Compared with linear layout and multi-level U-shaped layout, the linear-U-shaped tile buffer reduces the circuit area without reducing the cache hit rate. The ...
Abstract—Aiming at solving the problem that cache frequent conflict misses in linear layout write back of embedded GPU tile buffer caused by the large ...
In this study, the objective is to develop a proper impact life prediction model for stress-buffer-enhanced package which has a specific failure mode, ...
This paper presents a new algorithm for choosing problem-size dependent tile sizes based on the cache size and cache line size for a direct-mapped cache.
Dec 7, 2018 · The challenge arises from the fact that GPUs require a large amount of workload to be present at runtime in order to deliver a high throughput.
The frame buffer area is divided into tiles. As the application submits geometry for rendering, the primitives are transformed by the vertex shader (so that we ...
In this chapter we describe how to perform view-dependent, adaptive tessellation of Catmull-Clark subdivision surfaces with optional displacement mapping.
Tile-based rendering is a technique used by modern GPUs to reduce the bandwidth requirements of accessing off-chip framebuffer memory.
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Use non-linear layouts when available. Use 4x MSAA or less where possible. Use buffer to image and image to buffer copies instead of image to image copies when ...
Sep 16, 2013 · ... data to a shared Tile Buffer (TLB). The standard tile buffer size is 64 × 64 samples, supporting 32 × 32 pixel tiles in 4× multisample mode ...