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Studies show that gamification helps to mold a participant's motivation to do a task in search of a result. This paper provides details to develop an android ...
Studies show that gamification helps to mold a participant's motivation to do a task in search of a result.
Gamification is related to a set of educational theories that have been repeatedly discussed in previous literature [6][7][8][9][10] [11] .
This paper investigated existing apps designed to reduce mobile phone use and prevent MMPU and examined the evidence of their effectiveness.
Gamification helps to create an effective educational environment in order to increase children's motivation, engagement, and learning performance.
The results showed that gamification is widely used to increase motivation and engagement in children, as seen in Table V. Moreover, motivation and engagement ...
Using gamification to rationalize excessive use of mobile devices among children and adolescents.In 2021. International Conference on Communication. Systems ...
Sep 6, 2024 · This scoping review aims to identify and synthesize the existing research evidence on the use of gamification in mobile apps for children with disabilities.
Missing: rationalize | Show results with:rationalize
The results of experiment 1 indicate that the mere presence of participants' own smartphones impaired their performance on tasks that are sensitive to the ...
Aug 4, 2006 · Thematic analysis revealed that most youths were extremely attached to their phone exhibiting significant behavioral addiction symptoms as well ...