL-like module specifier algorithm to prohibit "bare" relative
URLs like foo
, which could be mistaken for module specifiers.
If resolvedURL is null, then:
The user agent may report a warning to the console indicating that the key failed to resolve.
If value is not a string, then:
The user agent may report a warning to the console indicating that integrity metadata values need to be strings.
Set normalized[resolvedURL] to value.
Return normalized.
To normalize a specifier key, given a string specifierKey and a URL baseURL:
If specifierKey is the empty string, then:
The user agent may report a warning to the console indicating that specifier keys may not be the empty string.
Return null.
Let url be the result of resolving a URL-like module specifier, given specifierKey and baseURL.
If url is not null, then return the serialization of url.
Return specifierKey.
The JavaScript specification contains a number of implementation-defined abstract operations, that vary depending on the host environment. This section defines them for user agent hosts.
JavaScript contains an implementation-defined HostEnsureCanAddPrivateElement(O) abstract operation. User agents must use the following implementation: [JAVASCRIPT]
If O is a WindowProxy
object, or implements
Location
, then return Completion { [[Type]]: throw, [[Value]]: a new
TypeError
}.
Return NormalCompletion(unused).
JavaScript private fields can be applied to arbitrary objects. Since this can
dramatically complicate implementation for particularly-exotic host objects, the JavaScript
language specification provides this hook to allow hosts to reject private fields on objects
meeting a host-defined criteria. In the case of HTML, WindowProxy
and
Location
have complicated semantics — particularly around navigation and
security — that make implementation of private field semantics challenging, so our
implementation simply rejects those objects.
JavaScript contains an implementation-defined HostEnsureCanCompileStrings abstract operation, redefined by the Dynamic Code Brand Checks proposal. User agents must use the following implementation: [JAVASCRIPT] [JSDYNAMICCODEBRANDCHECKS]
Perform ? EnsureCSPDoesNotBlockStringCompilation(realm, parameterStrings, bodyString, codeString, compilationType, parameterArgs, bodyArg). [CSP]
The Dynamic Code Brand Checks proposal contains an implementation-defined HostGetCodeForEval(argument) abstract operation. User agents must use the following implementation: [JSDYNAMICCODEBRANDCHECKS]
If argument is a TrustedScript
object,
then return argument's data.
Otherwise, return no-code.
JavaScript contains an implementation-defined HostPromiseRejectionTracker(promise, operation) abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let script be the running script.
If script is a classic script and script's muted errors is true, then return.
Let settingsObject be the current settings object.
If script is not null, then set settingsObject to script's settings object.
Let global be settingsObject's global object.
If operation is "reject
", then:
Append promise to global's about-to-be-notified rejected promises list.
If operation is "handle
", then:
If global's about-to-be-notified rejected promises list contains promise, then remove promise from that list and return.
If global's outstanding rejected promises weak set does not contain promise, then return.
Remove promise from global's outstanding rejected promises weak set.
Queue a global task on the DOM manipulation task source given
global to fire an event named rejectionhandled
at global, using
PromiseRejectionEvent
, with the promise
attribute initialized to
promise, and the reason
attribute initialized to promise.[[PromiseResult]].
The Temporal proposal contains an implementation-defined HostSystemUTCEpochNanoseconds abstract operation. User agents must use the following implementation: [JSTEMPORAL]
Let settingsObject be global's relevant settings object.
Let time be settingsObject's current wall time.
Let ns be the number of nanoseconds from the Unix epoch to time, rounded to the nearest integer.
Return the result of clamping ns between nsMinInstant and nsMaxInstant.
Reference/Global_Objects/Promise#Incumbent_settings_object_tracking
Support in one engine only.
The JavaScript specification defines Jobs to be scheduled and run later by the host, as well as
JobCallback Records which encapsulate JavaScript
functions that are called as part of jobs. The JavaScript specification contains a number of
implementation-defined abstract operations that lets the host define how jobs are
scheduled and how JobCallbacks are handled. HTML uses these abstract operations to track the incumbent settings
object in promises and FinalizationRegistry
callbacks by saving and
restoring the incumbent settings object and a JavaScript execution
context for the active script in JobCallbacks. This section defines them for
user agent hosts.
JavaScript contains an implementation-defined HostCallJobCallback(callback, V, argumentsList) abstract operation to let hosts restore state when invoking JavaScript callbacks from inside tasks. User agents must use the following implementation: [JAVASCRIPT]
Let incumbent settings be callback.[[HostDefined]].[[IncumbentSettings]].
Let script execution context be callback.[[HostDefined]].[[ActiveScriptContext]].
Prepare to run a callback with incumbent settings.
This affects the incumbent concept while the callback runs.
If script execution context is not null, then push script execution context onto the JavaScript execution context stack.
This affects the active script while the callback runs.
Let result be Call(callback.[[Callback]], V, argumentsList).
If script execution context is not null, then pop script execution context from the JavaScript execution context stack.
Clean up after running a callback with incumbent settings.
Return result.
JavaScript has the ability to register objects with FinalizationRegistry
objects,
in order to schedule a cleanup action if they are found to be garbage collected. The JavaScript
specification contains an implementation-defined HostEnqueueFinalizationRegistryCleanupJob(finalizationRegistry)
abstract operation to schedule the cleanup action.
The timing and occurrence of cleanup work is implementation-defined
in the JavaScript specification. User agents might differ in when and whether an object is garbage
collected, affecting both whether the return value of the WeakRef.prototype.deref()
method is undefined, and whether FinalizationRegistry
cleanup callbacks occur. There
are well-known cases in popular web browsers where objects are not accessible to JavaScript, but
they remain retained by the garbage collector indefinitely. HTML clears kept-alive
WeakRef
objects in the perform a microtask checkpoint algorithm. Authors
would be best off not depending on the timing details of garbage collection implementations.
Cleanup actions do not take place interspersed with synchronous JavaScript execution, but rather happen in queued tasks. User agents must use the following implementation: [JAVASCRIPT]
Let global be finalizationRegistry.[[Realm]]'s global object.
Queue a global task on the JavaScript engine task source given global to perform the following steps:
Let entry be finalizationRegistry.[[CleanupCallback]].[[Callback]].[[Realm]]'s environment settings object.
Check if we can run script with entry. If this returns "do not run", then return.
Prepare to run script with entry.
This affects the entry concept while the cleanup callback runs.
Let result be the result of performing CleanupFinalizationRegistry(finalizationRegistry).
Clean up after running script with entry.
If result is an abrupt completion, then report an exception given by result.[[Value]] for global.
JavaScript contains an implementation-defined HostEnqueueGenericJob(job, realm)
abstract operation to perform generic jobs in a particular realm (e.g., resolve promises resulting
from Atomics.waitAsync
). User agents must use the following implementation:
[JAVASCRIPT]
Let global be realm's global object.
Queue a global task on the JavaScript engine task source given global to perform job().
JavaScript contains an implementation-defined HostEnqueuePromiseJob(job, realm) abstract operation to schedule Promise-related operations. HTML schedules these operations in the microtask queue. User agents must use the following implementation: [JAVASCRIPT]
If realm is not null, then let job settings be the settings object for realm. Otherwise, let job settings be null.
If realm is not null, it is the realm of the author code that will
run. When job is returned by NewPromiseReactionJob, it is the realm of
the promise's handler function. When job is returned by
NewPromiseResolveThenableJob, it is the realm of the then
function.
If realm is null, either no author code will run or author code is guaranteed to
throw. For the former, the author may not have passed in code to run, such as in promise.then(null, null)
. For the latter, it is because a revoked Proxy was
passed. In both cases, all the steps below that would otherwise use job settings
get skipped.
NewPromiseResolveThenableJob and NewPromiseReactionJob both seem to provide non-null realms (the current Realm Record) in the case of a revoked proxy. The previous text could be updated to reflect that.
Queue a microtask to perform the following steps:
If job settings is not null, then check if we can run script with job settings. If this returns "do not run" then return.
If job settings is not null, then prepare to run script with job settings.
This affects the entry concept while the job runs.
Let result be job().
job is an abstract closure returned by
NewPromiseReactionJob or NewPromiseResolveThenableJob. The promise's
handler function when job is returned by NewPromiseReactionJob, and
the then
function when job is returned by
NewPromiseResolveThenableJob, are wrapped in JobCallback Records. HTML saves the incumbent settings object and
a JavaScript execution context for to the active script in
HostMakeJobCallback and restores them in HostCallJobCallback.
If job settings is not null, then clean up after running script with job settings.
If result is an abrupt completion, then report an exception given by result.[[Value]] for realm's global object.
There is a very gnarly case where HostEnqueuePromiseJob is called with a null realm (e.g., because Promise.prototype.then was called with null handlers) but also the job returns abruptly (because the promise capability's resolve or reject handler threw, possibly because this is a subclass of Promise that takes the supplied functions and wraps them in throwing functions before passing them on to the function passed to the Promise superclass constructor. Which global is to be used then, considering that the current realm could be different at each of those steps, by using a Promise constructor or Promise.prototype.then from another realm? See issue #10526.
JavaScript contains an implementation-defined HostEnqueueTimeoutJob(job, milliseconds) abstract operation to schedule an operation to be performed after a timeout. HTML schedules these operations using run steps after a timeout. User agents must use the following implementation: [JAVASCRIPT]
Let global be realm's global object.
Let timeoutStep be an algorithm step which queues a global task on the JavaScript engine task source given global to perform job().
Run steps after a timeout given global, "JavaScript
", milliseconds, and timeoutStep.
JavaScript contains an implementation-defined HostMakeJobCallback(callable) abstract operation to let hosts attach state to JavaScript callbacks that are called from inside tasks. User agents must use the following implementation: [JAVASCRIPT]
Let incumbent settings be the incumbent settings object.
Let active script be the active script.
Let script execution context be null.
If active script is not null, set script execution context to a new JavaScript execution context, with its Function field set to null, its Realm field set to active script's settings object's realm, and its ScriptOrModule set to active script's record.
As seen below, this is used in order to propagate the current active script forward to the time when the job callback is invoked.
A case where active script is non-null, and saving it in this way is useful, is the following:
Promise. resolve( 'import(`./example.mjs`)' ). then( eval);
Without this step (and the steps that use it in HostCallJobCallback), there
would be no active script when the import()
expression is evaluated,
since eval()
is a built-in function that does not originate from any particular
script.
With this step in place, the active script is propagated from the above code into the job,
allowing import()
to use the original script's base URL appropriately.
active script can be null if the user clicks on the following button:
< button onclick = "Promise.resolve('import(`./example.mjs`)').then(eval)" > Click me</ button >
In this case, the JavaScript function for the event handler will be created by the get the current value of the event handler algorithm, which creates a function with null [[ScriptOrModule]] value. Thus, when the promise machinery calls HostMakeJobCallback, there will be no active script to pass along.
As a consequence, this means that when the import()
expression is evaluated,
there will still be no active script. Fortunately that is handled by our
implementation of HostLoadImportedModule by falling back to using the
current settings object's API base URL.
Return the JobCallback Record { [[Callback]]: callable, [[HostDefined]]: { [[IncumbentSettings]]: incumbent settings, [[ActiveScriptContext]]: script execution context } }.
The JavaScript specification defines a syntax for modules, as well as some host-agnostic parts
of their processing model. This specification defines the rest of their processing model: how the
module system is bootstrapped, via the script
element with type
attribute set to "module
", and how
modules are fetched, resolved, and executed. [JAVASCRIPT]
Although the JavaScript specification speaks in terms of "scripts" versus
"modules", in general this specification speaks in terms of classic
scripts versus module scripts, since both of them use
the script
element.
modulePromise = import(specifier)
Returns a promise for the module namespace object for the module script
identified by specifier. This allows dynamic importing of module scripts at runtime,
instead of statically using the import
statement form. The specifier will
be resolved relative to the active
script.
The returned promise will be rejected if an invalid specifier is given, or if a failure is encountered while fetching or evaluating the resulting module graph.
This syntax can be used inside both classic and module scripts. It thus provides a bridge into the module-script world, from the classic-script world.
url = import.meta.url
Returns the active module script's base URL.
This syntax can only be used inside module scripts.
url = import.meta.resolve(specifier)
Returns specifier, resolved
relative to the active script. That is, this returns the URL that would be imported
by using import(specifier)
.
Throws a TypeError
exception if an invalid specifier is given.
This syntax can only be used inside module scripts.
A module map is a map keyed by tuples consisting of a URL record and a string.
The URL record is the request URL at which
the module was fetched, and the string indicates the type of the module (e.g. "javascript-or-wasm
"). The module map's values are either a
module script, null (used to represent failed fetches), or a placeholder value "fetching
". Module maps are used to ensure
that imported module scripts are only fetched, parsed, and evaluated once per
Document
or worker.
Since module maps are keyed by (URL, module type), the
following code will create three separate entries in the module map, since it
results in three different (URL, module type) tuples (all with "javascript-or-wasm
" type):
import "https://example.com/module.mjs" ;
import "https://example.com/module.mjs#map-buster" ;
import "https://example.com/module.mjs?debug=true" ;
That is, URL queries and fragments can be varied to create distinct entries in the module map; they are not ignored. Thus, three separate fetches and three separate module evaluations will be performed.
In contrast, the following code would only create a single entry in the module map, since after applying the URL parser to these inputs, the resulting URL records are equal:
import "https://example.com/module2.mjs" ;
import "https:example.com/module2.mjs" ;
import "https://///example.com\\module2.mjs" ;
import "https://example.com/foo/../module2.mjs" ;
So in this second example, only one fetch and one module evaluation will occur.
Note that this behavior is the same as how shared workers are keyed by their parsed constructor url.
Since module type is also part of the module map key, the following code will
create two separate entries in the module map (the type is "javascript-or-wasm
" for the first, and "css
" for the
second):
< script type = module >
import "https://example.com/module" ;
</ script >
< script type = module >
import "https://example.com/module" with { type: "css" };
</ script >
This can result in two separate fetches and two separate module evaluations being performed.
In practice, due to the as-yet-unspecified memory cache (see issue #6110) the resource may only be fetched once in WebKit and Blink-based browsers. Additionally, as long as all module types are mutually exclusive, the module type check in fetch a single module script will fail for at least one of the imports, so at most one module evaluation will occur.
The purpose of including the type in the module map key is so that an import with the wrong type attribute does not prevent a different import of the same specifier but with the correct type from succeeding.
JavaScript module scripts are the default import type when importing from another JavaScript
module; that is, when an import
statement lacks a type
import attribute the imported module script's type will be JavaScript.
Attempting to import a JavaScript resource using an import
statement with
a type
import attribute will fail:
< script type = "module" >
// All of the following will fail, assuming that the imported .mjs files are served with a
// JavaScript MIME type. JavaScript module scripts are the default and cannot be imported with
// any import type attribute.
import foo from "./foo.mjs" with { type: "javascript" };
import foo2 from "./foo2.mjs" with { type: "js" };
import foo3 from "./foo3.mjs" with { type: "" };
await import ( "./foo4.mjs" , { with : { type: null } });
await import ( "./foo5.mjs" , { with : { type: undefined } });
</ script >
Reference/Operators/import.meta/resolve
Support in all current engines.
Reference/Operators/import.meta
Support in all current engines.
JavaScript contains an implementation-defined HostGetImportMetaProperties abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let moduleScript be moduleRecord.[[HostDefined]].
Assert: moduleScript's base URL is not null, as moduleScript is a JavaScript module script.
Let urlString be moduleScript's base URL, serialized.
Let steps be the following steps, given the argument specifier:
Set specifier to ? ToString(specifier).
Let url be the result of resolving a module specifier given moduleScript and specifier.
Return the serialization of url.
Let resolveFunction be ! CreateBuiltinFunction(steps,
1, "resolve
", « »).
Return « Record { [[Key]]: "url
", [[Value]]: urlString },
Record { [[Key]]: "resolve
",
[[Value]]: resolveFunction } ».
The Import Attributes proposal contains an implementation-defined HostGetSupportedImportAttributes abstract operation. User agents must use the following implementation: [JSIMPORTATTRIBUTES]
Return « "type
" ».
JavaScript contains an implementation-defined HostLoadImportedModule abstract operation. User agents must use the following implementation: [JAVASCRIPT]
Let settingsObject be the current settings object.
If settingsObject's global
object implements WorkletGlobalScope
or ServiceWorkerGlobalScope
and loadState is undefined, then:
loadState is undefined when the current fetching process has been
initiated by a dynamic import()
call, either directly or when loading the
transitive dependencies of the dynamically imported module.
Let completion be Completion Record { [[Type]]: throw,
[[Value]]: a new TypeError
, [[Target]]: empty }.
Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
Return.
Let referencingScript be null.
Let originalFetchOptions be the default script fetch options.
Let fetchReferrer be "client
".
If referrer is a Script Record or a Cyclic Module Record, then:
Set referencingScript to referrer.[[HostDefined]].
Set settingsObject to referencingScript's settings object.
Set fetchReferrer to referencingScript's base URL.
Set originalFetchOptions to referencingScript's fetch options.
referrer is usually a Script Record or a Cyclic Module Record, but it will not be so for event handlers per the get the current value of the event handler algorithm. For example, given:
< button onclick = "import('./foo.mjs')" > Click me</ button >
If a click
event occurs, then at the time the
import()
expression runs, GetActiveScriptOrModule will return null,
and this operation will receive the current realm as a fallback
referrer.
If referrer is a Cyclic Module Record and moduleRequest is equal to the first element of referrer.[[RequestedModules]], then:
For each ModuleRequest record requested of referrer.[[RequestedModules]]:
If moduleRequest.[[Attributes]] contains a Record entry
such that entry.[[Key]] is not "type
", then:
Let completion be Completion Record { [[Type]]: throw,
[[Value]]: a new SyntaxError
exception, [[Target]]: empty }.
Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
Return.
The JavaScript specification re-performs this validation but it is duplicated here to avoid unnecessarily loading any of the dependencies on validation failure.
Resolve a module specifier given referencingScript and moduleRequest.[[Specifier]], catching any exceptions. If they throw an exception, let resolutionError be the thrown exception.
If the previous step threw an exception, then:
Let completion be Completion Record { [[Type]]: throw, [[Value]]: resolutionError, [[Target]]: empty }.
Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
Return.
Let moduleType be the result of running the module type from module request steps given moduleRequest.
If the result of running the module type allowed steps given moduleType and settingsObject is false, then:
Let completion be Completion Record { [[Type]]: throw,
[[Value]]: a new TypeError
exception, [[Target]]: empty }.
Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
Return.
This step is essentially validating all of the requested module specifiers and type attributes when the first call to HostLoadImportedModule for a static module dependency list is made, to avoid further loading operations in the case any one of the dependencies has a static error. We treat a module with unresolvable module specifiers or unsupported type attributes the same as one that cannot be parsed; in both cases, a syntactic issue makes it impossible to ever contemplate linking the module later.
Disallow further import maps given settingsObject.
Let url be the result of resolving a module specifier given referencingScript and moduleRequest.[[Specifier]], catching any exceptions. If they throw an exception, let resolutionError be the thrown exception.
If the previous step threw an exception, then:
Let completion be Completion Record { [[Type]]: throw, [[Value]]: resolutionError, [[Target]]: empty }.
Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
Return.
Let fetchOptions be the result of getting the descendant script fetch options given originalFetchOptions, url, and settingsObject.
Let destination be "script"
.
Let fetchClient be settingsObject.
If loadState is not undefined, then:
Set destination to loadState.[[Destination]].
Set fetchClient to loadState.[[FetchClient]].
Fetch a single imported module script given url, fetchClient, destination, fetchOptions, settingsObject, fetchReferrer, moduleRequest, and onSingleFetchComplete as defined below. If loadState is not undefined and loadState.[[PerformFetch]] is not null, pass loadState.[[PerformFetch]] along as well.
onSingleFetchComplete given moduleScript is the following algorithm:
Let completion be null.
If moduleScript is null, then set completion to Completion
Record { [[Type]]: throw, [[Value]]: a new TypeError
, [[Target]]: empty
}.
Otherwise, if moduleScript's parse error is not null, then:
Let parseError be moduleScript's parse error.
Set completion to Completion Record { [[Type]]: throw, [[Value]]: parseError, [[Target]]: empty }.
If loadState is not undefined and loadState.[[ParseError]] is null, set loadState.[[ParseError]] to parseError.
Otherwise, set completion to Completion Record { [[Type]]: normal, [[Value]]: moduleScript's record, [[Target]]: empty }.
Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion).
To coordinate events, user interaction, scripts, rendering, networking, and so forth, user agents must use event loops as described in this section. Each agent has an associated event loop, which is unique to that agent.
The event loop of a similar-origin window agent is known as a window event loop. The event loop of a dedicated worker agent, shared worker agent, or service worker agent is known as a worker event loop. And the event loop of a worklet agent is known as a worklet event loop.
Event loops do not necessarily correspond to implementation threads. For example, multiple window event loops could be cooperatively scheduled in a single thread.
However, for the various worker agents that are allocated with [[CanBlock]] set to true, the JavaScript specification does place requirements on them regarding forward progress, which effectively amount to requiring dedicated per-agent threads in those cases.
An event loop has one or more task queues. A task queue is a set of tasks.
Task queues are sets, not queues, because the event loop processing model grabs the first runnable task from the chosen queue, instead of dequeuing the first task.
The microtask queue is not a task queue.
Tasks encapsulate algorithms that are responsible for such work as:
Dispatching an Event
object at a particular
EventTarget
object is often done by a dedicated task.
Not all events are dispatched using the task queue; many are dispatched during other tasks.
The HTML parser tokenizing one or more bytes, and then processing any resulting tokens, is typically a task.
Calling a callback is often done by a dedicated task.
When an algorithm fetches a resource, if the fetching occurs in a non-blocking fashion then the processing of the resource once some or all of the resource is available is performed by a task.
Some elements have tasks that trigger in response to DOM manipulation, e.g. when that element is inserted into the document.
Formally, a task is a struct which has:
Document
associated with the task, or null for tasks that are not in a
window event loop.A task is runnable if its document is either null or fully active.
Per its source field, each task is defined as coming from a specific task source. For each event loop, every task source must be associated with a specific task queue.
Essentially, task sources are used within standards to separate logically-different types of tasks, which a user agent might wish to distinguish between. Task queues are used by user agents to coalesce task sources within a given event loop.
For example, a user agent could have one task queue for mouse and key events (to which the user interaction task source is associated), and another to which all other task sources are associated. Then, using the freedom granted in the initial step of the event loop processing model, it could give keyboard and mouse events preference over other tasks three-quarters of the time, keeping the interface responsive but not starving other task queues. Note that in this setup, the processing model still enforces that the user agent would never process events from any one task source out of order.
Each event loop has a currently running task, which is either a task or null. Initially, this is null. It is used to handle reentrancy.
Each event loop has a microtask queue, which is a queue of microtasks, initially empty. A microtask is a colloquial way of referring to a task that was created via the queue a microtask algorithm.
Each event loop has a performing a microtask checkpoint boolean, which is initially false. It is used to prevent reentrant invocation of the perform a microtask checkpoint algorithm.
Each window event loop has a DOMHighResTimeStamp
last render opportunity time, initially set to zero.
Each window event loop has a DOMHighResTimeStamp
last idle period start time, initially set to zero.
To get the same-loop windows for a window event loop loop,
return all Window
objects whose relevant agent's
event loop is loop.
To queue a task on a task source source, which performs a series of steps steps, optionally given an event loop event loop and a document document:
If event loop was not given, set event loop to the implied event loop.
If document was not given, set document to the implied document.
Let task be a new task.
Set task's steps to steps.
Set task's source to source.
Set task's document to the document.
Set task's script evaluation environment settings object set to an empty set.
Let queue be the task queue to which source is associated on event loop.
Append task to queue.
Failing to pass an event loop and document to queue a task means relying on the ambiguous and poorly-specified implied event loop and implied document concepts. Specification authors should either always pass these values, or use the wrapper algorithms queue a global task or queue an element task instead. Using the wrapper algorithms is recommended.
To queue a global task on a task source source, with a global object global and a series of steps steps:
Let event loop be global's relevant agent's event loop.
Let document be global's associated Document
, if global is
a Window
object; otherwise null.
Queue a task given source, event loop, document, and steps.
To queue an element task on a task source source, with an element element and a series of steps steps:
Let global be element's relevant global object.
Queue a global task given source, global, and steps.
To queue a microtask which performs a series of steps steps, optionally given a document document:
Assert: there is a surrounding agent. I.e., this algorithm is not called while in parallel.
Let eventLoop be the surrounding agent's event loop.
If document was not given, set document to the implied document.
Let microtask be a new task.
Set microtask's steps to steps.
Set microtask's source to the microtask task source.
Set microtask's document to document.
Set microtask's script evaluation environment settings object set to an empty set.
Enqueue microtask on eventLoop's microtask queue.
It is possible for a microtask to be moved to a regular task queue, if, during its initial execution, it spins the event loop. This is the only case in which the source, document, and script evaluation environment settings object set of the microtask are consulted; they are ignored by the perform a microtask checkpoint algorithm.
The implied event loop when queuing a task is the one that can deduced from the context of the calling algorithm. This is generally unambiguous, as most specification algorithms only ever involve a single agent (and thus a single event loop). The exception is algorithms involving or specifying cross-agent communication (e.g., between a window and a worker); for those cases, the implied event loop concept must not be relied upon and specifications must explicitly provide an event loop when queuing a task.
The implied document when queuing a task on an event loop event loop is determined as follows:
If event loop is not a window event loop, then return null.
If the task is being queued in the context of an element, then return the element's node document.
If the task is being queued in the context of a browsing context, then return the browsing context's active document.
If the task is being queued by or for a script, then
return the script's settings object's global object's associated Document
.
Assert: this step is never reached, because one of the previous conditions is true. Really?
Both implied event loop and implied document are vaguely-defined and have a lot of action-at-a-distance. The hope is to remove these, especially implied document. See issue #4980.
An event loop must continually run through the following steps for as long as it exists:
Let oldestTask and taskStartTime be null.
If the event loop has a task queue with at least one runnable task, then:
Let taskQueue be one such task queue, chosen in an implementation-defined manner.
Remember that the microtask queue is not a task queue, so it will not be chosen in this step. However, a task queue to which the microtask task source is associated might be chosen in this step. In that case, the task chosen in the next step was originally a microtask, but it got moved as part of spinning the event loop.
Set taskStartTime to the unsafe shared current time.
Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
If oldestTask's document is not null, then record task start time given taskStartTime and oldestTask's document.
Set the event loop's currently running task to oldestTask.
Perform oldestTask's steps.
Set the event loop's currently running task back to null.
Let taskEndTime be the unsafe shared current time. [HRT]
If oldestTask is not null, then:
Let top-level browsing contexts be an empty set.
For each environment settings object settings of oldestTask's script evaluation environment settings object set:
Let global be settings's global object.
If global's browsing context is null, then continue.
Let tlbc be global's browsing context's top-level browsing context.
If tlbc is not null, then append it to top-level browsing contexts.
Report long tasks, passing in taskStartTime, taskEndTime, top-level browsing contexts, and oldestTask.
If oldestTask's document is not null, then record task end time given taskEndTime and oldestTask's document.
If this is a window event loop that has no runnable task in this event loop's task queues, then:
Set this event loop's last idle period start time to the unsafe shared current time.
Let computeDeadline be the following steps:
Let deadline be this event loop's last idle period start time plus 50.
The cap of 50ms in the future is to ensure responsiveness to new user input within the threshold of human perception.
Let hasPendingRenders be false.
For each windowInSameLoop of the same-loop windows for this event loop:
If windowInSameLoop's map of animation frame callbacks is not empty, or if the user agent believes that the windowInSameLoop might have pending rendering updates, set hasPendingRenders to true.
Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
If hasPendingRenders is true, then:
Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
The refresh rate can be hardware- or implementation-specific. For a refresh rate of 60Hz, the nextRenderDeadline would be about 16.67ms after the last render opportunity time.
If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
Return deadline.
For each win of the same-loop windows for this event loop, perform the start an idle period algorithm for win with the following step: return the result of calling computeDeadline, coarsened given win's relevant settings object's cross-origin isolated capability. [REQUESTIDLECALLBACK]
If this is a worker event loop, then:
If this event loop's agent's single realm's global object is a supported
DedicatedWorkerGlobalScope
and the user agent believes that it would benefit
from having its rendering updated at this time, then:
Let now be the current high resolution time given the
DedicatedWorkerGlobalScope
. [HRT]
Run the animation frame callbacks for that
DedicatedWorkerGlobalScope
, passing in now as the
timestamp.
Update the rendering of that dedicated worker to reflect the current state.
Similar to the notes for updating the rendering in a window event loop, a user agent can determine the rate of rendering in the dedicated worker.
If there are no tasks in the event
loop's task queues and the
WorkerGlobalScope
object's closing flag is true, then destroy the
event loop, aborting these steps, resuming the run a worker steps
described in the Web workers section below.
A window event loop eventLoop must also run the following in parallel, as long as it exists:
Wait until at least one navigable whose active document's relevant agent's event loop is eventLoop might have a rendering opportunity.
Set eventLoop's last render opportunity time to the unsafe shared current time.
For each navigable that has a rendering opportunity, queue a global task on the rendering task source given navigable's active window to update the rendering:
This might cause redundant calls to update the rendering. However, these calls would have no observable effect because there will be no rendering necessary, as per the Unnecessary rendering step. Implementations can introduce further optimizations such as only queuing this task when it is not already queued. However, note that the document associated with the task might become inactive before the task is processed.
Let frameTimestamp be eventLoop's last render opportunity time.
Let docs be all fully active Document
objects whose
relevant agent's event loop is
eventLoop, sorted arbitrarily except that the following conditions must be
met:
Any Document
B whose container document is A must be listed
after A in the list.
If there are two documents A and B that both have the same non-null container document C, then the order of A and B in the list must match the shadow-including tree order of their respective navigable containers in C's node tree.
In the steps below that iterate over docs, each Document
must be
processed in the order it is found in the list.
Filter non-renderable documents: Remove from docs any
Document
object doc for which any of the following are true:
doc is render-blocked;
doc's visibility state is "hidden
";
doc's rendering is suppressed for view transitions; or
doc's node navigable doesn't currently have a rendering opportunity.
We have to check for rendering opportunities here, in addition to checking that in the in parallel steps, as some documents that share the same event loop might not have a rendering opportunity at the same time.
Unnecessary rendering: Remove from docs any Document
object
doc for which all of the following are true:
the user agent believes that updating the rendering of doc's node navigable would have no visible effect; and
doc's map of animation frame callbacks is empty.
Remove from docs all Document
objects for which the user agent
believes that it's preferable to skip updating the rendering for other reasons.
The step labeled Filter non-renderable documents prevents the user agent from updating the rendering when it is unable to present new content to the user.
The step labeled Unnecessary rendering prevents the user agent from updating the rendering when there's no new content to draw.
This step enables the user agent to prevent the steps below from running for other reasons, for example, to ensure certain tasks are executed immediately after each other, with only microtask checkpoints interleaved (and without, e.g., animation frame callbacks interleaved). Concretely, a user agent might wish to coalesce timer callbacks together, with no intermediate rendering updates.
For each doc of docs, reveal doc.
For each doc of docs, flush autofocus candidates for doc if its node navigable is a top-level traversable.
For each doc of docs, run the resize steps for doc. [CSSOMVIEW]
For each doc of docs, run the scroll steps for doc. [CSSOMVIEW]
For each doc of docs, evaluate media queries and report changes for doc. [CSSOMVIEW]
For each doc of docs, update animations and send events for doc, passing in relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp [WEBANIMATIONS]
For each doc of docs, run the fullscreen steps for doc. [FULLSCREEN]
For each doc of docs, if the user agent detects that the backing
storage associated with a CanvasRenderingContext2D
or an
OffscreenCanvasRenderingContext2D
, context, has been lost, then it
must run the context lost steps for each such context:
Let canvas be the value of context's canvas
attribute, if context is a
CanvasRenderingContext2D
, or the associated OffscreenCanvas
object for context otherwise.
Set context's context lost to true.
Reset the rendering context to its default state given context.
Let shouldRestore be the result of firing an event named contextlost
at canvas, with the cancelable
attribute initialized to true.
If shouldRestore is false, then abort these steps.
Attempt to restore context by creating a backing storage using context's attributes and associating them with context. If this fails, then abort these steps.
Set context's context lost to false.
Fire an event named contextrestored
at canvas.
For each doc of docs, run the animation frame callbacks for doc, passing in the relative high resolution time given frameTimestamp and doc's relevant global object as the timestamp.
Let unsafeStyleAndLayoutStartTime be the unsafe shared current time.
For each doc of docs:
Let resizeObserverDepth be 0.
While true:
Recalculate styles and update layout for doc.
Let hadInitialVisibleContentVisibilityDetermination be false.
For each element element with 'auto' used value of 'content-visibility':
Let checkForInitialDetermination be true if element's proximity to the viewport is not determined and it is not relevant to the user. Otherwise, let checkForInitialDetermination be false.
Determine proximity to the viewport for element.
If checkForInitialDetermination is true and element is now relevant to the user, then set hadInitialVisibleContentVisibilityDetermination to true.
If hadInitialVisibleContentVisibilityDetermination is true, then continue.
The intent of this step is for the initial viewport proximity determination, which takes effect immediately, to be reflected in the style and layout calculation which is carried out in a previous step of this loop. Proximity determinations other than the initial one take effect at the next rendering opportunity. [CSSCONTAIN]
Gather active resize observations at depth resizeObserverDepth for doc.
If doc has active resize observations:
Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
If doc has skipped resize observations, then deliver resize loop error given doc.
For each doc of docs, if the focused area of doc is not a focusable area, then run the focusing steps for doc's viewport, and set doc's relevant global object's navigation API's focus changed during ongoing navigation to false.
For example, this might happen because an element has the being
rendered. It might also happen to an input
element when the element gets
disabled.
This will usually fire blur
events, and possibly change
events.
In addition to this asynchronous fixup, if the focused area of the
document is removed, there is a synchronous
fixup. That one will not fire blur
or change
events.
For each doc of docs, perform pending transition operations for doc. [CSSVIEWTRANSITIONS]
For each doc of docs, run the update intersection observations steps for doc, passing in the relative high resolution time given now and doc's relevant global object as the timestamp. [INTERSECTIONOBSERVER]
For each doc of docs, record rendering time for doc given unsafeStyleAndLayoutStartTime.
For each doc of docs, mark paint timing for doc.
For each doc of docs, update the rendering or user interface of doc and its node navigable to reflect the current state.
For each doc of docs, process top layer removals given doc.
A navigable has a rendering opportunity if the user agent is currently able to present the contents of the navigable to the user, accounting for hardware refresh rate constraints and user agent throttling for performance reasons, but considering content presentable even if it's outside the viewport.
A navigable's rendering opportunities
are determined based on hardware constraints such as display refresh rates and other factors such
as page performance or whether its active document's
visibility state is "visible
". Rendering opportunities
typically occur at regular intervals.
This specification does not mandate any particular model for selecting rendering opportunities. But for example, if the browser is attempting to achieve a 60Hz refresh rate, then rendering opportunities occur at a maximum of every 60th of a second (about 16.7ms). If the browser finds that a navigable is not able to sustain this rate, it might drop to a more sustainable 30 rendering opportunities per second for that navigable, rather than occasionally dropping frames. Similarly, if a navigable is not visible, the user agent might decide to drop that page to a much slower 4 rendering opportunities per second, or even less.
When a user agent is to perform a microtask checkpoint:
If the event loop's performing a microtask checkpoint is true, then return.
Set the event loop's performing a microtask checkpoint to true.
While the event loop's microtask queue is not empty:
Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
Set the event loop's currently running task to oldestMicrotask.
Run oldestMicrotask.
This might involve invoking scripted callbacks, which eventually calls the clean up after running script steps, which call this perform a microtask checkpoint algorithm again, which is why we use the performing a microtask checkpoint flag to avoid reentrancy.
Set the event loop's currently running task back to null.
For each environment settings object settingsObject whose responsible event loop is this event loop, notify about rejected promises given settingsObject's global object.
Perform ClearKeptObjects().
When WeakRef.prototype.deref()
returns an object, that object is
kept alive until the next invocation of ClearKeptObjects(), after which it is again
subject to garbage collection.
Set the event loop's performing a microtask checkpoint to false.
When an algorithm running in parallel is to await a stable state, the user agent must queue a microtask that runs the following steps, and must then stop executing (execution of the algorithm resumes when the microtask is run, as described in the following steps):
Run the algorithm's synchronous section.
Resumes execution of the algorithm in parallel, if appropriate, as described in the algorithm's steps.
Steps in synchronous sections are marked with ⌛.
Algorithm steps that say to spin the event loop until a condition goal is met are equivalent to substituting in the following algorithm steps:
Let task be the event loop's currently running task.
task could be a microtask.
Let task source be task's source.
Let old stack be a copy of the JavaScript execution context stack.
Empty the JavaScript execution context stack.
Perform a microtask checkpoint.
If task is a microtask this step will be a no-op due to performing a microtask checkpoint being true.
Wait until the condition goal is met.
Queue a task on task source to:
Replace the JavaScript execution context stack with old stack.
Perform any steps that appear after this spin the event loop instance in the original algorithm.
This resumes task.
Stop task, allowing whatever algorithm that invoked it to resume.
This causes the event loop's main set of steps or the perform a microtask checkpoint algorithm to continue.
Unlike other algorithms in this and other specifications, which behave similar to programming-language function calls, spin the event loop is more like a macro, which saves typing and indentation at the usage site by expanding into a series of steps and operations.
An algorithm whose steps are:
Do something.
Spin the event loop until awesomeness happens.
Do something else.
is a shorthand which, after "macro expansion", becomes
Do something.
Let old stack be a copy of the JavaScript execution context stack.
Empty the JavaScript execution context stack.
Wait until awesomeness happens.
Queue a task on the task source in which "do something" was done to:
Replace the JavaScript execution context stack with old stack.
Do something else.
Here is a more full example of the substitution, where the event loop is spun from inside a task that is queued from work in parallel. The version using spin the event loop:
Do parallel thing 1.
Queue a task on the DOM manipulation task source to:
Do task thing 1.
Spin the event loop until awesomeness happens.
Do task thing 2.
Do parallel thing 2.
The fully expanded version:
Do parallel thing 1.
Let old stack be null.
Queue a task on the DOM manipulation task source to:
Do task thing 1.
Set old stack to a copy of the JavaScript execution context stack.
Empty the JavaScript execution context stack.
Wait until awesomeness happens.
Queue a task on the DOM manipulation task source to:
Replace the JavaScript execution context stack with old stack.
Do task thing 2.
Do parallel thing 2.
Some of the algorithms in this specification, for historical reasons, require the user agent to pause while running a task until a condition goal is met. This means running the following steps:
Let global be the current global object.
Let timeBeforePause be the current high resolution time given global.
If necessary, update the rendering or user interface of any Document
or
navigable to reflect the current state.
Wait until the condition goal is met. While a user agent has a paused task, the corresponding event loop must not run further tasks, and any script in the currently running task must block. User agents should remain responsive to user input while paused, however, albeit in a reduced capacity since the event loop will not be doing anything.
Record pause duration given the duration from timeBeforePause to the current high resolution time given global.
Pausing is highly detrimental to the user experience, especially in scenarios where a single event loop is shared among multiple documents. User agents are encouraged to experiment with alternatives to pausing, such as spinning the event loop or even simply proceeding without any kind of suspended execution at all, insofar as it is possible to do so while preserving compatibility with existing content. This specification will happily change if a less-drastic alternative is discovered to be web-compatible.
In the interim, implementers should be aware that the variety of alternatives that user agents might experiment with can change subtle aspects of event loop behavior, including task and microtask timing. Implementations should continue experimenting even if doing so causes them to violate the exact semantics implied by the pause operation.
The following task sources are used by a number of mostly unrelated features in this and other specifications.
This task source is used for features that react to DOM manipulations, such as things that happen in a non-blocking fashion when an element is inserted into the document.
This task source is used for features that react to user interaction, for example keyboard or mouse input.
Events sent in response to user input (e.g. click
events) must be fired using tasks queued with the user
interaction task source. [UIEVENTS]
This task source is used for features that trigger in response to network activity.
This task source is used to queue tasks involved in navigation and history traversal.
This task source is used solely to update the rendering.
Writing specifications that correctly interact with the event loop can be tricky. This is compounded by how this specification uses concurrency-model-independent terminology, so we say things like "event loop" and "in parallel" instead of using more familiar model-specific terms like "main thread" or "on a background thread".
By default, specification text generally runs on the event loop. This falls out from the formal event loop processing model, in that you can eventually trace most algorithms back to a task queued there.
The algorithm steps for any JavaScript method will be invoked by author code
calling that method. And author code can only be run via queued tasks, usually originating
somewhere in the script
processing model.
From this starting point, the overriding guideline is that any work a specification needs to perform that would otherwise block the event loop must instead be performed in parallel with it. This includes (but is not limited to):
performing heavy computation;
displaying a user-facing prompt;
performing operations which could require involving outside systems (i.e. "going out of process").
The next complication is that, in algorithm sections that are in parallel, you must not create or manipulate objects associated to a specific realm, global, or environment settings object. (Stated in more familiar terms, you must not directly access main-thread artifacts from a background thread.) Doing so would create data races observable to JavaScript code, since after all, your algorithm steps are running in parallel to the JavaScript code.
You can, however, manipulate specification-level data structures and values from Infra, as those are realm-agnostic. They are never directly exposed to JavaScript without a specific conversion taking place (often via Web IDL). [INFRA] [WEBIDL]
To affect the world of observable JavaScript objects, then, you must queue a global task to perform any such manipulations. This ensures your steps are properly interleaved with respect to other things happening on the event loop. Furthermore, you must choose a task source when queuing a global task; this governs the relative order of your steps versus others. If you are unsure which task source to use, pick one of the generic task sources that sounds most applicable. Finally, you must indicate which global object your queued task is associated with; this ensures that if that global object is inactive, the task does not run.
The base primitive, on which queue a global task builds, is the queue a task algorithm. In general, queue a global task is better because it automatically picks the right event loop and, where appropriate, document. Older specifications often use queue a task combined with the implied event loop and implied document concepts, but this is discouraged.
Putting this all together, we can provide a template for a typical algorithm that needs to do work asynchronously:
Do any synchronous setup work, while still on the event loop. This may include converting realm-specific JavaScript values into realm-agnostic specification-level values.
Perform a set of potentially-expensive steps in parallel, operating entirely on realm-agnostic values, and producing a realm-agnostic result.
Queue a global task, on a specified task source and given an appropriate global object, to convert the realm-agnostic result back into observable effects on the observable world of JavaScript objects on the event loop.
The following is an algorithm that "encrypts" a passed-in list of scalar value strings input, after parsing them as URLs:
Let urls be an empty list.
For each string of input:
Let parsed be the result of encoding-parsing a URL given string, relative to the current settings object.
If parsed is failure, then return a promise rejected with a
"SyntaxError
" DOMException
.
Let serialized be the result of applying the URL serializer to parsed.
Append serialized to urls.
Let realm be the current realm.
Let p be a new promise.
Run the following steps in parallel:
Let encryptedURLs be an empty list.
For each url of urls:
Queue a global task on the networking task source, given realm's global object, to perform the following steps:
Let array be the result of converting encryptedURLs to a JavaScript array, in realm.
Resolve p with array.
Return p.
Here are several things to notice about this algorithm:
It does its URL parsing up front, on the event loop, before going to the in parallel steps. This is necessary, since parsing depends on the current settings object, which would no longer be current after going in parallel.
Alternately, it could have saved a reference to the current settings object's API base URL and used it during the in parallel steps; that would have been equivalent. However, we recommend instead doing as much work as possible up front, as this example does. Attempting to save the correct values can be error prone; for example, if we'd saved just the current settings object, instead of its API base URL, there would have been a potential race.
It implicitly passes a list of strings from the initial steps to the in parallel steps. This is OK, as both lists and strings are realm-agnostic.
It performs "expensive computation" (waiting for 100 milliseconds per input URL) during the in parallel steps, thus not blocking the main event loop.
Promises, as observable JavaScript objects, are never created and manipulated during the in parallel steps. p is created before entering those steps, and then is manipulated during a task that is queued specifically for that purpose.
The creation of a JavaScript array object also happens during the queued task, and is careful to specify which realm it creates the array in since that is no longer obvious from context.
(On these last two points, see also whatwg/webidl issue #135 and whatwg/webidl issue #371, where we are still mulling over the subtleties of the above promise-resolution pattern.)
Another thing to note is that, in the event this algorithm was called from a Web IDL-specified
operation taking a sequence
<USVString
>, there was an automatic conversion from
realm-specific JavaScript objects provided by the author as input, into the
realm-agnostic sequence
<USVString
>
Web IDL type, which we then treat as a list of scalar value strings. So depending on how your specification is structured, there
may be other implicit steps happening on the main event loop that play a part in
this whole process of getting you ready to go in parallel.
Many objects can have event handlers specified. These act as non-capture event listeners for the object on which they are specified. [DOM]
An event handler is a struct with two items:
a value, which is
either null, a callback object, or an
internal raw uncompiled handler. The EventHandler
callback
function type describes how this is exposed to scripts. Initially, an event handler's value
must be set to null.
a listener, which is either null or an event listener responsible for running the event handler processing algorithm. Initially, an event handler's listener must be set to null.
Event handlers are exposed in two ways.
The first way, common to all event handlers, is as an event handler IDL attribute.
The second way is as an event handler content
attribute. Event handlers on HTML elements and some of the event handlers on
Window
objects are exposed in this way.
For both of these two ways, the event handler is exposed
through a name, which is a string that always starts with
"on
" and is followed by the name of the event for which the handler is
intended.
Most of the time, the object that exposes an event handler
is the same as the object on which the corresponding event listener is added.
However, the body
and frameset
elements expose several event
handlers that act upon the element's Window
object, if one exists. In either
case, we call the object an event handler acts upon the target of that event
handler.
To determine the target of an event
handler, given an EventTarget
object eventTarget on which the event handler is exposed, and an event handler name
name, the following steps are taken:
If eventTarget is not a body
element or a frameset
element, then return eventTarget.
If name is not the name of an attribute member of the
WindowEventHandlers
interface mixin and the Window
-reflecting
body element event handler set does not contain
name, then return eventTarget.
If eventTarget's node document is not an active document, then return null.
This could happen if this object is a body
element without
a corresponding Window
object, for example.
This check does not necessarily prevent body
and
frameset
elements that are not the body element of their node
document from reaching the next step. In particular, a body
element created
in an active document (perhaps with document.createElement()
) but not
connected will also have its corresponding Window
object as the target of several event handlers exposed
through it.
Return eventTarget's node document's relevant global object.
Each EventTarget
object that has one or more event handlers specified
has an associated event handler map, which is a map of strings representing names of event handlers to event handlers.
When an EventTarget
object that has one or more event handlers
specified is created, its event handler map must be initialized such that it contains
an entry for each event
handler that has that object as target, with
items in those event handlers set to their initial
values.
The order of the entries of event handler map could be arbitrary. It is not observable through any algorithms that operate on the map.
Entries are not created in the event handler map of an object for event handlers that are merely exposed on that object, but have some other object as their targets.
An event handler IDL attribute is an IDL attribute for a specific event handler. The name of the IDL attribute is the same as the name of the event handler.
The getter of an event handler IDL attribute with name name, when called, must run these steps:
Let eventTarget be the result of determining the target of an event handler given this object and name.
If eventTarget is null, then return null.
Return the result of getting the current value of the event handler given eventTarget and name.
The setter of an event handler IDL attribute with name name, when called, must run these steps:
Let eventTarget be the result of determining the target of an event handler given this object and name.
If eventTarget is null, then return.
If the given value is null, then deactivate an event handler given eventTarget and name.
Otherwise:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
Set eventHandler's value to the given value.
Activate an event handler given eventTarget and name.
Certain event handler IDL attributes have additional requirements, in
particular the onmessage
attribute of
MessagePort
objects.
An event handler content attribute is a content attribute for a specific event handler. The name of the content attribute is the same as the name of the event handler.
Event handler content attributes, when specified, must contain valid JavaScript code which, when parsed, would match the FunctionBody production after automatic semicolon insertion.
The following attribute change steps are used to synchronize between event handler content attributes and event handlers: [DOM]
If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
Let eventTarget be the result of determining the target of an event handler given element and localName.
If eventTarget is null, then return.
If value is null, then deactivate an event handler given eventTarget and localName.
Otherwise:
If the Should element's inline behavior be blocked by Content Security
Policy? algorithm returns "Blocked
" when executed upon
element, "script attribute
", and value, then
return. [CSP]
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[localName].
Let location be the script location that triggered the execution of these steps.
Set eventHandler's value to the internal raw uncompiled handler value/location.
Activate an event handler given eventTarget and localName.
Per the DOM Standard, these steps are run even if oldValue and value are identical (setting an attribute to its current value), but not if oldValue and value are both null (removing an attribute that doesn't currently exist). [DOM]
To deactivate an event handler given an EventTarget
object
eventTarget and a string name that is the name of an event handler, run these steps:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
Set eventHandler's value to null.
Let listener be eventHandler's listener.
If listener is not null, then remove an event listener with eventTarget and listener.
Set eventHandler's listener to null.
To erase all event listeners and handlers given an EventTarget
object
eventTarget, run these steps:
If eventTarget has an associated event handler map, then for each name → eventHandler of eventTarget's associated event handler map, deactivate an event handler given eventTarget and name.
Remove all event listeners given eventTarget.
This algorithm is used to define document.open()
.
To activate an event handler given an EventTarget
object
eventTarget and a string name that is the name of an event handler, run these steps:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
If eventHandler's listener is not null, then return.
Let callback be the result of creating a Web IDL EventListener
instance representing a reference to a function
of one argument that executes the steps of the event handler processing algorithm,
given eventTarget, name, and its argument.
The EventListener
's callback context can
be arbitrary; it does not impact the steps of the event handler processing
algorithm. [DOM]
The callback is emphatically not the event handler itself. Every event handler ends up registering the same callback, the algorithm defined below, which takes care of invoking the right code, and processing the code's return value.
Let listener be a new event listener whose type is the event handler event type corresponding to eventHandler and callback is callback.
To be clear, an event listener is different from an EventListener
.
Add an event listener with eventTarget and listener.
Set eventHandler's listener to listener.
The event listener registration happens only if the event handler's value is being set to non-null, and the event handler is not already activated. Since listeners are called in the order they were registered, assuming no deactivation occurred, the order of event listeners for a particular event type will always be:
the event listeners registered with addEventListener()
before the first time the
event handler's value was set to non-null
then the callback to which it is currently set, if any
and finally the event listeners registered with addEventListener()
after the first
time the event handler's value was set to non-null.
This example demonstrates the order in which event listeners are invoked. If the button in this example is clicked by the user, the page will show four alerts, with the text "ONE", "TWO", "THREE", and "FOUR" respectively.
< button id = "test" > Start Demo</ button >
< script >
var button = document. getElementById( 'test' );
button. addEventListener( 'click' , function () { alert( 'ONE' ) }, false );
button. setAttribute( 'onclick' , "alert('NOT CALLED')" ); // event handler listener is registered here
button. addEventListener( 'click' , function () { alert( 'THREE' ) }, false );
button. onclick = function () { alert( 'TWO' ); };
button. addEventListener( 'click' , function () { alert( 'FOUR' ) }, false );
</ script >
However, in the following example, the event handler is deactivated after its initial activation (and its event listener is removed), before being reactivated at a later time. The page will show five alerts with "ONE", "TWO", "THREE", "FOUR", and "FIVE" respectively, in order.
< button id = "test" > Start Demo</ button >
< script >
var button = document. getElementById( 'test' );
button. addEventListener( 'click' , function () { alert( 'ONE' ) }, false );
button. setAttribute( 'onclick' , "alert('NOT CALLED')" ); // event handler is activated here
button. addEventListener( 'click' , function () { alert( 'TWO' ) }, false );
button. onclick = null ; // but deactivated here
button. addEventListener( 'click' , function () { alert( 'THREE' ) }, false );
button. onclick = function () { alert( 'FOUR' ); }; // and re-activated here
button. addEventListener( 'click' , function () { alert( 'FIVE' ) }, false );
</ script >
The interfaces implemented by the event object do not influence whether an event handler is triggered or not.
The event handler processing algorithm for an EventTarget
object
eventTarget, a string name representing the name of an event handler, and an
Event
object event is as follows:
Let callback be the result of getting the current value of the event handler given eventTarget and name.
If callback is null, then return.
Let special error event handling be true if event is an
ErrorEvent
object, event's type
is
"error
", and event's currentTarget
implements the
WindowOrWorkerGlobalScope
mixin. Otherwise, let special error event
handling be false.
Process the Event
object event as follows:
Let return value be the result of invoking callback with «
event's message
, event's
filename
, event's lineno
, event's colno
, event's error
», "rethrow
", and with callback this value set to event's currentTarget
.
Let return value be the result of invoking callback with «
event », "rethrow
", and with callback this value set to event's currentTarget
.
If an exception gets thrown by the callback, it will be rethrown, ending these steps. The exception will propagate to the DOM event dispatch logic, which will then report it.
Process return value as follows:
BeforeUnloadEvent
object and event's type
is "beforeunload
"In this case, the event handler
IDL attribute's type will be OnBeforeUnloadEventHandler
, so return
value will have been coerced into either null or a DOMString
.
If return value is not null, then:
Set event's canceled flag.
If event's returnValue
attribute's value is the empty
string, then set event's returnValue
attribute's value to
return value.
If return value is true, then set event's canceled flag.
If return value is false, then set event's canceled flag.
If we've gotten to this "Otherwise" clause because event's type
is "beforeunload
" but event is not a
BeforeUnloadEvent
object, then return value will never be false, since
in such cases return value will have been coerced into either null or a DOMString
.
The EventHandler
callback function type represents a callback used for event
handlers. It is represented in Web IDL as follows:
[LegacyTreatNonObjectAsNull ]
callback EventHandlerNonNull = any (Event event );
typedef EventHandlerNonNull ? EventHandler ;
In JavaScript, any Function
object implements
this interface.
For example, the following document fragment:
< body onload = "alert(this)" onclick = "alert(this)" >
...leads to an alert saying "[object Window]
" when the document is
loaded, and an alert saying "[object HTMLBodyElement]
" whenever the
user clicks something in the page.
The return value of the function affects whether the event is canceled or not: as described above, if the return value is false, the event is canceled.
There are two exceptions in the platform, for historical reasons:
The onerror
handlers on global objects, where
returning true cancels the event.
The onbeforeunload
handler, where
returning any non-null and non-undefined value will cancel the event.
For historical reasons, the onerror
handler has different
arguments:
[LegacyTreatNonObjectAsNull ]
callback OnErrorEventHandlerNonNull = any ((Event or DOMString ) event , optional DOMString source , optional unsigned long lineno , optional unsigned long colno , optional any error );
typedef OnErrorEventHandlerNonNull ? OnErrorEventHandler ;
window. onerror = ( message, source, lineno, colno, error) => { … };
Similarly, the onbeforeunload
handler has a
different return value:
[LegacyTreatNonObjectAsNull ]
callback OnBeforeUnloadEventHandlerNonNull = DOMString ? (Event event );
typedef OnBeforeUnloadEventHandlerNonNull ? OnBeforeUnloadEventHandler ;
An internal raw uncompiled handler is a tuple with the following information:
An uncompiled script body
A location where the script body originated, in case an error needs to be reported
When the user agent is to get the
current value of the event handler given an EventTarget
object
eventTarget and a string name that is the name of an event handler, it must run these
steps:
Let handlerMap be eventTarget's event handler map.
Let eventHandler be handlerMap[name].
If eventHandler's value is an internal raw uncompiled handler, then:
If eventTarget is an element, then let element be
eventTarget, and document be element's node
document. Otherwise, eventTarget is a Window
object, let
element be null, and document be eventTarget's associated Document
.
If scripting is disabled for document, then return null.
Let body be the uncompiled script body in eventHandler's value.
Let location be the location where the script body originated, as given by eventHandler's value.
If element is not null and element has a form owner, let form owner be that form owner. Otherwise, let form owner be null.
Let settings object be the relevant settings object of document.
If body is not parsable as FunctionBody or if parsing detects an early error, then follow these substeps:
Set eventHandler's value to null.
This does not deactivate the event handler, which additionally removes the event handler's listener (if present).
Let syntaxError be a new SyntaxError
exception associated
with settings object's realm which describes the error while parsing. It should be based on
location, where the script body originated.
Report an exception with syntaxError for settings object's global object.
Return null.
Push settings object's realm execution context onto the JavaScript execution context stack; it is now the running JavaScript execution context.
This is necessary so the subsequent invocation of OrdinaryFunctionCreate takes place in the correct realm.
Let function be the result of calling OrdinaryFunctionCreate, with arguments:
Let realm be settings object's realm.
Let scope be realm.[[GlobalEnv]].
If eventHandler is an element's event handler, then set scope to NewObjectEnvironment(document, true, scope).
(Otherwise, eventHandler is a Window
object's event handler.)
If form owner is not null, then set scope to NewObjectEnvironment(form owner, true, scope).
If element is not null, then set scope to NewObjectEnvironment(element, true, scope).
Return scope.
Remove settings object's realm execution context from the JavaScript execution context stack.
Set function.[[ScriptOrModule]] to null.
This is done because the default behavior, of associating the created function with the nearest script on the stack, can lead to path-dependent results. For example, an event handler which is first invoked by user interaction would end up with null [[ScriptOrModule]] (since then this algorithm would be first invoked when the active script is null), whereas one that is first invoked by dispatching an event from script would have its [[ScriptOrModule]] set to that script.
Instead, we just always set [[ScriptOrModule]] to null. This is more intuitive anyway; the idea that the first script which dispatches an event is somehow responsible for the event handler code is dubious.
In practice, this only affects the resolution of relative URLs via import()
,
which consult the base URL of the associated
script. Nulling out [[ScriptOrModule]] means that HostLoadImportedModule will
fall back to the current settings object's API base URL.
Set eventHandler's value to the
result of creating a Web IDL EventHandler
callback function object whose object
reference is function and whose callback context is settings
object.
Return eventHandler's value.
Document
objects, and Window
objectsThe following are the event handlers (and their corresponding event handler event types) that must be
supported by all HTML elements, as both event handler content attributes
and event handler IDL attributes; and that must be
supported by all Document
and Window
objects, as event handler IDL
attributes:
Event handler | Event handler event type |
---|---|
onabort Support in all current engines. Firefox9+Safari3.1+Chrome3+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | abort
|
onauxclick Firefox53+SafariNoChrome55+ Opera?Edge79+ Edge (Legacy)?Internet ExplorerNo Firefox Android53+Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? | auxclick
|
onbeforeinput | beforeinput
|
onbeforematch | beforematch
|
onbeforetoggle | beforetoggle
|
oncancel Support in all current engines. Firefox98+Safari15.4+Chrome37+ Opera?Edge79+ Edge (Legacy)?Internet ExplorerNo Firefox Android?Safari iOS?Chrome AndroidNoWebView Android?Samsung Internet?Opera Android? | cancel
|
oncanplay HTMLMediaElement/canplay_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | canplay
|
oncanplaythrough HTMLMediaElement/canplaythrough_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | canplaythrough
|
onchange Support in all current engines. Firefox1+Safari3+Chrome1+ Opera9+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android10.1+ | change
|
onclick Support in all current engines. Firefox6+Safari3+Chrome1+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android6+Safari iOS1+Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | click
|
onclose | close
|
oncontextlost | contextlost
|
oncontextmenu | contextmenu
|
oncontextrestored | contextrestored
|
oncopy Support in all current engines. Firefox22+Safari3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | copy
|
oncuechange HTMLTrackElement/cuechange_event Support in all current engines. Firefox68+Safari10+Chrome32+ Opera19+Edge79+ Edge (Legacy)14+Internet ExplorerNo Firefox Android?Safari iOS?Chrome Android?WebView Android4.4.3+Samsung Internet?Opera Android19+ | cuechange
|
oncut Support in all current engines. Firefox22+Safari3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | cut
|
ondblclick Support in all current engines. Firefox6+Safari3+Chrome1+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer8+ Firefox Android6+Safari iOS1+Chrome AndroidNoWebView Android?Samsung Internet?Opera Android12.1+ | dblclick
|
ondrag | drag
|
ondragend | dragend
|
ondragenter | dragenter
|
ondragleave | dragleave
|
ondragover | dragover
|
ondragstart | dragstart
|
ondrop | drop
|
ondurationchange HTMLMediaElement/durationchange_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | durationchange
|
onemptied HTMLMediaElement/emptied_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | emptied
|
onended Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | ended
|
onformdata | formdata
|
oninput Support in all current engines. Firefox6+Safari3.1+Chrome1+ Opera11.6+Edge79+ Edge (Legacy)NoInternet Explorer🔰 9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12+ | input
|
oninvalid | invalid
|
onkeydown Support in all current engines. Firefox6+Safari1.2+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | keydown
|
onkeypress | keypress
|
onkeyup Support in all current engines. Firefox6+Safari1.2+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | keyup
|
onloadeddata HTMLMediaElement/loadeddata_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | loadeddata
|
onloadedmetadata HTMLMediaElement/loadedmetadata_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | loadedmetadata
|
onloadstart HTMLMediaElement/loadstart_event Support in all current engines. Firefox6+Safari4+Chrome3+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | loadstart
|
onmousedown Support in all current engines. Firefox6+Safari4+Chrome2+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | mousedown
|
onmouseenter Support in all current engines. Firefox10+Safari7+Chrome30+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer5.5+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android? | mouseenter
|
onmouseleave Support in all current engines. Firefox10+Safari7+Chrome30+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer5.5+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android? | mouseleave
|
onmousemove Support in all current engines. Firefox6+Safari4+Chrome2+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | mousemove
|
onmouseout Support in all current engines. Firefox6+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | mouseout
|
onmouseover Support in all current engines. Firefox6+Safari4+Chrome2+ Opera9.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android10.1+ | mouseover
|
onmouseup Support in all current engines. Firefox6+Safari4+Chrome2+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | mouseup
|
onpaste Support in all current engines. Firefox22+Safari3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | paste
|
onpause Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | pause
|
onplay Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | play
|
onplaying HTMLMediaElement/playing_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | playing
|
onprogress HTMLMediaElement/progress_event Support in all current engines. Firefox6+Safari3.1+Chrome3+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | progress
|
onratechange HTMLMediaElement/ratechange_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | ratechange
|
onreset | reset
|
onscrollend Firefox109+SafariNoChrome114+ Opera?Edge114+ Edge (Legacy)?Internet ExplorerNo Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? Firefox109+SafariNoChrome114+ Opera?Edge114+ Edge (Legacy)?Internet ExplorerNo Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? | scrollend
|
onsecuritypolicyviolation Element/securitypolicyviolation_event Support in all current engines. Firefox63+Safari10+Chrome41+ Opera?Edge79+ Edge (Legacy)15+Internet ExplorerNo Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? | securitypolicyviolation
|
onseeked Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | seeked
|
onseeking HTMLMediaElement/seeking_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | seeking
|
onselect Support in all current engines. Firefox6+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ HTMLTextAreaElement/select_event Support in all current engines. Firefox6+Safari1+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | select
|
onslotchange element) when the node(s) contained in that slot change.">HTMLSlotElement/slotchange_event Support in all current engines. Firefox63+Safari10.1+Chrome53+ Opera?Edge79+ Edge (Legacy)?Internet ExplorerNo Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? | slotchange
|
onstalled HTMLMediaElement/stalled_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | stalled
|
onsubmit is submitted.">HTMLFormElement/submit_event Support in all current engines. Firefox1+Safari3+Chrome1+ Opera8+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS1+Chrome Android?WebView Android?Samsung Internet?Opera Android10.1+ | submit
|
onsuspend HTMLMediaElement/suspend_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | suspend
|
ontimeupdate HTMLMediaElement/timeupdate_event Support in all current engines. Firefox3.5+Safari3.1+Chrome3+ Opera10.5+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | timeupdate
|
ontoggle | toggle
|
onvolumechange HTMLMediaElement/volumechange_event Support in all current engines. Firefox6+Safari3.1+Chrome3+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | volumechange
|
onwaiting HTMLMediaElement/waiting_event Support in all current engines. Firefox6+Safari3.1+Chrome3+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | waiting
|
onwebkitanimationend | webkitAnimationEnd
|
onwebkitanimationiteration | webkitAnimationIteration
|
onwebkitanimationstart | webkitAnimationStart
|
onwebkittransitionend | webkitTransitionEnd
|
onwheel Support in all current engines. Firefox17+Safari7+Chrome31+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOSNoChrome Android?WebView Android?Samsung Internet?Opera Android? | wheel
|
The following are the event handlers (and their corresponding event handler event types) that must be
supported by all HTML elements other than body
and frameset
elements, as both event handler content attributes and event handler IDL
attributes; that must be supported by all Document
objects, as event handler IDL attributes; and that must be
supported by all Window
objects, as event handler IDL attributes on the
Window
objects themselves, and with corresponding event handler content
attributes and event handler IDL attributes exposed on all body
and frameset
elements that are owned by that Window
object's associated Document
:
Event handler | Event handler event type |
---|---|
onblur Support in all current engines. Firefox24+Safari3.1+Chrome1+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ Support in all current engines. Firefox6+Safari5.1+Chrome5+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer11 Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | blur
|
onerror Support in all current engines. Firefox6+Safari5.1+Chrome10+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android? | error
|
onfocus Support in all current engines. Firefox24+Safari3.1+Chrome1+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ Support in all current engines. Firefox6+Safari5.1+Chrome5+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer11 Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android12.1+ | focus
|
onload | load
|
onresize | resize
|
onscroll Support in all current engines. Firefox6+Safari2+Chrome1+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12+ Support in all current engines. Firefox6+Safari1.3+Chrome1+ Opera12.1+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android12.1+ | scroll
|
We call the set of the names of the
event handlers listed in the first column of this table the
Window
-reflecting body element event handler set.
The following are the event handlers (and their corresponding event handler event types) that must be
supported by Window
objects, as event handler IDL attributes on the
Window
objects themselves, and with corresponding event handler content
attributes and event handler IDL attributes exposed on all body
and frameset
elements that are owned by that Window
object's associated Document
:
Event handler | Event handler event type |
---|---|
onafterprint Support in all current engines. Firefox6+Safari13+Chrome63+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? | afterprint
|
onbeforeprint Support in all current engines. Firefox6+Safari13+Chrome63+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android? | beforeprint
|
onbeforeunload Support in all current engines. Firefox1+Safari3+Chrome1+ Opera12+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android?Safari iOS1+Chrome Android?WebView Android?Samsung Internet?Opera Android12+ | beforeunload
|
onhashchange Support in all current engines. Firefox3.6+Safari5+Chrome8+ Opera10.6+Edge79+ Edge (Legacy)12+Internet Explorer8+ Firefox Android?Safari iOS5+Chrome Android?WebView Android37+Samsung Internet?Opera Android11+ | hashchange
|
onlanguagechange Support in all current engines. Firefox32+Safari10.1+Chrome37+ Opera?Edge79+ Edge (Legacy)?Internet ExplorerNo Firefox Android4+Safari iOS?Chrome Android?WebView Android?Samsung Internet4.0+Opera Android? | languagechange
|
onmessage Support in all current engines. Firefox9+Safari4+Chrome60+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer8+ Firefox Android?Safari iOS4+Chrome Android?WebView Android?Samsung Internet?Opera Android47+ | message
|
onmessageerror Support in all current engines. Firefox6+Safari3.1+Chrome3+ Opera11.6+Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android?Samsung Internet?Opera Android12+ Support in all current engines. Firefox57+Safari16.4+Chrome60+ Opera?Edge79+ Edge (Legacy)18Internet ExplorerNo Firefox Android?Safari iOS?Chrome Android?WebView Android?Samsung Internet?Opera Android47+ | messageerror
|
onoffline Support in all current engines. Firefox9+Safari4+Chrome3+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android? | offline
|
ononline Support in all current engines. Firefox9+Safari4+Chrome3+ Opera?Edge79+ Edge (Legacy)12+Internet Explorer9+ Firefox Android?Safari iOS3+Chrome Android?WebView Android37+Samsung Internet?Opera Android? | online
|
onpageswap | pageswap
|
onpagehide | pagehide
|
onpagereveal | pagereveal
|
onpageshow | pageshow
|
onpopstate Support in all current engines. Firefox4+Safari5+Chrome5+ Opera11.5+Edge79+ Edge (Legacy)12+Internet Explorer10+ Firefox Android?Safari iOS?Chrome Android?WebView Android37+Samsung Internet?Opera Android11.5+ | popstate
|
onrejectionhandled Support in all current engines. Firefox69+Safari11+Chrome49+ Opera?Edge79+ Edge (Legacy)?Internet ExplorerNo Firefox Android?Safari iOS11.3+Chrome Android?WebView Android?Samsung Internet?Opera Android? | rejectionhandled
|
onstorage Support in all current engines. Firefox45+Safari4+Chrome1+ Opera?Edge79+ Edge (Legacy)15+Internet Explorer9+ Firefox Android?Safari iOS4+Chrome Android?WebView Android37+Samsung Internet?Opera Android? | storage
|
onunhandledrejection Window/unhandledrejection_event Support in all current engines. Firefox69+Safari11+Chrome49+ Opera?Edge79+ Edge (Legacy)?Internet ExplorerNo Firefox Android?Safari iOS11.3+Chrome Android?WebView Android?Samsung Internet?Opera Android? | unhandledrejection
|
onunload Support in all current engines. Firefox1+Safari3+Chrome1+ Opera4+Edge79+ Edge (Legacy)12+Internet Explorer4+ Firefox Android?Safari iOS1+Chrome Android?WebView Android?Samsung Internet?Opera Android10.1+ | unload
|
This list of event handlers is reified as event handler IDL
attributes through the WindowEventHandlers
interface mixin.
The following are the event handlers (and their corresponding event handler event types) that must be
supported on Document
objects as event handler IDL attributes:
Event handler | Event handler event type |
---|---|
onreadystatechange | readystatechange
|
onvisibilitychange Document/visibilitychange_event Support in all current engines. Firefox56+Safari14.1+Chrome62+ Opera49+Edge79+ Edge (Legacy)18Internet Explorer🔰 10+ Firefox Android?Safari iOS?Chrome Android?WebView Android62+Samsung Internet?Opera Android46+ | visibilitychange
|
interface mixin GlobalEventHandlers {
attribute EventHandler onabort ;
attribute EventHandler onauxclick ;
attribute EventHandler onbeforeinput ;
attribute EventHandler onbeforematch ;
attribute EventHandler onbeforetoggle ;
attribute EventHandler onblur ;
attribute EventHandler oncancel ;
attribute EventHandler oncanplay ;
attribute EventHandler oncanplaythrough ;
attribute EventHandler onchange ;
attribute EventHandler onclick ;
attribute EventHandler onclose ;
attribute EventHandler oncontextlost ;
attribute EventHandler oncontextmenu ;
attribute EventHandler oncontextrestored ;
attribute EventHandler oncopy ;
attribute EventHandler oncuechange ;
attribute EventHandler oncut ;
attribute EventHandler ondblclick ;
attribute EventHandler ondrag ;
attribute EventHandler ondragend ;
attribute EventHandler ondragenter ;
attribute EventHandler ondragleave ;
attribute EventHandler ondragover ;
attribute EventHandler ondragstart ;
attribute EventHandler ondrop ;
attribute EventHandler ondurationchange ;
attribute EventHandler onemptied ;
attribute EventHandler onended ;
attribute OnErrorEventHandler onerror ;
attribute EventHandler onfocus ;
attribute EventHandler onformdata ;
attribute EventHandler oninput ;
attribute EventHandler oninvalid ;
attribute EventHandler onkeydown ;
attribute EventHandler onkeypress ;
attribute EventHandler onkeyup ;
attribute EventHandler onload ;
attribute EventHandler onloadeddata ;
attribute EventHandler onloadedmetadata ;
attribute EventHandler onloadstart ;
attribute EventHandler onmousedown ;
[LegacyLenientThis ] attribute EventHandler onmouseenter ;
[LegacyLenientThis ] attribute EventHandler onmouseleave ;
attribute EventHandler onmousemove ;
attribute EventHandler onmouseout ;
attribute EventHandler onmouseover ;
attribute EventHandler onmouseup ;
attribute EventHandler onpaste ;
attribute EventHandler onpause ;
attribute EventHandler onplay ;
attribute EventHandler onplaying ;
attribute EventHandler onprogress ;
attribute EventHandler onratechange ;
attribute EventHandler onreset ;
attribute EventHandler onresize ;
attribute EventHandler onscroll ;
attribute EventHandler onscrollend ;
attribute EventHandler onsecuritypolicyviolation ;
attribute EventHandler onseeked ;
attribute EventHandler onseeking ;
attribute EventHandler onselect ;
attribute EventHandler onslotchange ;
attribute EventHandler onstalled ;
attribute EventHandler onsubmit ;
attribute EventHandler onsuspend ;
attribute EventHandler ontimeupdate ;
attribute EventHandler ontoggle ;
attribute EventHandler onvolumechange ;
attribute EventHandler onwaiting ;
attribute EventHandler onwebkitanimationend ;
attribute EventHandler onwebkitanimationiteration ;
attribute EventHandler onwebkitanimationstart ;
attribute EventHandler onwebkittransitionend ;
attribute EventHandler onwheel ;
};
interface mixin WindowEventHandlers {
attribute EventHandler onafterprint ;
attribute EventHandler onbeforeprint ;
attribute OnBeforeUnloadEventHandler onbeforeunload ;
attribute EventHandler onhashchange ;
attribute EventHandler onlanguagechange ;
attribute EventHandler onmessage ;
attribute EventHandler onmessageerror ;
attribute EventHandler onoffline ;
attribute EventHandler ononline ;
attribute EventHandler onpagehide ;
attribute EventHandler onpagereveal ;
attribute EventHandler onpageshow ;
attribute EventHandler onpageswap ;
attribute EventHandler onpopstate ;
attribute EventHandler onrejectionhandled ;
attribute EventHandler onstorage ;
attribute EventHandler onunhandledrejection ;
attribute EventHandler onunload ;
};
Certain operations and methods are defined as firing events on elements. For example, the click()
method on the HTMLElement
interface is defined as
firing a click
event on the element. [UIEVENTS]
Firing a synthetic pointer event named e at target, with an optional not trusted flag, means running these steps:
Let event be the result of creating an event using
PointerEvent
.
Initialize event's type
attribute to
e.
Initialize event's bubbles
and cancelable
attributes to true.
Set event's composed flag.
If the not trusted flag is set, initialize event's isTrusted
attribute to false.
Initialize event's ctrlKey
, shiftKey
, altKey
, and metaKey
attributes according to the current state of the key input device, if any (false for any keys
that are not available).
Initialize event's view
attribute to
target's node document's Window
object, if any, and null
otherwise.
event's getModifierState()
method is to return values
appropriately describing the current state of the key input device.
Return the result of dispatching event at target.
Firing a click
event
at target means firing a synthetic
pointer event named click
at target.
WindowOrWorkerGlobalScope
mixinThe WindowOrWorkerGlobalScope
mixin is for use of APIs that are to be exposed on
Window
and WorkerGlobalScope
objects.
Other standards are encouraged to further extend it using partial
interface mixin WindowOrWorkerGlobalScope { … };
along with an
appropriate reference.
typedef (DOMString or Function or TrustedScript ) TimerHandler ;
interface mixin WindowOrWorkerGlobalScope {
[Replaceable ] readonly attribute USVString origin ;
readonly attribute boolean isSecureContext ;
readonly attribute boolean crossOriginIsolated ;
undefined reportError (any e );
// base64 utility methods
DOMString btoa (DOMString data );
ByteString atob (DOMString data );
// timers
long setTimeout (TimerHandler handler , optional long timeout = 0, any ... arguments );
undefined clearTimeout (optional long id = 0);
long setInterval (TimerHandler handler , optional long timeout = 0, any ... arguments );
undefined clearInterval (optional long id = 0);
// microtask queuing
undefined queueMicrotask (VoidFunction callback );
// ImageBitmap
Promise <ImageBitmap > createImageBitmap (ImageBitmapSource image , optional ImageBitmapOptions options = {});
Promise <ImageBitmap > createImageBitmap (ImageBitmapSource image , long sx , long sy , long sw , long sh , optional ImageBitmapOptions options = {});
// structured cloning
any structuredClone (any value , optional StructuredSerializeOptions options = {});
};
Window includes WindowOrWorkerGlobalScope ;
WorkerGlobalScope includes WindowOrWorkerGlobalScope ;
self.isSecureContext
Support in all current engines.
Returns whether or not this global object represents a secure context. [SECURE-CONTEXTS]
self.origin
Support in all current engines.
Returns the global object's origin, serialized as string.
self.crossOriginIsolated
Support in all current engines.
Returns whether scripts running in this global are allowed to use APIs that require
cross-origin isolation. This depends on the `Cross-Origin-Opener-Policy
` and
`Cross-Origin-Embedder-Policy
` HTTP response headers and the "cross-origin-isolated
" feature.
Developers are strongly encouraged to use self.origin
over location.origin
. The former returns the origin of the environment,
the latter of the URL of the environment. Imagine the following script executing in a document on
https://stargate.example/
:
var frame = document. createElement( "iframe" )
frame. onload = function () {
var frameWin = frame. contentWindow
console. log( frameWin. location. origin) // "null"
console. log( frameWin. origin) // "https://stargate.example"
}
document. body. appendChild( frame)
self.origin
is a more reliable security indicator.
The isSecureContext
getter steps are to return true if
this's relevant settings object is a secure context, or
false otherwise.
The origin
getter steps are to return this's
relevant settings object's origin, serialized.
The crossOriginIsolated
getter steps are to return
this's relevant settings object's cross-origin isolated
capability.
The atob()
and btoa()
methods
allow developers to transform content to and from the base64 encoding.
In these APIs, for mnemonic purposes, the "b" can be considered to stand for "binary", and the "a" for "ASCII". In practice, though, for primarily historical reasons, both the input and output of these functions are Unicode strings.
result = self.btoa(data)
Support in all current engines.
Takes the input data, in the form of a Unicode string containing only characters in the range U+0000 to U+00FF, each representing a binary byte with values 0x00 to 0xFF respectively, and converts it to its base64 representation, which it returns.
Throws an "InvalidCharacterError
" DOMException
exception if the input string contains any out-of-range characters.
result = self.atob(data)
Support in all current engines.
Takes the input data, in the form of a Unicode string containing base64-encoded binary data, decodes it, and returns a string consisting of characters in the range U+0000 to U+00FF, each representing a binary byte with values 0x00 to 0xFF respectively, corresponding to that binary data.
Throws an "InvalidCharacterError
" DOMException
if the
input string is not valid base64 data.
The btoa(data)
method must throw an
"InvalidCharacterError
" DOMException
if data
contains any character whose code point is greater than U+00FF. Otherwise, the user agent must
convert data to a byte sequence whose nth byte is the eight-bit
representation of the nth code point of data, and then must apply
forgiving-base64 encode to that byte sequence and return the result.
The atob(data)
method steps are:
Let decodedData be the result of running forgiving-base64 decode on data.
If decodedData is failure, then throw an
"InvalidCharacterError
" DOMException
.
Return decodedData.