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Dec 7, 2021 · We propose the first Partially Observable Asynchronous multi-agent Cooperation challenge (POAC) for the MARL community.
Dec 7, 2021 · Researchers have paid much attention on its partially observable and cooperative settings for meeting real-world requirements. For testing ...
Inspired from the Wargame, a confrontation game between two armies abstracted from real world environment, we propose the first Partially Observable ...
May 15, 2023 · Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments ...
Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, ...
Missing: Asynchronous | Show results with:Asynchronous
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The StarCraft Multi-Agent Challenge (SMAC), based on the popular real-time strategy game StarCraft II, is proposed as a benchmark problem.
May 30, 2023 · We propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge.
In this article, we show how team utilities can be used in partially observable systems. Furthermore, we show how team sizes can.
Multi-agent pathfinding (MAPF) is a challenging prob- lem with typical applications in video games, logistics, etc. The intrinsic assumption of what is called ...
The macro-action decentralized partially observable Markov decision process (MacDec-POMDP) provides a framework for modeling multi-agent decision-making,.