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Dec 7, 2015 · To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of ...
Dec 17, 2015 · Our study confirmed that biofeedback functionality had a statistically significant effect on the ratings of player experience dimensions.
To understand the impact of emotionally driven games on player experience, we developed a procedural horror game (Vanish) capable of run-time level, asset, ...
This paper describes an investigation into how real-time but low-cost biometric information can be interpreted by computer games to enhance gameplay without ...
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Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Journal on Multimodal. User Interfaces, 10:31–62, 2016 ...
Publications (3). Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game · Article · Full-text available.
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. PA Nogueira, V Torres, R Rodrigues, E Oliveira, LE Nacke.
Oct 9, 2023 · We investigate how controlling some of the game mechanics using biofeedback affects physiological reactions, performance, and the experience of the player.
This work presents a new method to create adaptive virtual reality horror games, which combines player modeling techniques and an adaptive agent-based system.
In the explicit biofeedback conditions, players were more immersed and positively affected, and they were able to manipulate the game play with the biosignal ...