Oct 9, 2021 · The fact that the Top Eleven serious game helped students in their Sport Club management knowledge was further supported by the results ...
Serious is considered the cyber game that its purpose exceeds entertainment. For this case study, the serious sport club management game was "Top Eleven". The ...
The Serious Game “Top Eleven” as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs. @article ...
Serious is considered the cyber game that its purposeexceeds entertainment. For this case study, the serious sport club management game was“Top Eleven”. The ...
The application showed that Top Eleven covers adequately Misfeldt's model dimensions; therefore it can be used as an educational tool. Furthermore, an ...
PDF | The aim of the present study is to explore the use of the serious game Top Eleven as an auxiliary educational tool in a sports economics.
The present study aims to explore the use of the serious game Top Eleven as an auxiliary educational tool in a sports economics undergraduate course.
Apr 21, 2022 · The Serious Game “Top Eleven” as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs.
The Serious Game "Top Eleven" as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs. Technol. Knowl ...
The Serious Game "Top Eleven" as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs. Technol. Knowl ...