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Abstract. We consider two-player graph games whose objectives are request-response condition, i.e conjunctions of conditions of the form “if a state with ...
We present tight computational complexity bounds for request- response games, and present near optimal bounds on memory required by win- ning strategies. Our ...
May 26, 2011 · We consider two-player graph games whose objectives are request-response condition, i.e conjunctions of conditions of the form "if a state ...
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We present a number of two-person games, based on simple combinatorial ideas, for which the problem of deciding whether the first player can win is complete ...
[CHH11], Krishnendu Chatterjee, Thomas A. Henzinger, and Florian Horn. The Complexity of Request-Response Games. In Proceedings of the 5th International ...
We consider the complexity of stochastic games—simple games of chance played by two players. We show that the problem of deciding which player has the greatest ...
For pure Nash equilibria, I show that in potential games, a well-studied class of succinct games guaranteed to have pure equilibria, finding pure Nash.
I examine the complexity of computing a best response automaton in a two-person repeated game when there is uncertainty about the automaton selected by the ...
Missing: Request- | Show results with:Request-
We show the solvability of an optimization problem on infinite two-player games. The winning conditions are of the “request-response” format, ...
It is straightforward to show that a finite-state winning strategy of size s bounds the waiting times by ns, where n is the number of vertices of the game graph ...