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This posing algorithm, is based on a search based scheme inspired by anthropometric evidence. Less physical work is required by the actor to reach the desired ...
This posing algorithm, is based on a search based scheme inspired by anthropometric evidence. Less physical work is required by the actor to reach the desired ...
ABSTRACT. Construction of key poses is one of the most tedious and time consuming steps in synthesizing a 3D virtual actor. Recent alternate schemes specify ...
This paper provides a new solution to the process of extending or retracting limbs to more accurately suit the sketch, based on a search based scheme ...
This posing algorithm, is based on a search based scheme inspired by anthropometric evidence. Less physical work is required by the actor to reach the desired ...
In this paper, we show that a rich set of lifelike facial actions can be created from a preprocessed motion capture database and that a user can control these ...
To address this, we propose Relightable Neural Actor, the first video-based method for learning a photorealistic neural human model that can be relighted, ...
We propose a sketch-based posing system for rigged 3D characters that allows artists to create custom sketch abstractions on top of a character's actual shape.
The main downside of existing TUI-based animation solutions is the reduced accuracy, which is due partly to the use of mechanical parts, partly to the fact that ...