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In this article, we evaluate a sample of current generation video-gaming devices for scientific computing and compare their performance with specialized ...
PDF | On Sep 1, 2017, Glenn Volkema and others published Scientific computing using consumer video-gaming embedded devices | Find, read and cite all the ...
Abstract—The performance of commodity video-gaming embedded devices (consoles, graphics cards, tablets, etc.) has been advancing at a rapid pace owing to ...
This article uses the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application ...
Scientific computing using consumer video-gaming embedded devices. Volkema, Glenn, Khanna, Gaurav · Details · Contributors · Bibliography · Quotations · Similar ...
Jul 19, 2016 · This article uses the OpenCL SHOC benchmark suite, a measure of the performance of compute hardware on various different scientific ...
Missing: embedded | Show results with:embedded
The video games which we play on TV also comprise of embedded systems that are programmed a priority to improve the user's real- time interaction with the ...
The recent advances in embedded systems produced a long list of IoT boards equipped with powerful central processing units (CPUs), and graphics processing units ...
Sep 14, 2017 · The conference will give researchers from academia, industry, and government working in this important area an opportunity to discuss ...
Embedded Systems is a 60 contact-hour elective course offered in the last semester of the Computer Science degree program at the University of Granada. As each ...