Abstract. We consider two-player graph games whose objectives are request-response condition, i.e conjunctions of conditions of the form “if a state with ...
We present tight computational complexity bounds for request- response games, and present near optimal bounds on memory required by win- ning strategies. Our ...
May 26, 2011 · We consider two-player graph games whose objectives are request-response condition, i.e conjunctions of conditions of the form "if a state ...
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We present a number of two-person games, based on simple combinatorial ideas, for which the problem of deciding whether the first player can win is complete ...
[CHH11], Krishnendu Chatterjee, Thomas A. Henzinger, and Florian Horn. The Complexity of Request-Response Games. In Proceedings of the 5th International ...
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For pure Nash equilibria, I show that in potential games, a well-studied class of succinct games guaranteed to have pure equilibria, finding pure Nash.
I examine the complexity of computing a best response automaton in a two-person repeated game when there is uncertainty about the automaton selected by the ...
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We show the solvability of an optimization problem on infinite two-player games. The winning conditions are of the “request-response” format, ...
It is straightforward to show that a finite-state winning strategy of size s bounds the waiting times by ns, where n is the number of vertices of the game graph ...